Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
GamesAreHard
Nu Wa
Level 27
God Stats
10W - 7L
1,532 SR
Queue Stats
88W - 71L
1,564 Elo+
Solo
Artemis
Artemis
IagoNam3
Artemis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Solo
Ares
Ares
Mjkl420
Ares
Level 27
God Stats
4W - 2L
1,385 SR
Queue Stats
86W - 89L
1,475 Elo+
Solo
Mulan
Mulan
SoreRabbit
Mulan
Level 35
God Stats
3W - 1L
1,420 SR
Queue Stats
38W - 31L
1,518 Elo+
Party 2
Team Averages
Level 24
1,468 SR
1,512 Elo+

VS

Team Averages
Level 24
1,420 SR
1,481 Elo+
Arachne
Arachne
Atmosre
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 30L
1,515 Elo+
Party 1
Skadi
Skadi
InfiniteMeow
Skadi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,664 Elo+
Solo
Chronos
Chronos
Pewρew
Chronos
Level 17
God Stats
1W - 4L
1,375 SR
Queue Stats
25W - 24L
1,583 Elo+
Solo
Sylvanus
Sylvanus
jajamaru07
Sylvanus
Level 26
God Stats
1W - 5L
1,226 SR
Queue Stats
8W - 9L
1,117 Elo+
Solo
Jing Wei
Jing Wei
yasunaga19
Jing Wei
Level 25
God Stats
8W - 4L
1,499 SR
Queue Stats
37W - 31L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
13 / 0 / 10
12,447
655
13,762
14,710
8,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
10 / 1 / 14
11,660
614
23,105
10,845
4,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
IagoNam3
Artemis
15
6 / 8 / 3
9,457
498
14,622
13,691
4,351
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
Mjkl420
Ares
13
2 / 3 / 9
8,453
445
6,346
14,438
9,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
16
6 / 1 / 7
10,147
534
9,357
17,351
15,026
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Atmosre
Arachne
12
2 / 10 / 1
8,274
435
6,787
17,969
8,130
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
2 / 8 / 1
8,495
447
8,697
12,110
6,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Pewρew
Chronos
16
0 / 7 / 2
9,626
507
7,766
18,509
6,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
jajamaru07
Sylvanus
14
5 / 7 / 6
9,307
490
7,947
15,289
12,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
yasunaga19
Jing Wei
15
4 / 5 / 7
9,569
504
13,717
21,011
7,668
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
30
37
Kills
13
13
Deaths
37
43
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
13
0
10
18
L
Arachne
Atmosre
Arachne
2
10
1
0.25
W
10
1
14
17
W
Artemis
IagoNam3
Artemis
6
8
3
0.94
L
2
8
1
0.31
W
Ares
Mjkl420
Ares
2
3
9
2.17
L
Chronos
Pewρew
Chronos
0
7
2
0.14
W
Mulan
6
1
7
9.5
L
Sylvanus
jajamaru07
Sylvanus
5
7
6
1.14
L
Jing Wei
yasunaga19
Jing Wei
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,192
Damage
44,914
71,035
Taken
84,888
42,022
Mitigated
40,553
20,879
Healing
24,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
13,762
6,735
0
4,378
14,710
8,648
0
3,750
10,960
0
97,222
L
Arachne
Atmosre
Arachne
6,787
4,184
0
4,939
17,969
8,130
0
3,398
14,411
0
47,355
W
23,105
4,228
120
3,091
10,845
4,377
886
4,086
6,759
78,171
0
W
Artemis
IagoNam3
Artemis
14,622
8,294
0
3,420
13,691
4,351
990
2,694
10,997
0
43,440
L
8,697
4,566
0
860
12,110
6,044
768
3,028
8,942
0
42,464
W
Ares
Mjkl420
Ares
6,346
356
0
3,130
14,438
9,620
229
3,974
10,464
16,450
0
L
Chronos
Pewρew
Chronos
7,766
2,581
0
4,076
18,509
6,083
117
9,067
9,046
81,584
0
W
Mulan
9,357
617
0
6,740
17,351
15,026
708
271
17,080
0
49,597
L
Sylvanus
jajamaru07
Sylvanus
7,947
2,809
3,414
3,684
15,289
12,628
259
7,329
7,760
22,244
4,813
L
Jing Wei
yasunaga19
Jing Wei
13,717
9,951
0
7,546
21,011
7,668
752
5,824
15,005
0
66,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,164
Gold Earned
45,271
523
Minions Killed
425
0
Camps Cleared
0
1,812,535
Distance Traveled
1,604,196
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,447
655
167
9
0
446,106
4
L
Arachne
8,274
435
76
4
0
279,597
0
W
Nu Wa
11,660
614
131
7
0
366,552
2
W
Artemis
9,457
498
84
4
0
290,781
1
L
Skadi
8,495
447
49
3
0
326,504
6
W
Ares
8,453
445
25
1
0
342,245
12
L
Chronos
9,626
507
143
8
0
339,221
3
W
Mulan
10,147
534
116
6
0
366,851
3
L
Sylvanus
9,307
490
39
2
0
320,982
5
L
Jing Wei
9,569
504
118
6
0
337,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role