Player Matchup

Geb
Geb
JanTheTran
Geb
Level 69
God Stats
28W - 17L
1,598 SR
Queue Stats
80W - 70L
1,587 Elo+
Party 1
Nemesis
Nemesis
Josephyyy
Nemesis
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
233W - 200L
1,622 Elo+
Party 1
Fenrir
Fenrir
MyENCHFireGiant
Fenrir
Level 141
God Stats
3W - 10L
1,502 SR
Queue Stats
393W - 336L
1,650 Elo+
Party 3
Hera
Hera
SaltedHamWater
Hera
Level 29
God Stats
3W - 4L
1,465 SR
Queue Stats
237W - 188L
1,622 Elo+
Party 3
Chernobog
Chernobog
SleepyFluffs
Chernobog
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 62L
1,558 Elo+
Party 1
Team Averages
Level 65
1,513 SR
1,608 Elo+

VS

Team Averages
Level 110
1,612 SR
1,768 Elo+
Cerberus
Cerberus
BrattySub
Cerberus
Level 25
God Stats
16W - 0L
2,203 SR
Queue Stats
31W - 4L
1,988 Elo+
Party 2
Neith
Neith
DominantTop
Neith
Level 159
God Stats
6W - 1L
1,713 SR
Queue Stats
46W - 16L
1,849 Elo+
Party 2
Persephone
Persephone
Miikkeeyy
Persephone
Level 159
God Stats
1W - 0L
1,441 SR
Queue Stats
86W - 66L
1,693 Elo+
Party 2
Nemesis
Nemesis
ShaielOctavio
Nemesis
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 139L
1,490 Elo+
Solo
Bellona
Bellona
Tacamahac
Bellona
Level 160
God Stats
1W - 2L
1,205 SR
Queue Stats
305W - 251L
1,821 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,939
449
1,294
8,610
2,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Josephyyy
Nemesis
10
1 / 4 / 4
6,529
594
3,458
10,129
3,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
6 / 2 / 1
6,875
625
6,936
10,089
7,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
4 / 3 / 1
7,119
647
4,077
5,960
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
SleepyFluffs
Chernobog
8
0 / 3 / 1
5,232
476
1,065
5,012
925
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BrattySub
Cerberus
10
1 / 1 / 8
6,650
605
4,063
5,626
3,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
10 / 1 / 2
7,497
682
9,021
4,792
1,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Persephone
Miikkeeyy
Persephone
13
2 / 2 / 2
7,834
712
4,693
4,893
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
10
0 / 5 / 4
6,152
559
3,583
7,851
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Tacamahac
Bellona
12
4 / 2 / 0
7,293
663
6,432
8,115
6,524
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
11
Kills
17
17
Deaths
11
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BrattySub
Cerberus
1
1
8
5
W
10
1
2
11
L
0
5
0
0
L
Nemesis
Josephyyy
Nemesis
1
4
4
0.75
W
Persephone
Miikkeeyy
Persephone
2
2
2
1.5
L
6
2
1
3.25
L
4
3
1
1.5
W
Nemesis
0
5
4
0.4
L
Chernobog
SleepyFluffs
Chernobog
0
3
1
0.17
W
Bellona
Tacamahac
Bellona
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,830
Damage
27,792
39,800
Taken
31,277
15,663
Mitigated
16,646
11,921
Healing
10,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BrattySub
Cerberus
4,063
158
161
2,414
5,626
3,386
33
782
4,844
16,253
0
W
9,021
4,247
0
1,058
4,792
1,832
139
1,678
3,114
0
49,029
L
1,294
154
0
789
8,610
2,744
0
2,699
5,911
10,053
0
L
Nemesis
Josephyyy
Nemesis
3,458
1,201
0
4,847
10,129
3,189
0
1,115
8,841
0
31,822
W
Persephone
Miikkeeyy
Persephone
4,693
257
0
2,039
4,893
1,449
0
2,389
2,502
48,525
0
L
6,936
1,598
0
4,713
10,089
7,108
140
793
8,863
0
26,103
L
4,077
785
0
682
5,960
1,697
12
3,657
2,060
37,465
0
W
Nemesis
3,583
1,622
0
1,754
7,851
3,455
0
439
7,202
0
32,685
L
Chernobog
SleepyFluffs
Chernobog
1,065
441
0
890
5,012
925
575
1,028
3,984
0
24,485
W
Bellona
Tacamahac
Bellona
6,432
2,183
0
3,063
8,115
6,524
0
188
7,423
4,650
34,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,694
Gold Earned
35,426
272
Minions Killed
344
0
Camps Cleared
0
1,154,093
Distance Traveled
1,163,070
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,650
605
28
3
0
209,232
2
W
Neith
7,497
682
66
6
0
188,107
1
L
Geb
4,939
449
19
2
0
228,168
1
L
Nemesis
6,529
594
78
7
0
239,967
0
W
Persephone
7,834
712
106
10
0
240,912
3
L
Fenrir
6,875
625
53
5
0
239,015
4
L
Hera
7,119
647
72
7
0
240,615
5
W
Nemesis
6,152
559
58
5
0
265,751
3
L
Chernobog
5,232
476
50
5
0
206,328
5
W
Bellona
7,293
663
86
8
0
259,068
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role