Player Matchup

Ymir
Ymir
Crabs_Captain
Ymir
Level 28
God Stats
2W - 5L
1,650 SR
Queue Stats
27W - 36L
1,344 Elo+
Party 2
Danzaburou
Danzaburou
Is-so-easy_4_me
Danzaburou
Level 25
God Stats
40W - 39L
1,507 SR
Queue Stats
105W - 117L
1,342 Elo+
Party 2
Bastet
Bastet
XxThony-TruandxX
Bastet
Level 145
God Stats
1W - 0L
1,849 SR
Queue Stats
100W - 73L
1,553 Elo+
Party 2
Nox
Nox
floSR06
Nox
Level 109
God Stats
9W - 11L
1,532 SR
Queue Stats
94W - 71L
1,505 Elo+
Party 2
Mulan
Mulan
i92iTT_QuyTo
Mulan
Level 65
God Stats
20W - 25L
1,495 SR
Queue Stats
240W - 228L
1,444 Elo+
Party 2
Team Averages
Level 74
1,607 SR
1,437 Elo+

VS

Team Averages
Level 69
1,514 SR
1,408 Elo+
Rama
Rama
MRPATATE_007
Rama
Level 28
God Stats
12W - 19L
1,256 SR
Queue Stats
47W - 51L
1,216 Elo+
Party 1
Chang'e
Chang'e
Meditrinna
Chang'e
Level 76
God Stats
32W - 28L
1,731 SR
Queue Stats
236W - 280L
1,445 Elo+
Party 1
Hel
Hel
Thorfinn_V-S
Hel
Level 107
God Stats
42W - 23L
1,639 SR
Queue Stats
689W - 712L
1,537 Elo+
Party 1
Set
Set
dekiond
Set
Level 33
God Stats
29W - 36L
1,361 SR
Queue Stats
114W - 127L
1,298 Elo+
Solo
Cerberus
Cerberus
kwakouth38
Cerberus
Level 101
God Stats
149W - 146L
1,584 SR
Queue Stats
603W - 637L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 4
6,680
418
2,825
5,999
4,904
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Danzaburou
Is-so-easy_4_me
Danzaburou
14
1 / 1 / 2
8,416
526
4,341
8,169
2,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
12 / 1 / 2
9,550
597
12,556
9,906
3,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nox
15
2 / 2 / 7
9,087
568
8,755
7,022
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 0 / 4
9,135
571
7,513
12,627
9,336
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,415
463
2,097
5,842
1,938
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Meditrinna
Chang'e
13
0 / 4 / 1
7,514
470
3,803
11,886
3,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 1 / 2
9,490
593
8,662
12,544
15,634
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Set
11
1 / 7 / 0
6,931
433
2,088
9,762
5,803
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
kwakouth38
Cerberus
11
2 / 2 / 1
8,090
506
7,459
14,325
13,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
16
Kills
4
4
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
W
Danzaburou
Is-so-easy_4_me
Danzaburou
1
1
2
2
L
0
2
0
0
L
Chang'e
Meditrinna
Chang'e
0
4
1
0.13
L
1
1
2
2
W
12
1
2
13
L
Set
1
7
0
0.14
W
Nox
2
2
7
2.75
W
1
0
4
3
L
Cerberus
kwakouth38
Cerberus
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,990
Damage
24,109
43,723
Taken
54,359
22,111
Mitigated
40,182
12,500
Healing
20,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,825
601
0
0
5,999
4,904
33
2,717
3,282
25,679
0
W
Danzaburou
Is-so-easy_4_me
Danzaburou
4,341
2,030
80
2,889
8,169
2,493
1,112
3,319
4,850
0
61,905
L
2,097
2,028
0
1,276
5,842
1,938
1,478
50
5,792
0
47,040
L
Chang'e
Meditrinna
Chang'e
3,803
103
613
4,460
11,886
3,793
434
3,927
7,959
43,355
0
L
8,662
349
849
8,887
12,544
15,634
380
2,670
9,874
73,872
0
W
12,556
3,924
0
2,860
9,906
3,061
400
3,553
6,353
0
48,419
L
Set
2,088
755
0
960
9,762
5,803
210
1,953
7,809
0
34,880
W
Nox
8,755
527
0
1,109
7,022
2,317
0
4,426
2,538
59,198
0
W
7,513
1,673
0
5,562
12,627
9,336
602
6,071
6,513
0
66,584
L
Cerberus
kwakouth38
Cerberus
7,459
156
96
3,761
14,325
13,014
0
2,980
11,345
21,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,868
Gold Earned
39,440
473
Minions Killed
444
0
Camps Cleared
0
1,655,398
Distance Traveled
1,394,965
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,680
418
33
2
0
326,284
3
W
Danzaburou
8,416
526
119
7
0
296,408
2
L
Rama
7,415
463
130
8
0
258,781
1
L
Chang'e
7,514
470
86
5
0
277,529
2
L
Hel
9,490
593
149
9
0
320,304
2
W
Bastet
9,550
597
85
5
0
393,493
2
L
Set
6,931
433
56
4
0
231,157
0
W
Nox
9,087
568
101
6
0
300,715
1
W
Mulan
9,135
571
135
8
0
338,498
5
L
Cerberus
8,090
506
23
1
0
307,194
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role