Player Matchup

Fenrir
Fenrir
Silver III
Gusmorth
Fenrir
Silver III
Level 128
God Stats
5W - 7L
1,637 SR
Queue Stats
493W - 496L
968 MMR
Solo
Danzaburou
Danzaburou
Silver III
Javalex343
Danzaburou
Silver III
Level 111
God Stats
1W - 1L
1,637 SR
Queue Stats
103W - 109L
971 MMR
Solo
Yemoja
Yemoja
Silver II
Mutiny Superior
Yemoja
Silver II
Level 88
God Stats
4W - 2L
1,665 SR
Queue Stats
62W - 76L
1,001 MMR
Solo
Odin
Odin
Silver V
Pedroht12
Odin
Silver V
Level 51
God Stats
0W - 2L
1,180 SR
Queue Stats
18W - 46L
1,002 MMR
Solo
Scylla
Scylla
Silver II
SON ll GOKU
Scylla
Silver II
Level 109
God Stats
23W - 19L
1,573 SR
Queue Stats
162W - 166L
1,036 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 97
1,538 SR
996 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 97
1,554 SR
993 MMR
Arachne
Arachne
Silver II
Ashah0713
Arachne
Silver II
Level 107
God Stats
3W - 1L
1,566 SR
Queue Stats
198W - 206L
1,016 MMR
Party 1
Merlin
Merlin
Silver V
CKdeku
Merlin
Silver V
Level 75
God Stats
2W - 5L
1,383 SR
Queue Stats
8W - 15L
1,086 MMR
Solo
Apollo
Apollo
Silver I
ROMANOS2430
Apollo
Silver I
Level 150
God Stats
43W - 29L
1,582 SR
Queue Stats
273W - 260L
1,041 MMR
Solo
Artio
Artio
Silver IV
jpruneda03
Artio
Silver IV
Level 46
God Stats
7W - 4L
1,756 SR
Queue Stats
210W - 244L
842 MMR
Party 1
Achilles
Achilles
Silver II
rosadoantonio420
Achilles
Silver II
Level 109
God Stats
23W - 28L
1,485 SR
Queue Stats
357W - 362L
980 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gusmorth
Fenrir
15
5 / 5 / 3
9,202
541
7,966
15,696
6,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Javalex343
Danzaburou
14
4 / 5 / 1
8,467
498
9,613
12,658
4,261
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 3 / 2
7,832
461
4,999
9,386
8,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
13
2 / 4 / 3
7,764
457
3,038
11,495
6,956
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
18
10 / 5 / 6
11,289
664
13,462
9,720
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Morgan Le FayAthenaArtemisYmirGilgamesh

VS

Bans
TiamatTsukuyomiCthulhuZhong KuiBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ashah0713
Arachne
17
15 / 5 / 2
11,637
685
16,856
16,943
7,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
CKdeku
Merlin
14
0 / 8 / 4
9,173
540
5,165
11,288
4,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
16
3 / 3 / 7
9,708
571
7,178
11,009
3,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artio
13
0 / 5 / 8
8,205
483
3,465
18,257
11,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 2 / 3
9,760
574
6,482
10,379
7,111
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
46
22
Kills
22
22
Deaths
23
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Arachne
Ashah0713
Arachne
15
5
2
3.2
W
Merlin
CKdeku
Merlin
0
8
4
0.25
L
Fenrir
Gusmorth
Fenrir
5
5
3
1.3
L
Danzaburou
Javalex343
Danzaburou
4
5
1
0.9
L
1
3
2
0.67
L
Odin
2
4
3
0.88
W
Apollo
3
3
7
2.17
L
Scylla
10
5
6
2.6
W
Artio
0
5
8
0.8
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,078
Damage
39,146
58,955
Taken
67,876
29,512
Mitigated
34,278
15,081
Healing
18,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Ashah0713
Arachne
16,856
9,736
0
6,946
16,943
7,615
23
3,575
13,254
0
73,124
W
Merlin
CKdeku
Merlin
5,165
133
0
2,029
11,288
4,019
950
5,481
5,503
67,293
0
L
Fenrir
Gusmorth
Fenrir
7,966
1,318
0
5,944
15,696
6,405
0
1,881
13,815
0
58,615
L
Danzaburou
Javalex343
Danzaburou
9,613
4,562
0
4,557
12,658
4,261
755
1,477
11,181
0
57,578
L
4,999
1,163
854
1,904
9,386
8,478
343
1,467
7,919
16,752
0
L
Odin
3,038
773
0
1,250
11,495
6,956
0
1,654
9,841
5,507
21,866
W
Apollo
7,178
3,861
0
2,726
11,009
3,698
1,554
2,987
8,018
0
60,789
L
Scylla
13,462
1,070
0
572
9,720
3,412
716
2,244
7,476
71,639
0
W
Artio
3,465
308
593
4,733
18,257
11,835
271
7,390
10,717
17,454
0
W
6,482
1,618
153
1,480
10,379
7,111
0
2,243
8,094
0
37,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,554
Gold Earned
48,483
413
Minions Killed
431
0
Camps Cleared
0
1,426,178
Distance Traveled
1,604,536
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,637
685
88
5
0
359,019
2
W
Merlin
9,173
540
113
7
0
276,809
2
L
Fenrir
9,202
541
93
5
0
307,962
6
L
Danzaburou
8,467
498
98
6
0
261,109
0
L
Yemoja
7,832
461
25
1
0
236,777
1
L
Odin
7,764
457
51
3
0
313,691
3
W
Apollo
9,708
571
114
7
0
297,523
4
L
Scylla
11,289
664
146
9
0
306,639
6
W
Artio
8,205
483
35
2
0
328,671
2
W
Achilles
9,760
574
81
5
0
342,514
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role