Player Matchup

Baron Samedi
Baron Samedi
BillMurrayGarfi8
Baron Samedi
Level 105
God Stats
16W - 2L
1,873 SR
Queue Stats
272W - 135L
1,748 Elo+
Party 1
Kuzenbo
Kuzenbo
BokChewy
Kuzenbo
Level 88
God Stats
13W - 9L
1,622 SR
Queue Stats
392W - 209L
1,779 Elo+
Party 1
Gilgamesh
Gilgamesh
Peaches596
Gilgamesh
Level 21
God Stats
8W - 1L
1,845 SR
Queue Stats
14W - 2L
1,879 Elo+
Party 1
Team Averages
Level 71
1,780 SR
1,802 Elo+

VS

Team Averages
Level 63
1,337 SR
1,441 Elo+
Chang'e
Chang'e
EmblazinDURD
Chang'e
Level 76
God Stats
2W - 3L
1,538 SR
Queue Stats
198W - 139L
1,673 Elo+
Party 2
Bellona
Bellona
Knifë
Bellona
Level 5
God Stats
0W - 3L
1,159 SR
Queue Stats
1W - 5L
1,077 Elo+
Party 2
Bakasura
Bakasura
TheSevenSuns
Bakasura
Level 108
God Stats
0W - 2L
1,316 SR
Queue Stats
342W - 300L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BillMurrayGarfi8
Baron Samedi
16
11 / 4 / 8
12,204
763
23,069
13,134
6,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
BokChewy
Kuzenbo
14
6 / 1 / 12
11,987
749
11,667
19,265
27,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
Peaches596
Gilgamesh
13
2 / 2 / 14
10,173
636
12,613
15,659
13,889
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
EmblazinDURD
Chang'e
13
3 / 7 / 2
9,602
600
10,290
17,574
6,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Knifë
Bellona
13
2 / 4 / 4
10,214
638
5,629
15,381
18,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
TheSevenSuns
Bakasura
12
2 / 8 / 5
9,441
590
15,297
19,047
7,617
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
19
Kills
7
7
Deaths
19
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BillMurrayGarfi8
Baron Samedi
11
4
8
3.75
W
Kuzenbo
BokChewy
Kuzenbo
6
1
12
12
L
Chang'e
EmblazinDURD
Chang'e
3
7
2
0.57
L
Bellona
Knifë
Bellona
2
4
4
1
W
Gilgamesh
Peaches596
Gilgamesh
2
2
14
4.5
L
Bakasura
TheSevenSuns
Bakasura
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,349
Damage
31,216
48,058
Taken
52,002
48,504
Mitigated
32,110
20,128
Healing
12,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BillMurrayGarfi8
Baron Samedi
23,069
1,825
3,998
5,787
13,134
6,772
1,668
2,933
9,657
63,748
0
W
Kuzenbo
BokChewy
Kuzenbo
11,667
4,482
0
5,104
19,265
27,843
168
4,332
13,557
29,922
0
L
Chang'e
EmblazinDURD
Chang'e
10,290
819
2,966
5,788
17,574
6,206
30
15,284
2,063
37,967
0
L
Bellona
Knifë
Bellona
5,629
1,151
0
954
15,381
18,287
0
10,330
4,545
0
17,830
W
Gilgamesh
Peaches596
Gilgamesh
12,613
2,839
0
5,239
15,659
13,889
33
4,004
11,116
8,919
26,410
L
Bakasura
TheSevenSuns
Bakasura
15,297
9,789
0
2,778
19,047
7,617
0
11,940
6,510
0
30,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,364
Gold Earned
29,257
159
Minions Killed
153
5
Camps Cleared
7
834,968
Distance Traveled
792,390
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,204
763
92
6
2
247,087
2
W
Kuzenbo
11,987
749
21
1
1
300,347
1
L
Chang'e
9,602
600
64
4
2
256,953
3
L
Bellona
10,214
638
28
2
1
256,946
0
W
Gilgamesh
10,173
636
46
3
2
287,534
1
L
Bakasura
9,441
590
61
4
4
278,491
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role