Player Matchup

Odin
Odin
Alehoo
Odin
Level 18
God Stats
1W - 3L
1,297 SR
Queue Stats
3W - 9L
1,242 Elo+
Party 2
Nike
Nike
BeerMan1999
Nike
Level 14
God Stats
0W - 2L
1,243 SR
Queue Stats
21W - 40L
1,289 Elo+
Solo
Sobek
Sobek
FlaxenPlanet
Sobek
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,314 Elo+
Party 2
Thor
Thor
Wittiestbongo
Thor
Level 14
God Stats
0W - 1L
1,156 SR
Queue Stats
1W - 4L
1,156 Elo+
Party 2
Da Ji
Da Ji
WretchedTrack44
Da Ji
Level 15
God Stats
0W - 1L
1,162 SR
Queue Stats
0W - 2L
1,165 Elo+
Party 2
Team Averages
Level 17
1,271 SR
1,233 Elo+

VS

Team Averages
Level 30
1,538 SR
1,498 Elo+
Vamana
Vamana
AceChemicals22
Vamana
Level 89
God Stats
1W - 1L
1,458 SR
Queue Stats
31W - 28L
1,553 Elo+
Party 1
Thor
Thor
IAMntFunny
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Michi071
Izanami
Level 29
God Stats
17W - 11L
1,555 SR
Queue Stats
72W - 81L
1,347 Elo+
Solo
Sol
Sol
Sun504
Sol
Level 26
God Stats
3W - 2L
1,508 SR
Queue Stats
16W - 14L
1,429 Elo+
Solo
Olorun
Olorun
WaterTub
Olorun
Level 5
God Stats
2W - 0L
1,671 SR
Queue Stats
2W - 0L
1,663 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Alehoo
Odin
16
2 / 5 / 5
10,386
944
12,675
24,273
30,096
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 2 / 1
8,570
779
1,556
5,459
4,514
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 2 / 5
9,552
868
9,079
25,344
33,481
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 8 / 3
9,942
904
9,146
17,633
8,679
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 8 / 1
10,239
931
11,363
21,451
16,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

83

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 0 / 10
13,129
1,194
25,878
16,794
14,660
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
0 / 0 / 0
8,370
761
0
0
0
Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Michi071
Izanami
18
7 / 1 / 16
12,315
1,120
24,691
13,252
5,514
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Sun504
Sol
17
4 / 3 / 14
11,487
1,044
20,375
11,438
3,763
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
WaterTub
Olorun
18
3 / 3 / 16
11,326
1,030
15,764
8,106
3,274
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
81
7
Kills
25
25
Deaths
7
15
Assists
56
Player
Kills
Deaths
Assists
KDA
W
11
0
10
16
L
Odin
Alehoo
Odin
2
5
5
0.9
L
0
2
1
0.25
L
0
2
5
1.25
W
0
0
0
0
W
Izanami
Michi071
Izanami
7
1
16
15
W
Sol
Sun504
Sol
4
3
14
3.67
W
Olorun
WaterTub
Olorun
3
3
16
3.67
L
1
8
3
0.31
L
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,819
Damage
86,708
94,160
Taken
49,590
92,803
Mitigated
27,211
5,087
Healing
18,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,878
14,549
434
6,651
16,794
14,660
0
3,258
13,018
0
45,302
L
Odin
Alehoo
Odin
12,675
2,685
0
910
24,273
30,096
0
11,464
12,809
2,164
36,290
L
1,556
339
0
0
5,459
4,514
0
1,668
3,791
0
4,626
L
9,079
841
0
1,781
25,344
33,481
0
10,207
15,137
19,888
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
Michi071
Izanami
24,691
19,658
0
3,444
13,252
5,514
0
2,872
9,952
0
47,226
W
Sol
Sun504
Sol
20,375
10,364
0
6,007
11,438
3,763
0
2,058
9,294
42,724
0
W
Olorun
WaterTub
Olorun
15,764
10,037
170
1,999
8,106
3,274
0
1,721
6,257
26,255
0
L
9,146
1,692
0
0
17,633
8,679
0
6,388
11,245
0
24,871
L
11,363
1,814
318
2,078
21,451
16,033
0
6,412
15,039
0
20,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,689
Gold Earned
56,627
147
Minions Killed
205
0
Camps Cleared
2
912,661
Distance Traveled
856,226
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
13,129
1,194
48
4
1
256,339
0
L
Odin
10,386
944
61
6
0
217,637
0
L
Nike
8,570
779
10
1
0
92,899
0
L
Sobek
9,552
868
19
2
0
232,274
0
W
Thor
8,370
761
0
0
0
5,343
1
W
Izanami
12,315
1,120
64
6
0
208,737
0
W
Sol
11,487
1,044
61
6
1
193,819
2
W
Olorun
11,326
1,030
32
3
0
191,988
0
L
Thor
9,942
904
33
3
0
188,049
1
L
Da Ji
10,239
931
24
2
0
181,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role