Player Matchup

Chaac
Chaac
Bronze III
JackIzKLuTcH
Chaac
Bronze III
Level 67
God Stats
0W - 1L
1,564 SR
Queue Stats
0W - 3L
1,402 MMR
Party 2
Zeus
Zeus
Bronze III
Whitey3308
Zeus
Bronze III
Level 53
God Stats
0W - 1L
1,290 SR
Queue Stats
0W - 2L
1,447 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
Yasashi_Namida
Cthulhu
Bronze III
Level 147
God Stats
0W - 1L
1,567 SR
Queue Stats
0W - 2L
1,447 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 89
1,473 SR
1,432 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,472 SR
1,392 MMR
Odin
Odin
Platinum I
 
Odin
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Gold IV
 
Aphrodite
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bellona
Bellona
Gold II
victorbarbosa12
Bellona
Gold II
Level 67
God Stats
19W - 15L
1,417 SR
Queue Stats
87W - 93L
1,175 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 5
8,514
608
12,081
13,622
11,675
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 6 / 2
9,034
645
5,722
9,730
3,037
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
3 / 5 / 2
9,852
704
9,851
14,704
13,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
BacchusPersephoneSobekMorgan Le Fay

VS

Bans
CabrakanGilgameshMedusaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
5 / 2 / 8
10,334
738
11,549
13,758
10,983
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
 
Aphrodite
14
3 / 1 / 8
9,712
694
8,149
10,956
7,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
6 / 2 / 5
9,914
708
10,282
15,633
17,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
5
Kills
14
14
Deaths
5
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
5
2
8
4.5
W
Aphrodite
 
Aphrodite
3
1
8
7
L
0
3
5
0.83
L
2
6
2
0.5
L
3
5
2
0.8
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,654
Damage
29,980
38,056
Taken
40,347
27,841
Mitigated
36,291
6,678
Healing
19,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
11,549
1,326
0
1,261
13,758
10,983
951
4,949
8,809
4,493
30,919
W
Aphrodite
 
Aphrodite
8,149
1,307
7,786
8,474
10,956
7,792
936
5,098
5,858
37,699
0
L
12,081
1,781
0
4,192
13,622
11,675
0
6,122
6,967
0
34,496
L
5,722
302
0
918
9,730
3,037
0
1,765
7,706
16,593
0
L
9,851
152
102
1,466
14,704
13,129
0
6,434
7,702
32,746
0
W
10,282
1,129
0
2,386
15,633
17,516
413
6,020
9,613
9,499
15,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,400
Gold Earned
29,960
123
Minions Killed
157
6
Camps Cleared
6
683,174
Distance Traveled
850,178
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,334
738
56
4
3
298,868
4
W
Aphrodite
9,712
694
65
5
1
275,114
2
L
Chaac
8,514
608
42
3
1
250,165
1
L
Zeus
9,034
645
35
3
1
199,183
2
L
Cthulhu
9,852
704
46
3
4
233,826
4
W
Bellona
9,914
708
36
3
2
276,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role