Player Matchup

Baron Samedi
Baron Samedi
Silver V
Delta Arioc
Baron Samedi
Silver V
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 26L
939 MMR
Party 1
Poseidon
Poseidon
Bronze I
Delta Meisy
Poseidon
Bronze I
Level 146
God Stats
0W - 2L
1,486 SR
Queue Stats
5W - 19L
1,018 MMR
Party 1
Cerberus
Cerberus
Silver II
Fixer0328
Cerberus
Silver II
Level 147
God Stats
8W - 22L
1,366 SR
Queue Stats
559W - 577L
1,093 MMR
Party 2
Arachne
Arachne
Silver II
ItsxYasmineBaby
Arachne
Silver II
Level 160
God Stats
7W - 5L
1,917 SR
Queue Stats
289W - 282L
923 MMR
Party 2
Danzaburou
Danzaburou
Silver II
ilwill60651
Danzaburou
Silver II
Level 139
God Stats
5W - 5L
1,490 SR
Queue Stats
83W - 93L
1,007 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 127
1,552 SR
996 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 87
1,501 SR
996 MMR
Tiamat
Tiamat
Silver IV
BeeZeeKnight7
Tiamat
Silver IV
Level 87
God Stats
10W - 4L
1,351 SR
Queue Stats
68W - 62L
1,026 MMR
Solo
Thor
Thor
Silver II
Bhurs CY
Thor
Silver II
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 172L
957 MMR
Solo
Ymir
Ymir
Silver V
LambShanks42
Ymir
Silver V
Level 67
God Stats
8W - 10L
1,527 SR
Queue Stats
31W - 34L
1,018 MMR
Solo
Sol
Sol
Silver I
Luh_10k
Sol
Silver I
Level 88
God Stats
4W - 0L
1,684 SR
Queue Stats
61W - 73L
1,017 MMR
Solo
Ares
Ares
Silver III
deadeyejake-
Ares
Silver III
Level 70
God Stats
4W - 1L
1,443 SR
Queue Stats
69W - 88L
963 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Delta Arioc
Baron Samedi
12
1 / 3 / 1
6,995
466
2,046
5,543
4,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Poseidon
Delta Meisy
Poseidon
2
0 / 0 / 0
4,489
299
200
758
133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Fixer0328
Cerberus
12
2 / 1 / 3
7,182
479
5,128
10,763
6,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 2 / 3
7,326
488
6,715
10,916
4,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
ilwill60651
Danzaburou
13
2 / 2 / 1
7,455
497
6,363
8,926
2,631
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaGilgameshLokiMorgan Le FayCthulhu

VS

Bans
SerqetAnhurKing ArthurHeimdallrGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 1
7,679
512
2,778
7,147
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
13
1 / 2 / 2
7,542
503
5,338
9,702
3,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 1 / 0
8,045
536
6,242
6,280
5,718
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
13
2 / 3 / 2
7,337
489
6,144
8,002
2,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 2 / 0
7,079
472
2,298
9,115
9,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
7
Kills
8
8
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
Thor
1
2
2
1
L
Baron Samedi
Delta Arioc
Baron Samedi
1
3
1
0.5
L
Poseidon
Delta Meisy
Poseidon
0
0
0
0
L
Cerberus
Fixer0328
Cerberus
2
1
3
3.5
L
2
2
3
1.75
W
4
1
0
4
W
Sol
2
3
2
1
W
1
2
0
0.5
L
Danzaburou
ilwill60651
Danzaburou
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,452
Damage
22,800
36,906
Taken
40,246
17,863
Mitigated
23,868
12,409
Healing
11,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,778
96
0
2,902
7,147
3,010
60
2,296
4,663
45,610
0
W
Thor
5,338
1,673
0
3,602
9,702
3,056
0
1,085
8,521
0
54,445
L
Baron Samedi
Delta Arioc
Baron Samedi
2,046
357
388
859
5,543
4,496
273
2,910
2,633
27,785
0
L
Poseidon
Delta Meisy
Poseidon
200
0
0
312
758
133
0
202
526
3,280
0
L
Cerberus
Fixer0328
Cerberus
5,128
120
0
4,593
10,763
6,502
0
3,880
6,645
38,993
0
L
6,715
5,119
0
3,150
10,916
4,101
0
4,743
6,071
0
46,610
W
6,242
1,736
0
1,490
6,280
5,718
48
2,233
3,967
37,775
0
W
Sol
6,144
2,211
0
2,503
8,002
2,921
1,106
621
7,313
49,209
6,802
W
2,298
39
0
601
9,115
9,163
263
635
8,356
23,024
0
L
Danzaburou
ilwill60651
Danzaburou
6,363
2,883
0
3,107
8,926
2,631
0
4,621
4,305
0
42,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,447
Gold Earned
37,682
362
Minions Killed
434
0
Camps Cleared
0
1,132,042
Distance Traveled
1,369,303
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,679
512
108
7
0
267,972
3
W
Thor
7,542
503
93
6
0
310,601
5
L
Baron Samedi
6,995
466
62
4
0
235,923
4
L
Poseidon
4,489
299
7
0
0
42,095
0
L
Cerberus
7,182
479
138
9
0
264,800
5
L
Arachne
7,326
488
85
6
0
318,553
1
W
Ymir
8,045
536
84
6
0
255,597
4
W
Sol
7,337
489
104
7
0
256,663
0
W
Ares
7,079
472
45
3
0
278,470
0
L
Danzaburou
7,455
497
70
5
0
270,671
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role