Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
O Its Melvin
King Arthur
Level 159
God Stats
4W - 5L
1,529 SR
Queue Stats
292W - 302L
1,536 Elo+
Party 1
Baron Samedi
Baron Samedi
Obamabnladn8314
Baron Samedi
Level 113
God Stats
1W - 2L
1,494 SR
Queue Stats
776W - 824L
1,518 Elo+
Solo
Janus
Janus
OuterTerror475
Janus
Level 134
God Stats
13W - 25L
1,480 SR
Queue Stats
238W - 243L
1,514 Elo+
Party 1
The Morrigan
The Morrigan
PreacherMelvs
The Morrigan
Level 125
God Stats
8W - 7L
1,587 SR
Queue Stats
258W - 270L
1,551 Elo+
Solo
Team Averages
Level 132
1,518 SR
1,524 Elo+

VS

Team Averages
Level 108
1,683 SR
1,548 Elo+
Kali
Kali
Abstract-Anbu
Kali
Level 122
God Stats
10W - 4L
1,757 SR
Queue Stats
624W - 593L
1,543 Elo+
Solo
Xing Tian
Xing Tian
QsL MeLoN x
Xing Tian
Level 138
God Stats
7W - 5L
1,769 SR
Queue Stats
40W - 33L
1,499 Elo+
Solo
Vulcan
Vulcan
StrappedSloth69
Vulcan
Level 102
God Stats
1W - 0L
1,715 SR
Queue Stats
129W - 119L
1,565 Elo+
Solo
Izanami
Izanami
TheChadIsGreat
Izanami
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,588 Elo+
Solo
Khepri
Khepri
darkghost8888
Khepri
Level 69
God Stats
10W - 8L
1,675 SR
Queue Stats
314W - 293L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
2 / 3 / 0
7,605
507
5,879
9,176
3,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
O Its Melvin
King Arthur
14
3 / 2 / 2
8,730
582
13,263
13,139
7,325
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Obamabnladn8314
Baron Samedi
10
0 / 5 / 3
6,636
442
6,079
13,098
4,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 2 / 0
6,775
452
6,054
8,742
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
PreacherMelvs
The Morrigan
12
1 / 2 / 1
7,267
484
6,143
7,401
2,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
7,501
500
3,686
10,144
3,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
QsL MeLoN x
Xing Tian
14
1 / 2 / 2
7,756
517
5,781
15,838
16,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 1 / 1
7,533
502
8,166
9,454
3,471
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 3 / 3
8,960
597
9,092
8,869
3,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
5 / 1 / 7
8,396
560
6,116
8,748
10,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
7
Kills
14
14
Deaths
7
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
3
0
0.67
W
1
0
3
2.5
L
King Arthur
O Its Melvin
King Arthur
3
2
2
2
L
Baron Samedi
Obamabnladn8314
Baron Samedi
0
5
3
0.3
L
1
2
0
0.5
L
The Morrigan
PreacherMelvs
The Morrigan
1
2
1
0.75
W
Xing Tian
QsL MeLoN x
Xing Tian
1
2
2
1
W
0
1
1
0.5
W
7
3
3
2.83
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,418
Damage
32,841
51,556
Taken
53,053
20,520
Mitigated
36,932
15,026
Healing
11,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,879
3,007
0
3,059
9,176
3,129
1,128
1,987
7,189
0
48,313
W
3,686
1,443
0
1,677
10,144
3,542
0
2,874
7,124
0
55,062
L
King Arthur
O Its Melvin
King Arthur
13,263
2,450
0
3,735
13,139
7,325
0
4,722
7,334
0
54,511
L
Baron Samedi
Obamabnladn8314
Baron Samedi
6,079
485
445
3,568
13,098
4,893
252
5,701
7,365
27,714
0
L
6,054
98
0
2,733
8,742
2,255
0
4,700
4,042
38,185
0
L
The Morrigan
PreacherMelvs
The Morrigan
6,143
1,633
0
1,486
7,401
2,918
0
1,838
5,563
41,425
6,516
W
Xing Tian
QsL MeLoN x
Xing Tian
5,781
483
0
3,936
15,838
16,128
58
1,960
13,877
43,372
0
W
8,166
4,556
0
2,862
9,454
3,471
124
7,158
1,887
53,460
0
W
9,092
6,574
0
1,943
8,869
3,278
2,552
3,427
5,370
0
62,259
W
6,116
621
0
1,236
8,748
10,513
160
1,737
6,883
15,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,013
Gold Earned
40,146
397
Minions Killed
404
0
Camps Cleared
0
1,391,277
Distance Traveled
1,514,364
11
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,605
507
85
6
0
249,797
4
W
Kali
7,501
500
97
6
0
360,250
4
L
King Arthur
8,730
582
111
7
0
283,626
0
L
Baron Samedi
6,636
442
42
3
0
278,976
4
L
Janus
6,775
452
77
5
0
288,081
2
L
The Morrigan
7,267
484
82
5
0
290,797
1
W
Xing Tian
7,756
517
91
6
0
281,263
4
W
Vulcan
7,533
502
83
6
0
283,829
6
W
Izanami
8,960
597
117
8
0
300,523
3
W
Khepri
8,396
560
16
1
0
288,499
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role