Player Matchup

Cthulhu
Cthulhu
Clinn7
Cthulhu
Level 160
God Stats
5W - 1L
1,669 SR
Queue Stats
113W - 115L
1,650 Elo+
Solo
Charybdis
Charybdis
Minimoosse
Charybdis
Level 124
God Stats
8W - 4L
1,645 SR
Queue Stats
36W - 47L
1,504 Elo+
Solo
Nox
Nox
short4lyfe
Nox
Level 88
God Stats
1W - 1L
1,385 SR
Queue Stats
8W - 21L
1,401 Elo+
Solo
Team Averages
Level 124
1,566 SR
1,518 Elo+

VS

Team Averages
Level 76
1,428 SR
1,321 Elo+
Hades
Hades
MATTHEWMASOE12
Hades
Level 80
God Stats
2W - 3L
1,456 SR
Queue Stats
14W - 29L
1,315 Elo+
Party 1
Osiris
Osiris
SHIKATANENA
Osiris
Level 123
God Stats
2W - 4L
1,327 SR
Queue Stats
24W - 63L
1,286 Elo+
Party 1
Tsukuyomi
Tsukuyomi
StyloFM
Tsukuyomi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 21L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Clinn7
Cthulhu
13
5 / 0 / 7
9,107
759
9,559
11,872
9,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
Minimoosse
Charybdis
11
3 / 2 / 4
8,186
682
5,897
6,574
2,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 1 / 7
8,764
730
8,087
6,386
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
7,319
610
6,421
10,046
3,968
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
11
2 / 3 / 1
8,152
679
7,900
11,846
9,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
StyloFM
Tsukuyomi
10
1 / 4 / 1
7,302
609
3,899
7,142
2,891
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
12
Kills
3
3
Deaths
12
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Clinn7
Cthulhu
5
0
7
8.5
L
0
5
3
0.3
W
Charybdis
Minimoosse
Charybdis
3
2
4
2.5
L
Osiris
2
3
1
0.83
L
Tsukuyomi
StyloFM
Tsukuyomi
1
4
1
0.38
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,543
Damage
18,220
24,832
Taken
29,034
14,551
Mitigated
16,355
9,392
Healing
7,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Clinn7
Cthulhu
9,559
1,083
70
4,455
11,872
9,963
243
2,997
8,875
25,586
0
L
6,421
653
178
2,964
10,046
3,968
0
6,241
3,316
27,132
0
W
Charybdis
Minimoosse
Charybdis
5,897
2,343
0
1,259
6,574
2,102
1,355
1,091
5,483
0
24,488
L
Osiris
7,900
2,789
0
3,551
11,846
9,496
0
5,535
5,661
0
25,797
L
Tsukuyomi
StyloFM
Tsukuyomi
3,899
1,811
0
312
7,142
2,891
0
4,891
1,750
0
12,626
W
8,087
749
0
3,608
6,386
2,486
234
2,729
3,657
26,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,057
Gold Earned
22,773
146
Minions Killed
125
4
Camps Cleared
6
629,277
Distance Traveled
652,908
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,107
759
46
4
0
242,524
1
L
Hades
7,319
610
65
5
3
212,087
1
W
Charybdis
8,186
682
43
4
2
165,314
3
L
Osiris
8,152
679
36
3
3
229,282
0
L
Tsukuyomi
7,302
609
24
2
0
211,539
1
W
Nox
8,764
730
57
5
2
221,439
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role