Player Matchup

Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
Black v Bunny
Baron Samedi
Silver II
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,233 MMR
Solo
Odin
Odin
Silver V
TheOldWolfMAster
Odin
Silver V
Level 119
God Stats
0W - 1L
1,430 SR
Queue Stats
6W - 20L
1,061 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 99
1,477 SR
1,265 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 104
1,544 SR
1,200 MMR
Izanami
Izanami
Silver II
BillyBobSnortin8
Izanami
Silver II
Level 106
God Stats
21W - 35L
1,447 SR
Queue Stats
63W - 90L
1,117 MMR
Solo
Agni
Agni
Gold III
CheckdOutMedusa
Agni
Gold III
Level 118
God Stats
23W - 19L
1,550 SR
Queue Stats
197W - 215L
1,487 MMR
Party 2
Cabrakan
Cabrakan
Silver II
ScaryTerry1994
Cabrakan
Silver II
Level 89
God Stats
26W - 17L
1,635 SR
Queue Stats
90W - 104L
997 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 3 / 2
7,674
698
7,999
7,453
2,668
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Black v Bunny
Baron Samedi
11
1 / 4 / 1
7,052
641
5,409
8,056
4,646
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 6 / 2
7,353
668
5,155
11,884
5,249
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AthenaGilgameshMulanCthulhuKumbhakarna

VS

Bans
PersephoneTiamatAresMorgan Le FayXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 8
8,195
745
7,270
7,270
2,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 1 / 7
8,493
772
11,060
7,998
2,683
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
12
2 / 0 / 10
8,427
766
5,160
9,050
8,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
13
13
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
3
2
1
W
5
3
8
3
L
Baron Samedi
Black v Bunny
Baron Samedi
1
4
1
0.38
W
6
1
7
9.5
W
Cabrakan
2
0
10
7
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,563
Damage
23,490
27,393
Taken
24,318
12,563
Mitigated
13,714
7,437
Healing
7,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,999
3,584
0
1,366
7,453
2,668
205
5,791
1,662
0
26,209
W
7,270
5,526
0
496
7,270
2,535
822
1,404
5,866
0
23,971
L
Baron Samedi
Black v Bunny
Baron Samedi
5,409
252
675
2,507
8,056
4,646
0
5,105
2,951
19,761
0
W
11,060
660
68
2,632
7,998
2,683
468
2,146
5,852
37,989
0
W
Cabrakan
5,160
879
547
3,479
9,050
8,496
125
2,148
6,902
11,792
0
L
5,155
551
39
2,850
11,884
5,249
102
5,737
6,147
0
16,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,079
Gold Earned
25,115
109
Minions Killed
141
3
Camps Cleared
5
573,065
Distance Traveled
603,896
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,674
698
53
5
1
198,492
4
W
Izanami
8,195
745
53
5
1
180,089
3
L
Baron Samedi
7,052
641
35
3
1
191,812
4
W
Agni
8,493
772
71
6
3
203,575
0
W
Cabrakan
8,427
766
17
2
1
220,232
1
L
Odin
7,353
668
21
2
1
182,761
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role