Player Matchup

Jormungandr
Jormungandr
Cushbeast
Jormungandr
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 7L
1,823 Elo+
Party 1
Cupid
Cupid
ImTheAlphaMF
Cupid
Level 41
God Stats
41W - 39L
1,445 SR
Queue Stats
197W - 209L
1,387 Elo+
Party 1
Thoth
Thoth
SupportWitch
Thoth
Level 22
God Stats
2W - 2L
1,753 SR
Queue Stats
96W - 40L
1,710 Elo+
Party 1
Loki
Loki
dxdvenom666ytttv
Loki
Level 49
God Stats
9W - 6L
1,614 SR
Queue Stats
72W - 61L
1,637 Elo+
Party 1
Ymir
Ymir
xVerci
Ymir
Level 21
God Stats
22W - 20L
1,212 SR
Queue Stats
266W - 304L
1,368 Elo+
Party 1
Team Averages
Level 30
1,505 SR
1,585 Elo+

VS

Team Averages
Level 20
1,474 SR
1,425 Elo+
Cthulhu
Cthulhu
HayZeusCries
Cthulhu
Level 8
God Stats
9W - 16L
1,387 SR
Queue Stats
15W - 20L
1,379 Elo+
Party 2
Medusa
Medusa
RogueShinobi14
Medusa
Level 23
God Stats
26W - 15L
1,456 SR
Queue Stats
263W - 282L
1,434 Elo+
Party 2
Zeus
Zeus
SneakyNinja751
Zeus
Level 21
God Stats
0W - 2L
1,293 SR
Queue Stats
138W - 150L
1,435 Elo+
Party 2
Vamana
Vamana
TheAlphaWeasel
Vamana
Level 29
God Stats
3W - 2L
1,728 SR
Queue Stats
134W - 144L
1,380 Elo+
Solo
Nemesis
Nemesis
stryknine1337
Nemesis
Level 21
God Stats
3W - 4L
1,506 SR
Queue Stats
38W - 36L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cushbeast
Jormungandr
17
6 / 0 / 3
10,133
676
12,494
10,535
10,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 1 / 6
7,542
503
10,964
8,891
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
8 / 3 / 3
9,486
632
9,019
7,469
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 1 / 4
8,348
557
4,904
7,525
2,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
xVerci
Ymir
12
0 / 2 / 6
7,315
488
1,176
9,236
7,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HayZeusCries
Cthulhu
11
0 / 1 / 0
6,084
406
2,424
7,415
3,531
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 5 / 2
6,347
423
3,378
10,859
2,464
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 5 / 0
8,173
545
8,989
7,390
1,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 5 / 1
6,413
428
7,776
14,721
9,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
10
1 / 5 / 2
6,312
421
4,378
10,661
3,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
21
Kills
7
7
Deaths
21
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Cushbeast
Jormungandr
6
0
3
7.5
L
Cthulhu
HayZeusCries
Cthulhu
0
1
0
0
W
3
1
6
6
L
1
5
2
0.4
L
5
5
0
1
W
8
3
3
3.17
L
0
5
1
0.1
W
4
1
4
6
L
Nemesis
1
5
2
0.4
W
Ymir
xVerci
Ymir
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,557
Damage
26,945
43,656
Taken
51,046
25,864
Mitigated
20,262
8,867
Healing
10,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Cushbeast
Jormungandr
12,494
5,212
0
3,660
10,535
10,261
154
490
10,037
71,072
0
L
Cthulhu
HayZeusCries
Cthulhu
2,424
0
0
590
7,415
3,531
108
408
7,007
25,050
0
W
10,964
4,997
463
2,503
8,891
3,374
1,727
2,257
6,566
0
57,428
L
3,378
800
0
2,360
10,859
2,464
0
3,018
7,841
0
33,090
L
8,989
997
0
1,430
7,390
1,217
0
3,079
4,311
37,096
0
W
9,019
303
0
1,131
7,469
2,344
178
3,600
3,517
59,546
0
L
7,776
5,101
0
4,943
14,721
9,960
0
10,454
4,267
0
32,755
W
4,904
1,302
0
0
7,525
2,068
0
1,112
6,331
0
45,178
L
Nemesis
4,378
2,282
0
765
10,661
3,090
0
6,022
4,639
0
32,534
W
Ymir
xVerci
Ymir
1,176
41
0
1,110
9,236
7,817
0
3,368
5,792
14,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,824
Gold Earned
33,329
457
Minions Killed
305
0
Camps Cleared
0
1,438,823
Distance Traveled
1,454,955
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,133
676
149
10
0
280,189
2
L
Cthulhu
6,084
406
55
4
0
304,439
4
W
Cupid
7,542
503
96
6
0
271,446
3
L
Medusa
6,347
423
52
3
0
278,212
2
L
Zeus
8,173
545
80
5
0
277,745
5
W
Thoth
9,486
632
115
8
0
282,369
1
L
Vamana
6,413
428
62
4
0
322,229
0
W
Loki
8,348
557
74
5
0
340,374
2
L
Nemesis
6,312
421
56
4
0
272,330
0
W
Ymir
7,315
488
23
2
0
264,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role