Player Matchup

Sobek
Sobek
IFrost400
Sobek
Level 65
God Stats
3W - 4L
1,257 SR
Queue Stats
213W - 193L
1,518 Elo+
Party 3
Olorun
Olorun
Marcinv7
Olorun
Level 17
God Stats
1W - 3L
1,464 SR
Queue Stats
9W - 16L
1,321 Elo+
Party 1
Ao Kuang
Ao Kuang
NIck666
Ao Kuang
Level 120
God Stats
11W - 15L
1,460 SR
Queue Stats
147W - 174L
1,468 Elo+
Solo
Hachiman
Hachiman
Samuraj564
Hachiman
Level 63
God Stats
5W - 5L
1,511 SR
Queue Stats
175W - 205L
1,360 Elo+
Party 1
Sun Wukong
Sun Wukong
mast313
Sun Wukong
Level 67
God Stats
8W - 9L
1,859 SR
Queue Stats
225W - 210L
1,490 Elo+
Party 3
Team Averages
Level 66
1,510 SR
1,431 Elo+

VS

Team Averages
Level 143
1,423 SR
1,472 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Diamond_Luis16
Scylla
Level 144
God Stats
4W - 5L
1,488 SR
Queue Stats
148W - 149L
1,456 Elo+
Party 2
Pele
Pele
Niboru
Pele
Level 103
God Stats
16W - 8L
1,630 SR
Queue Stats
134W - 144L
1,441 Elo+
Party 2
Charybdis
Charybdis
prometeimaksss
Charybdis
Level 154
God Stats
4W - 1L
1,123 SR
Queue Stats
216W - 202L
1,458 Elo+
Solo
Ra
Ra
ziguibi
Ra
Level 160
God Stats
2W - 2L
1,376 SR
Queue Stats
36W - 24L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
IFrost400
Sobek
15
2 / 4 / 9
9,979
525
8,937
21,313
25,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Olorun
Marcinv7
Olorun
14
1 / 6 / 1
8,234
433
4,580
13,848
4,724
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ao Kuang
NIck666
Ao Kuang
15
4 / 6 / 2
9,552
503
10,424
16,050
6,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
Samuraj564
Hachiman
16
4 / 5 / 2
10,105
532
7,154
13,556
4,289
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
mast313
Sun Wukong
17
5 / 3 / 4
10,274
541
14,573
14,544
8,279
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
0 / 4 / 9
8,946
471
4,245
12,145
11,785
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

17
3 / 0 / 6
10,381
546
8,858
10,211
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
Niboru
Pele
18
11 / 3 / 2
11,918
627
9,982
14,154
8,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
prometeimaksss
Charybdis
16
4 / 5 / 4
10,259
540
14,903
15,991
5,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
6 / 5 / 3
12,043
634
17,051
19,088
8,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
48
16
Kills
24
24
Deaths
17
18
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
4
9
1.13
W
3
0
6
6
L
Sobek
IFrost400
Sobek
2
4
9
1.63
L
Olorun
Marcinv7
Olorun
1
6
1
0.25
L
Ao Kuang
NIck666
Ao Kuang
4
6
2
0.83
W
Pele
Niboru
Pele
11
3
2
4
L
Hachiman
Samuraj564
Hachiman
4
5
2
1
L
Sun Wukong
mast313
Sun Wukong
5
3
4
2.33
W
Charybdis
prometeimaksss
Charybdis
4
5
4
1.2
W
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,668
Damage
55,039
79,311
Taken
71,589
50,018
Mitigated
37,472
18,631
Healing
30,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,245
537
3,093
4,512
12,145
11,785
728
4,750
7,395
32,543
0
W
8,858
1,443
0
1,422
10,211
3,648
633
4,593
5,618
66,558
0
L
Sobek
IFrost400
Sobek
8,937
1,411
0
4,864
21,313
25,781
0
7,935
13,197
30,743
0
L
Olorun
Marcinv7
Olorun
4,580
1,173
94
4,104
13,848
4,724
819
7,191
6,655
46,292
0
L
Ao Kuang
NIck666
Ao Kuang
10,424
3,552
0
3,602
16,050
6,945
1,320
6,375
9,559
52,372
11,042
W
Pele
Niboru
Pele
9,982
2,046
0
3,376
14,154
8,048
1,353
4,205
9,949
0
76,366
L
Hachiman
Samuraj564
Hachiman
7,154
5,698
0
3,884
13,556
4,289
608
1,429
12,099
0
77,597
L
Sun Wukong
mast313
Sun Wukong
14,573
3,235
0
2,083
14,544
8,279
0
6,614
7,572
58
63,390
W
Charybdis
prometeimaksss
Charybdis
14,903
10,173
0
6,214
15,991
5,539
1,820
3,666
12,325
0
84,225
W
17,051
1,048
972
10,918
19,088
8,452
667
6,005
13,083
85,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,144
Gold Earned
53,547
470
Minions Killed
566
0
Camps Cleared
0
1,697,532
Distance Traveled
1,779,508
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,946
471
46
2
0
343,215
8
W
Scylla
10,381
546
102
5
0
384,816
7
L
Sobek
9,979
525
28
1
0
372,136
0
L
Olorun
8,234
433
75
4
0
289,564
0
L
Ao Kuang
9,552
503
105
6
0
350,581
0
W
Pele
11,918
627
119
6
0
357,893
4
L
Hachiman
10,105
532
140
7
0
323,951
5
L
Sun Wukong
10,274
541
122
6
0
361,300
1
W
Charybdis
10,259
540
117
6
0
315,081
2
W
Ra
12,043
634
182
10
0
378,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role