Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Avesfold
Set
Level 139
God Stats
5W - 2L
1,500 SR
Queue Stats
198W - 187L
1,474 Elo+
Solo
Fafnir
Fafnir
SERSAMA
Fafnir
Level 139
God Stats
5W - 12L
1,361 SR
Queue Stats
750W - 780L
1,415 Elo+
Solo
Tiamat
Tiamat
aitortxu805
Tiamat
Level 62
God Stats
5W - 11L
1,350 SR
Queue Stats
76W - 85L
1,458 Elo+
Party 1
Apollo
Apollo
freask12345
Apollo
Level 109
God Stats
18W - 25L
1,453 SR
Queue Stats
343W - 351L
1,464 Elo+
Party 1
Team Averages
Level 120
1,433 SR
1,462 Elo+

VS

Team Averages
Level 99
1,351 SR
1,444 Elo+
Artemis
Artemis
Busquets19
Artemis
Level 81
God Stats
4W - 3L
1,458 SR
Queue Stats
287W - 314L
1,465 Elo+
Party 2
Sol
Sol
Calery
Sol
Level 125
God Stats
5W - 6L
1,337 SR
Queue Stats
101W - 94L
1,470 Elo+
Solo
Cerberus
Cerberus
XxFoUrStArTsxX
Cerberus
Level 64
God Stats
5W - 6L
1,384 SR
Queue Stats
270W - 263L
1,431 Elo+
Party 2
Da Ji
Da Ji
mothra31
Da Ji
Level 108
God Stats
1W - 2L
1,198 SR
Queue Stats
132W - 145L
1,431 Elo+
Party 3
Zhong Kui
Zhong Kui
talldie
Zhong Kui
Level 119
God Stats
4W - 8L
1,379 SR
Queue Stats
186W - 186L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 3 / 1
6,242
567
3,558
7,294
5,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
3 / 2 / 0
6,819
620
3,723
7,123
2,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
SERSAMA
Fafnir
7
1 / 3 / 1
5,060
460
3,376
10,566
6,167
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
9
0 / 4 / 1
5,474
498
2,844
5,450
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
7
1 / 4 / 1
5,328
484
4,469
6,583
1,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Busquets19
Artemis
11
3 / 2 / 4
6,358
578
7,752
5,963
1,692
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
Calery
Sol
12
3 / 1 / 1
6,855
623
2,922
6,074
2,550
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cerberus
9
2 / 1 / 3
5,858
533
2,827
8,094
4,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Da Ji
mothra31
Da Ji
11
5 / 1 / 4
6,709
610
5,427
7,368
2,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
talldie
Zhong Kui
11
3 / 0 / 3
6,464
588
4,488
4,590
3,320
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
16
16
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
1
0.17
L
3
2
0
1.5
W
Artemis
Busquets19
Artemis
3
2
4
2.5
W
Sol
Calery
Sol
3
1
1
3.5
L
Fafnir
SERSAMA
Fafnir
1
3
1
0.5
W
Cerberus
2
1
3
3.5
L
Tiamat
0
4
1
0.13
L
Apollo
1
4
1
0.38
W
Da Ji
mothra31
Da Ji
5
1
4
7
W
Zhong Kui
talldie
Zhong Kui
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,970
Damage
23,416
37,016
Taken
32,089
19,137
Mitigated
14,809
9,834
Healing
12,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,558
674
0
2,489
7,294
5,713
740
3,259
4,035
0
31,006
L
3,723
1,280
0
1,664
7,123
2,908
294
1,430
5,693
0
40,160
W
Artemis
Busquets19
Artemis
7,752
5,214
0
2,131
5,963
1,692
0
1,345
4,618
0
36,731
W
Sol
Calery
Sol
2,922
811
0
2,860
6,074
2,550
1,244
109
5,965
34,218
0
L
Fafnir
SERSAMA
Fafnir
3,376
1,089
0
3,217
10,566
6,167
0
2,714
7,852
10,284
0
W
Cerberus
2,827
186
0
2,314
8,094
4,306
155
1,228
6,866
16,130
0
L
Tiamat
2,844
493
0
838
5,450
2,954
190
1,216
4,234
24,572
0
L
Apollo
4,469
2,502
0
1,626
6,583
1,395
168
1,837
4,746
0
24,673
W
Da Ji
mothra31
Da Ji
5,427
1,818
0
2,165
7,368
2,941
0
2,181
5,187
0
38,038
W
Zhong Kui
talldie
Zhong Kui
4,488
991
0
2,905
4,590
3,320
1,371
1,357
3,233
33,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,923
Gold Earned
32,244
238
Minions Killed
305
0
Camps Cleared
0
1,023,281
Distance Traveled
1,080,547
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,242
567
65
6
0
193,264
2
L
Set
6,819
620
79
7
0
253,448
1
W
Artemis
6,358
578
63
6
0
195,739
3
W
Sol
6,855
623
86
8
0
196,386
4
L
Fafnir
5,060
460
10
1
0
168,896
4
W
Cerberus
5,858
533
32
3
0
232,208
1
L
Tiamat
5,474
498
41
4
0
209,074
0
L
Apollo
5,328
484
43
4
0
198,599
1
W
Da Ji
6,709
610
59
5
0
245,607
2
W
Zhong Kui
6,464
588
65
6
0
210,607
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role