Player Matchup

Ra
Ra
Flammmy
Ra
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 53L
1,373 Elo+
Solo
Danzaburou
Danzaburou
itwasBilly
Danzaburou
Level 129
God Stats
2W - 0L
1,672 SR
Queue Stats
48W - 50L
1,561 Elo+
Solo
Sobek
Sobek
theBoozeMonkey
Sobek
Level 60
God Stats
4W - 8L
1,377 SR
Queue Stats
145W - 150L
1,605 Elo+
Solo
Team Averages
Level 111
1,516 SR
1,513 Elo+

VS

Team Averages
Level 76
1,507 SR
1,514 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
SeniorRamRod
Cthulhu
Level 28
God Stats
47W - 58L
1,501 SR
Queue Stats
122W - 159L
1,453 Elo+
Solo
Ra
Ra
petchema
Ra
Level 76
God Stats
1W - 2L
1,521 SR
Queue Stats
68W - 88L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 13
8,664
722
9,464
9,561
3,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
itwasBilly
Danzaburou
14
15 / 3 / 5
11,123
927
22,236
9,900
3,927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
7 / 2 / 16
10,734
895
7,222
15,307
15,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
0 / 8 / 3
7,299
608
4,723
13,210
11,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
SeniorRamRod
Cthulhu
11
2 / 7 / 2
8,434
703
9,057
18,972
14,426
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
3 / 8 / 1
8,474
706
7,225
13,677
4,944
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
23
Kills
5
7
Deaths
23
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
8
3
0.19
W
1
2
13
3.75
L
Cthulhu
SeniorRamRod
Cthulhu
2
7
2
0.43
W
Danzaburou
itwasBilly
Danzaburou
15
3
5
5.83
L
3
8
1
0.44
W
7
2
16
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,922
Damage
21,005
34,768
Taken
45,859
23,467
Mitigated
30,654
12,362
Healing
5,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,723
869
725
992
13,210
11,284
52
4,461
8,749
0
14,887
W
9,464
1,168
963
3,975
9,561
3,992
528
7,449
2,112
33,995
0
L
Cthulhu
SeniorRamRod
Cthulhu
9,057
1,368
0
1,111
18,972
14,426
0
7,702
11,270
18,903
0
W
Danzaburou
itwasBilly
Danzaburou
22,236
11,868
0
2,729
9,900
3,927
2,525
4,275
5,625
0
46,503
L
7,225
669
754
1,885
13,677
4,944
189
4,930
8,747
33,317
0
W
7,222
838
0
4,695
15,307
15,548
176
5,560
8,064
15,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,521
Gold Earned
24,207
107
Minions Killed
97
8
Camps Cleared
1
682,283
Distance Traveled
633,451
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,299
608
16
1
0
228,966
5
W
Ra
8,664
722
50
4
7
232,145
1
L
Cthulhu
8,434
703
28
2
1
204,932
1
W
Danzaburou
11,123
927
48
4
1
214,507
3
L
Ra
8,474
706
53
4
0
199,553
2
W
Sobek
10,734
895
9
1
0
235,631
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role