Player Matchup

Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
BakedSpudTTV
He Bo
Level 125
God Stats
1W - 0L
1,902 SR
Queue Stats
33W - 33L
1,554 Elo+
Solo
Cthulhu
Cthulhu
DrPepper5835
Cthulhu
Level 118
God Stats
3W - 0L
1,464 SR
Queue Stats
76W - 51L
1,565 Elo+
Party 2
Cerberus
Cerberus
Kpcookie_17
Cerberus
Level 109
God Stats
1W - 0L
1,743 SR
Queue Stats
55W - 41L
1,571 Elo+
Party 2
Amaterasu
Amaterasu
Nick24500
Amaterasu
Level 88
God Stats
8W - 6L
1,661 SR
Queue Stats
34W - 38L
1,471 Elo+
Party 2
Team Averages
Level 113
1,654 SR
1,532 Elo+

VS

Team Averages
Level 121
1,638 SR
1,445 Elo+
Cthulhu
Cthulhu
EatingmyPoptart
Cthulhu
Level 58
God Stats
28W - 22L
1,685 SR
Queue Stats
112W - 108L
1,484 Elo+
Party 1
Arachne
Arachne
Flammmy
Arachne
Level 143
God Stats
3W - 1L
1,500 SR
Queue Stats
88W - 62L
1,218 Elo+
Solo
Kali
Kali
PapaShamWow
Kali
Level 159
God Stats
0W - 4L
1,662 SR
Queue Stats
117W - 116L
1,555 Elo+
Party 1
Merlin
Merlin
SMITELokey
Merlin
Level 102
God Stats
2W - 3L
1,725 SR
Queue Stats
71W - 76L
1,464 Elo+
Party 1
Zeus
Zeus
onlytrolls
Zeus
Level 144
God Stats
1W - 2L
1,616 SR
Queue Stats
40W - 53L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
6 / 2 / 10
9,082
908
8,029
6,748
2,845
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

13
6 / 5 / 8
8,640
864
6,343
7,874
2,618
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
DrPepper5835
Cthulhu
16
5 / 1 / 13
9,300
930
7,332
10,300
4,777
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Kpcookie_17
Cerberus
14
4 / 2 / 14
8,888
889
9,722
11,270
4,841
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
Nick24500
Amaterasu
14
4 / 0 / 9
8,426
843
3,460
9,410
9,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 4
6,572
657
6,271
11,687
9,197
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
Flammmy
Arachne
13
2 / 3 / 4
7,764
776
4,028
7,747
2,880
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
5 / 6 / 3
9,541
954
9,569
11,221
4,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
SMITELokey
Merlin
13
2 / 6 / 3
7,537
754
6,156
7,669
2,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 2
6,552
655
10,057
6,152
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
26
25
Kills
10
10
Deaths
25
54
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
2
10
5.5
W
6
5
8
2
W
Cthulhu
DrPepper5835
Cthulhu
5
1
13
11.5
L
0
6
4
0.33
L
Arachne
Flammmy
Arachne
2
3
4
1.33
W
Cerberus
Kpcookie_17
Cerberus
4
2
14
5.5
W
Amaterasu
Nick24500
Amaterasu
4
0
9
8.5
L
5
6
3
1.08
L
Merlin
SMITELokey
Merlin
2
6
3
0.58
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,886
Damage
36,081
45,602
Taken
44,476
24,821
Mitigated
20,464
8,681
Healing
7,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,029
2,809
0
737
6,748
2,845
992
2,298
4,348
0
23,068
W
6,343
128
0
130
7,874
2,618
0
2,737
5,057
17,120
0
W
Cthulhu
DrPepper5835
Cthulhu
7,332
240
281
2,497
10,300
4,777
0
6,670
3,372
33,227
0
L
6,271
330
0
1,581
11,687
9,197
0
6,593
4,968
21,623
0
L
Arachne
Flammmy
Arachne
4,028
2,066
0
1,977
7,747
2,880
0
3,834
3,871
0
14,035
W
Cerberus
Kpcookie_17
Cerberus
9,722
486
0
2,174
11,270
4,841
0
5,535
5,555
21,671
0
W
Amaterasu
Nick24500
Amaterasu
3,460
388
0
2,862
9,410
9,740
84
4,839
4,386
0
13,536
L
9,569
3,393
0
2,685
11,221
4,448
0
5,123
5,963
0
25,871
L
Merlin
SMITELokey
Merlin
6,156
168
0
740
7,669
2,511
0
3,894
3,642
17,393
0
L
10,057
557
0
614
6,152
1,428
0
3,953
2,016
22,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,336
Gold Earned
37,966
223
Minions Killed
179
7
Camps Cleared
6
974,430
Distance Traveled
903,161
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,082
908
42
4
1
168,082
0
W
He Bo
8,640
864
37
4
2
190,377
3
W
Cthulhu
9,300
930
65
7
2
207,423
0
L
Cthulhu
6,572
657
38
4
0
185,183
1
L
Arachne
7,764
776
25
3
2
202,639
1
W
Cerberus
8,888
889
56
6
2
188,517
0
W
Amaterasu
8,426
843
23
2
0
220,031
2
L
Kali
9,541
954
45
5
4
174,104
0
L
Merlin
7,537
754
29
3
0
174,820
2
L
Zeus
6,552
655
42
4
0
166,415
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role