Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Alatair01
Cthulhu
Level 24
God Stats
2W - 0L
1,874 SR
Queue Stats
22W - 10L
1,715 Elo+
Party 1
Chang'e
Chang'e
ForCersei
Chang'e
Level 126
God Stats
5W - 1L
1,765 SR
Queue Stats
160W - 127L
1,595 Elo+
Party 1
Nu Wa
Nu Wa
Kanaryghost
Nu Wa
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 73L
1,421 Elo+
Solo
Charybdis
Charybdis
Tereryo
Charybdis
Level 158
God Stats
1W - 0L
1,858 SR
Queue Stats
94W - 68L
1,618 Elo+
Party 1
Team Averages
Level 96
1,699 SR
1,570 Elo+

VS

Team Averages
Level 63
1,429 SR
1,493 Elo+
Zhong Kui
Zhong Kui
KlammerGames
Zhong Kui
Level 125
God Stats
2W - 2L
1,650 SR
Queue Stats
138W - 148L
1,496 Elo+
Party 3
Achilles
Achilles
Piritós
Achilles
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
He Bo
He Bo
csaszí
He Bo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Olorun
Olorun
iiFarrar
Olorun
Level 29
God Stats
1W - 2L
1,244 SR
Queue Stats
131W - 150L
1,515 Elo+
Party 3
Aphrodite
Aphrodite
iiWaalker
Aphrodite
Level 119
God Stats
2W - 3L
1,252 SR
Queue Stats
109W - 118L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
17 / 2 / 14
12,433
956
16,347
17,937
9,411
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Alatair01
Cthulhu
15
1 / 5 / 22
9,513
732
12,513
17,439
24,044
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
ForCersei
Chang'e
15
3 / 4 / 19
9,360
720
13,430
14,753
6,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 3 / 23
10,375
798
21,957
11,634
4,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Tereryo
Charybdis
20
9 / 3 / 20
11,881
914
33,647
14,679
6,862
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
KlammerGames
Zhong Kui
19
7 / 5 / 5
11,073
852
22,854
23,520
17,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Piritós
Achilles
15
0 / 7 / 8
8,923
686
6,069
30,210
32,982
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
csaszí
He Bo
14
2 / 11 / 9
8,999
692
7,101
13,896
4,463
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
iiFarrar
Olorun
15
1 / 8 / 9
9,097
700
8,764
16,585
6,176
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
iiWaalker
Aphrodite
20
6 / 3 / 6
10,430
802
11,483
17,680
10,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
53
34
Kills
16
17
Deaths
34
98
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
17
2
14
12
W
Cthulhu
Alatair01
Cthulhu
1
5
22
2.4
W
Chang'e
ForCersei
Chang'e
3
4
19
3.13
W
4
3
23
5.17
L
Zhong Kui
KlammerGames
Zhong Kui
7
5
5
1.9
L
Achilles
Piritós
Achilles
0
7
8
0.57
W
Charybdis
Tereryo
Charybdis
9
3
20
6.33
L
He Bo
csaszí
He Bo
2
11
9
0.59
L
Olorun
iiFarrar
Olorun
1
8
9
0.69
L
Aphrodite
iiWaalker
Aphrodite
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,894
Damage
56,271
76,442
Taken
101,891
51,696
Mitigated
70,720
36,150
Healing
39,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
16,347
6,187
1,817
6,701
17,937
9,411
353
12,180
5,757
0
22,672
W
Cthulhu
Alatair01
Cthulhu
12,513
704
1,539
2,845
17,439
24,044
0
10,368
7,071
16,870
0
W
Chang'e
ForCersei
Chang'e
13,430
120
8,850
6,083
14,753
6,401
874
9,929
4,824
20,409
0
W
21,957
5,299
1,406
1,932
11,634
4,978
712
7,742
3,892
33,671
0
L
Zhong Kui
KlammerGames
Zhong Kui
22,854
2,653
2,049
6,238
23,520
17,039
0
8,996
14,524
46,048
0
L
Achilles
Piritós
Achilles
6,069
1,576
712
7,026
30,210
32,982
0
13,437
16,773
0
11,911
W
Charybdis
Tereryo
Charybdis
33,647
20,915
1,566
3,411
14,679
6,862
3,560
9,983
4,696
0
65,668
L
He Bo
csaszí
He Bo
7,101
1,058
146
111
13,896
4,463
49
6,175
7,721
11,014
0
L
Olorun
iiFarrar
Olorun
8,764
3,742
682
2,621
16,585
6,176
0
10,824
5,761
20,833
0
L
Aphrodite
iiWaalker
Aphrodite
11,483
656
10,455
9,357
17,680
10,060
0
8,468
9,212
43,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,562
Gold Earned
48,522
152
Minions Killed
163
0
Camps Cleared
0
1,209,478
Distance Traveled
1,135,509
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,433
956
13
1
0
272,023
1
W
Cthulhu
9,513
732
19
1
0
227,626
2
W
Chang'e
9,360
720
16
1
0
244,147
1
W
Nu Wa
10,375
798
23
2
0
232,151
0
L
Zhong Kui
11,073
852
57
4
0
235,849
2
L
Achilles
8,923
686
9
1
0
232,205
0
W
Charybdis
11,881
914
81
6
0
233,531
2
L
He Bo
8,999
692
5
0
0
214,064
1
L
Olorun
9,097
700
18
1
0
219,067
0
L
Aphrodite
10,430
802
74
6
0
234,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role