Player Matchup

Sobek
Sobek
Flammmy
Sobek
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 53L
1,500 Elo+
Solo
Thanatos
Thanatos
J0S3E
Thanatos
Level 153
God Stats
0W - 1L
1,702 SR
Queue Stats
311W - 333L
1,587 Elo+
Party 2
Discordia
Discordia
JUANDOBBY
Discordia
Level 141
God Stats
5W - 6L
1,551 SR
Queue Stats
274W - 277L
1,599 Elo+
Party 2
Team Averages
Level 146
1,584 SR
1,562 Elo+

VS

Team Averages
Level 112
1,484 SR
1,703 Elo+
Hercules
Hercules
Alphawolf501
Hercules
Level 88
God Stats
8W - 4L
1,337 SR
Queue Stats
198W - 127L
1,670 Elo+
Party 1
Anhur
Anhur
Jordanimator
Anhur
Level 121
God Stats
22W - 15L
1,599 SR
Queue Stats
227W - 164L
1,689 Elo+
Party 1
Janus
Janus
TheLevitator
Janus
Level 128
God Stats
1W - 1L
1,516 SR
Queue Stats
145W - 100L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Flammmy
Sobek
13
2 / 10 / 2
10,969
609
9,595
25,175
25,253
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
J0S3E
Thanatos
13
1 / 14 / 4
10,563
587
5,074
14,781
7,091
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Discordia
JUANDOBBY
Discordia
16
3 / 3 / 3
12,165
676
15,876
11,713
4,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alphawolf501
Hercules
15
7 / 2 / 16
12,861
715
7,579
18,393
12,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
7 / 1 / 12
12,811
712
16,895
15,074
4,852
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
13 / 3 / 14
14,326
796
20,181
12,091
4,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
69
6
Kills
27
27
Deaths
6
9
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Hercules
Alphawolf501
Hercules
7
2
16
7.5
L
Sobek
Flammmy
Sobek
2
10
2
0.3
L
Thanatos
J0S3E
Thanatos
1
14
4
0.21
L
Discordia
JUANDOBBY
Discordia
3
3
3
1.5
W
7
1
12
13
W
13
3
14
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,545
Damage
44,655
51,669
Taken
45,558
36,972
Mitigated
21,920
7,472
Healing
13,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Alphawolf501
Hercules
7,579
2,462
0
6,076
18,393
12,869
466
7,187
10,707
0
15,296
L
Sobek
Flammmy
Sobek
9,595
260
0
2,319
25,175
25,253
0
6,008
18,441
17,107
0
L
Thanatos
J0S3E
Thanatos
5,074
436
443
2,518
14,781
7,091
0
7,633
6,893
0
18,118
L
Discordia
JUANDOBBY
Discordia
15,876
230
65
2,127
11,713
4,628
0
6,797
4,732
74,048
0
W
16,895
10,975
0
6,045
15,074
4,852
1,513
9,603
4,835
0
67,910
W
20,181
468
0
1,588
12,091
4,199
1,136
7,949
3,780
60,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,697
Gold Earned
39,998
161
Minions Killed
205
4
Camps Cleared
11
992,958
Distance Traveled
1,105,275
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,861
715
14
1
0
376,815
0
L
Sobek
10,969
609
11
1
1
329,322
2
L
Thanatos
10,563
587
28
2
1
299,354
1
L
Discordia
12,165
676
122
7
2
364,282
1
W
Anhur
12,811
712
89
5
8
356,746
3
W
Janus
14,326
796
102
6
3
371,714
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role