Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
EstéLCoach
Sun Wukong
Level 157
God Stats
1W - 1L
1,611 SR
Queue Stats
31W - 27L
1,699 Elo+
Party 1
Tiamat
Tiamat
Kenn69
Tiamat
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 3L
1,721 Elo+
Party 1
Izanami
Izanami
Krysïx
Izanami
Level 160
God Stats
12W - 1L
1,883 SR
Queue Stats
305W - 142L
1,806 Elo+
Party 1
Cerberus
Cerberus
Murphy0213
Cerberus
Level 41
God Stats
2W - 2L
1,570 SR
Queue Stats
65W - 58L
1,568 Elo+
Solo
Team Averages
Level 106
1,613 SR
1,659 Elo+

VS

Team Averages
Level 54
1,547 SR
1,489 Elo+
Scylla
Scylla
 
Scylla
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
B1ark
Sobek
Level 100
God Stats
11W - 7L
1,643 SR
Queue Stats
99W - 108L
1,523 Elo+
Party 2
Danzaburou
Danzaburou
Cortono
Danzaburou
Level 20
God Stats
5W - 5L
1,635 SR
Queue Stats
14W - 25L
1,442 Elo+
Party 2
Bakasura
Bakasura
Sauron709
Bakasura
Level 42
God Stats
0W - 1L
1,328 SR
Queue Stats
48W - 53L
1,492 Elo+
Party 2
Chaac
Chaac
vinr27
Chaac
Level 26
God Stats
13W - 9L
1,628 SR
Queue Stats
38W - 40L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
8 / 0 / 5
8,681
668
8,279
7,300
3,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
EstéLCoach
Sun Wukong
13
2 / 1 / 1
7,305
562
9,704
12,227
5,995
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tiamat
Kenn69
Tiamat
10
1 / 2 / 4
6,333
487
3,515
6,714
3,659
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Krysïx
Izanami
15
9 / 1 / 3
8,420
648
12,516
7,961
2,763
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Murphy0213
Cerberus
11
0 / 0 / 10
6,889
530
3,746
8,680
6,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
3 / 4 / 0
6,894
530
5,745
7,162
2,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sobek
B1ark
Sobek
7
0 / 5 / 0
5,069
390
3,197
13,151
6,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Cortono
Danzaburou
10
0 / 5 / 0
5,560
428
3,158
7,389
1,748
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Sauron709
Bakasura
8
0 / 6 / 0
5,458
420
3,028
11,026
4,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chaac
vinr27
Chaac
12
1 / 1 / 0
6,956
535
8,939
10,370
7,265
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
20
Kills
4
4
Deaths
21
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
8
0
5
10.5
L
Scylla
 
Scylla
3
4
0
0.75
L
Sobek
B1ark
Sobek
0
5
0
0
L
Danzaburou
Cortono
Danzaburou
0
5
0
0
W
Sun Wukong
EstéLCoach
Sun Wukong
2
1
1
2.5
W
Tiamat
Kenn69
Tiamat
1
2
4
1.5
W
Izanami
Krysïx
Izanami
9
1
3
10.5
W
Cerberus
Murphy0213
Cerberus
0
0
10
5
L
Bakasura
Sauron709
Bakasura
0
6
0
0
L
Chaac
vinr27
Chaac
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,760
Damage
24,067
42,882
Taken
49,098
22,382
Mitigated
22,070
12,854
Healing
11,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,279
2,411
0
343
7,300
3,080
535
1,801
5,349
0
65,276
L
Scylla
 
Scylla
5,745
450
0
446
7,162
2,049
0
2,980
4,182
37,157
0
L
Sobek
B1ark
Sobek
3,197
425
0
2,378
13,151
6,856
0
2,316
10,835
11,733
0
L
Danzaburou
Cortono
Danzaburou
3,158
1,156
0
1,233
7,389
1,748
0
760
6,629
0
28,112
W
Sun Wukong
EstéLCoach
Sun Wukong
9,704
3,146
0
5,076
12,227
5,995
151
0
12,227
0
46,951
W
Tiamat
Kenn69
Tiamat
3,515
511
0
1,686
6,714
3,659
302
3,378
3,065
23,198
0
W
Izanami
Krysïx
Izanami
12,516
8,752
0
2,128
7,961
2,763
1,718
1,459
6,344
0
76,001
W
Cerberus
Murphy0213
Cerberus
3,746
69
498
3,123
8,680
6,885
290
1,922
6,638
19,848
0
L
Bakasura
Sauron709
Bakasura
3,028
1,830
0
2,069
11,026
4,152
0
1,266
9,760
0
26,036
L
Chaac
vinr27
Chaac
8,939
3,266
0
5,525
10,370
7,265
324
0
10,370
0
42,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,628
Gold Earned
29,937
443
Minions Killed
280
0
Camps Cleared
0
1,279,933
Distance Traveled
1,207,046
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,681
668
105
8
0
301,492
1
L
Scylla
6,894
530
85
7
0
234,972
3
L
Sobek
5,069
390
7
1
0
240,758
2
L
Danzaburou
5,560
428
48
4
0
197,350
4
W
Sun Wukong
7,305
562
98
8
0
245,498
3
W
Tiamat
6,333
487
48
4
0
228,178
0
W
Izanami
8,420
648
139
11
0
244,941
1
W
Cerberus
6,889
530
53
4
0
259,824
4
L
Bakasura
5,458
420
60
5
0
270,969
2
L
Chaac
6,956
535
80
6
0
262,997
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role