Player Matchup

Charybdis
Charybdis
PandaNation300
Charybdis
Level 88
God Stats
1W - 1L
1,215 SR
Queue Stats
229W - 156L
1,749 Elo+
Party 1
Anubis
Anubis
SpruceWayne
Anubis
Level 76
God Stats
10W - 3L
1,825 SR
Queue Stats
88W - 45L
1,692 Elo+
Party 1
Ares
Ares
iAmEnjoi
Ares
Level 29
God Stats
14W - 6L
1,772 SR
Queue Stats
89W - 45L
1,705 Elo+
Party 1
Team Averages
Level 64
1,604 SR
1,716 Elo+

VS

Team Averages
Level 13
1,582 SR
1,477 Elo+
Agni
Agni
KAANJARI
Agni
Level 6
God Stats
0W - 1L
1,788 SR
Queue Stats
0W - 7L
1,302 Elo+
Solo
Neith
Neith
madimath
Neith
Level 17
God Stats
7W - 7L
1,547 SR
Queue Stats
76W - 63L
1,509 Elo+
Solo
Cerberus
Cerberus
marked-dilation7
Cerberus
Level 17
God Stats
2W - 6L
1,411 SR
Queue Stats
45W - 26L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
PandaNation300
Charybdis
11
2 / 2 / 9
7,682
768
10,584
7,773
2,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
12
7 / 4 / 5
8,699
870
6,361
5,985
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
12
7 / 2 / 6
9,202
920
7,566
12,724
12,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
9
1 / 10 / 2
6,586
659
3,475
8,505
2,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
madimath
Neith
11
2 / 3 / 4
7,241
724
8,191
8,031
2,700
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
5 / 3 / 3
8,241
824
8,089
12,106
9,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
16
Kills
8
8
Deaths
16
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Agni
1
10
2
0.2
W
Charybdis
PandaNation300
Charybdis
2
2
9
3.25
W
Anubis
7
4
5
2.38
W
Ares
7
2
6
5
L
Neith
madimath
Neith
2
3
4
1.33
L
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,511
Damage
19,755
26,482
Taken
28,642
17,395
Mitigated
14,190
6,684
Healing
2,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
3,475
927
0
8
8,505
2,178
0
3,883
4,622
11,596
0
W
Charybdis
PandaNation300
Charybdis
10,584
5,955
0
1,997
7,773
2,740
532
3,635
4,138
0
29,726
W
Anubis
6,361
141
0
1,120
5,985
1,930
333
3,775
2,210
22,130
0
W
Ares
7,566
471
0
3,567
12,724
12,725
154
4,216
8,508
13,491
0
L
Neith
madimath
Neith
8,191
3,875
0
996
8,031
2,700
0
5,219
2,812
0
24,944
L
8,089
300
0
1,533
12,106
9,312
0
5,570
6,536
18,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,583
Gold Earned
22,068
86
Minions Killed
105
4
Camps Cleared
3
559,126
Distance Traveled
532,629
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,586
659
26
3
1
167,283
1
W
Charybdis
7,682
768
43
4
3
187,675
1
W
Anubis
8,699
870
32
3
1
165,858
1
W
Ares
9,202
920
11
1
0
205,593
3
L
Neith
7,241
724
42
4
1
186,727
1
L
Cerberus
8,241
824
37
4
1
178,619
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role