Player Matchup

Anubis
Anubis
CameronsAHoe
Anubis
Level 25
God Stats
20W - 13L
1,589 SR
Queue Stats
47W - 41L
1,563 Elo+
Party 1
Bacchus
Bacchus
MiDaOsIrIs
Bacchus
Level 117
God Stats
1W - 1L
1,759 SR
Queue Stats
158W - 156L
1,497 Elo+
Party 1
Loki
Loki
SirPenniless
Loki
Level 64
God Stats
10W - 9L
1,616 SR
Queue Stats
89W - 76L
1,519 Elo+
Party 1
Team Averages
Level 69
1,655 SR
1,526 Elo+

VS

Team Averages
Level 16
1,546 SR
1,508 Elo+
Hel
Hel
DemonTim3
Hel
Level 17
God Stats
2W - 0L
1,460 SR
Queue Stats
24W - 22L
1,491 Elo+
Party 2
Danzaburou
Danzaburou
DieHardKiller14
Danzaburou
Level 14
God Stats
48W - 18L
1,897 SR
Queue Stats
289W - 192L
1,568 Elo+
Party 2
Achilles
Achilles
Lebbanon
Achilles
Level 17
God Stats
7W - 4L
1,279 SR
Queue Stats
199W - 117L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
3 / 7 / 4
9,702
606
12,079
12,720
5,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
MiDaOsIrIs
Bacchus
12
1 / 6 / 6
9,512
595
11,911
17,583
24,323
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 3 / 3
10,055
628
10,478
10,673
4,378
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 13
10,379
649
5,512
12,946
10,931
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
DieHardKiller14
Danzaburou
16
7 / 3 / 6
11,527
720
16,233
13,093
4,646
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
Lebbanon
Achilles
15
6 / 2 / 8
11,429
714
11,417
15,738
16,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
8
Kills
15
16
Deaths
8
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
7
4
0.71
W
2
3
13
2.83
W
Danzaburou
DieHardKiller14
Danzaburou
7
3
6
3.33
W
Achilles
Lebbanon
Achilles
6
2
8
5
L
Bacchus
MiDaOsIrIs
Bacchus
1
6
6
0.67
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,468
Damage
33,162
40,976
Taken
41,777
34,245
Mitigated
32,170
4,789
Healing
20,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
12,079
206
116
2,700
12,720
5,544
0
1,490
11,048
22,607
0
W
5,512
265
7,536
5,604
12,946
10,931
75
7,101
5,474
13,317
0
W
Danzaburou
DieHardKiller14
Danzaburou
16,233
8,944
0
3,485
13,093
4,646
1,543
9,199
3,524
0
58,589
W
Achilles
Lebbanon
Achilles
11,417
4,180
0
4,357
15,738
16,593
0
7,456
7,875
0
30,211
L
Bacchus
MiDaOsIrIs
Bacchus
11,911
1,229
0
1,111
17,583
24,323
74
2,703
14,707
35,379
0
L
10,478
2,134
0
862
10,673
4,378
0
1,830
8,843
0
33,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,269
Gold Earned
33,335
133
Minions Killed
153
3
Camps Cleared
11
859,534
Distance Traveled
884,663
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,702
606
49
3
0
251,924
7
W
Hel
10,379
649
19
1
0
309,080
3
W
Danzaburou
11,527
720
109
7
6
271,141
6
W
Achilles
11,429
714
25
2
5
304,442
6
L
Bacchus
9,512
595
42
3
0
280,876
1
L
Loki
10,055
628
42
3
3
326,734
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role