Player Matchup

Achilles
Achilles
Gold V
Mass Khaos89
Achilles
Gold V
Level 87
God Stats
0W - 3L
1,213 SR
Queue Stats
102W - 92L
1,638 MMR
Party 2
Jormungandr
Jormungandr
Gold V
The Cannz
Jormungandr
Gold V
Level 103
God Stats
4W - 1L
1,302 SR
Queue Stats
85W - 76L
1,594 MMR
Party 2
Merlin
Merlin
Gold IV
UltimateSwagShak
Merlin
Gold IV
Level 107
God Stats
19W - 18L
1,584 SR
Queue Stats
106W - 100L
1,459 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 99
1,366 SR
1,564 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 99
1,720 SR
1,555 MMR
Jing Wei
Jing Wei
Bronze III
KpopStanVerb
Jing Wei
Bronze III
Level 31
God Stats
2W - 1L
1,962 SR
Queue Stats
3W - 2L
1,600 MMR
Party 1
Sol
Sol
Bronze III
NyirusCevron
Sol
Bronze III
Level 137
God Stats
1W - 0L
1,741 SR
Queue Stats
10W - 9L
1,526 MMR
Solo
Ymir
Ymir
Bronze III
cards365
Ymir
Bronze III
Level 129
God Stats
2W - 1L
1,457 SR
Queue Stats
4W - 2L
1,540 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Mass Khaos89
Achilles
12
3 / 8 / 1
9,288
663
5,463
12,885
5,431
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
The Cannz
Jormungandr
11
0 / 7 / 5
8,221
587
10,686
15,141
4,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 4 / 3
8,984
642
10,506
9,766
2,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
GilgameshMorgan Le FayAthenaFenrirCthulhu

VS

Bans
IzanamiPoseidonHadesBaron SamediChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
KpopStanVerb
Jing Wei
16
12 / 1 / 7
11,554
825
14,563
11,354
7,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 11
9,238
660
12,327
9,797
4,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
14
4 / 2 / 15
10,932
781
5,445
16,400
17,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
6
Kills
18
19
Deaths
6
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
KpopStanVerb
Jing Wei
12
1
7
15.5
L
Achilles
Mass Khaos89
Achilles
3
8
1
0.44
W
2
3
11
2.5
L
Jormungandr
The Cannz
Jormungandr
0
7
5
0.36
L
3
4
3
1.13
W
Ymir
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,655
Damage
32,335
37,792
Taken
37,551
13,196
Mitigated
28,165
2,428
Healing
11,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
KpopStanVerb
Jing Wei
14,563
12,537
0
3,361
11,354
7,085
848
6,344
5,010
0
64,399
L
Achilles
Mass Khaos89
Achilles
5,463
668
0
34
12,885
5,431
0
4,739
8,146
0
26,427
W
12,327
3,163
0
3,311
9,797
4,055
1,782
5,665
4,132
35,552
0
L
Jormungandr
The Cannz
Jormungandr
10,686
1,490
0
1,650
15,141
4,966
0
8,437
6,704
23,974
0
L
10,506
250
0
744
9,766
2,799
0
5,065
4,701
31,456
0
W
Ymir
5,445
603
0
4,740
16,400
17,025
299
9,730
6,670
15,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,493
Gold Earned
31,724
138
Minions Killed
173
4
Camps Cleared
8
692,378
Distance Traveled
770,912
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,554
825
96
7
5
262,316
1
L
Achilles
9,288
663
64
5
2
228,410
4
W
Sol
9,238
660
47
3
2
234,616
3
L
Jormungandr
8,221
587
40
3
2
232,225
4
L
Merlin
8,984
642
34
2
0
231,743
4
W
Ymir
10,932
781
30
2
1
273,980
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role