Player Matchup

Freya
Freya
BabyrageHVC
Freya
Level 154
God Stats
2W - 3L
1,864 SR
Queue Stats
159W - 160L
1,485 Elo+
Solo
Xbalanque
Xbalanque
FalafelSauce
Xbalanque
Level 148
God Stats
13W - 9L
1,672 SR
Queue Stats
368W - 375L
1,542 Elo+
Party 3
Tiamat
Tiamat
JoykiII
Tiamat
Level 109
God Stats
3W - 1L
1,431 SR
Queue Stats
198W - 166L
1,518 Elo+
Party 1
Sobek
Sobek
Yurnero123
Sobek
Level 143
God Stats
3W - 5L
1,531 SR
Queue Stats
183W - 147L
1,520 Elo+
Party 1
Yemoja
Yemoja
dakine01
Yemoja
Level 141
God Stats
3W - 8L
1,356 SR
Queue Stats
251W - 257L
1,555 Elo+
Party 3
Team Averages
Level 139
1,571 SR
1,524 Elo+

VS

Team Averages
Level 132
1,594 SR
1,551 Elo+
Hachiman
Hachiman
 
Hachiman
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Epicness75
Ra
Level 109
God Stats
2W - 1L
1,475 SR
Queue Stats
115W - 93L
1,594 Elo+
Party 2
Skadi
Skadi
K1RKalicious
Skadi
Level 145
God Stats
9W - 3L
1,716 SR
Queue Stats
214W - 166L
1,568 Elo+
Party 2
Ganesha
Ganesha
PlantLamp
Ganesha
Level 129
God Stats
2W - 1L
1,637 SR
Queue Stats
201W - 155L
1,544 Elo+
Party 2
Freya
Freya
svegrup1
Freya
Level 142
God Stats
3W - 1L
1,643 SR
Queue Stats
125W - 87L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 6
7,953
795
6,896
11,718
4,986
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
FalafelSauce
Xbalanque
16
6 / 4 / 12
9,253
925
21,349
13,423
6,036
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
JoykiII
Tiamat
17
9 / 7 / 5
10,585
1,059
8,223
12,530
8,792
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
15
2 / 4 / 8
8,527
853
3,863
17,110
18,424
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yemoja
dakine01
Yemoja
12
0 / 4 / 10
7,593
759
2,790
12,174
13,128
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
2 / 4 / 16
8,935
894
8,447
8,245
5,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 7 / 9
9,326
933
6,237
11,568
5,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
12 / 4 / 10
10,934
1,093
26,717
10,707
4,609
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
PlantLamp
Ganesha
16
0 / 2 / 22
9,271
927
7,484
17,207
20,834
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Freya
svegrup1
Freya
15
3 / 4 / 15
8,996
900
6,352
7,936
3,781
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
94
21
Kills
22
23
Deaths
21
41
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
4
16
2.5
L
4
4
6
1.75
W
5
7
9
1.36
L
Xbalanque
FalafelSauce
Xbalanque
6
4
12
3
L
Tiamat
JoykiII
Tiamat
9
7
5
1.64
W
12
4
10
4.25
W
Ganesha
PlantLamp
Ganesha
0
2
22
5.5
L
Sobek
2
4
8
1.5
L
Yemoja
dakine01
Yemoja
0
4
10
1.25
W
Freya
svegrup1
Freya
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,121
Damage
55,237
66,955
Taken
55,663
51,366
Mitigated
39,855
22,851
Healing
19,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,447
4,605
312
346
8,245
5,386
1,551
2,616
5,629
0
15,464
L
6,896
2,333
474
3,899
11,718
4,986
367
3,269
8,449
16,839
0
W
6,237
563
4,548
2,118
11,568
5,245
765
6,120
5,448
20,307
0
L
Xbalanque
FalafelSauce
Xbalanque
21,349
3,991
777
4,273
13,423
6,036
1,198
2,749
10,674
0
34,547
L
Tiamat
JoykiII
Tiamat
8,223
487
523
2,256
12,530
8,792
0
2,347
10,183
21,465
0
W
26,717
12,977
980
2,170
10,707
4,609
3,176
3,490
7,217
0
43,790
W
Ganesha
PlantLamp
Ganesha
7,484
761
1,050
5,556
17,207
20,834
229
6,740
10,467
13,567
0
L
Sobek
3,863
224
705
3,299
17,110
18,424
156
6,107
11,003
8,342
0
L
Yemoja
dakine01
Yemoja
2,790
529
4,344
2,301
12,174
13,128
88
5,321
6,853
6,845
0
W
Freya
svegrup1
Freya
6,352
2,159
703
1,561
7,936
3,781
419
2,806
5,130
15,615
472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,911
Gold Earned
47,462
99
Minions Killed
109
0
Camps Cleared
0
831,807
Distance Traveled
904,506
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,935
894
15
2
0
176,674
1
L
Freya
7,953
795
25
3
0
141,098
0
W
Ra
9,326
933
33
3
0
177,031
1
L
Xbalanque
9,253
925
32
3
0
180,857
0
L
Tiamat
10,585
1,059
28
3
0
180,104
0
W
Skadi
10,934
1,093
32
3
0
176,411
2
W
Ganesha
9,271
927
0
0
0
210,446
2
L
Sobek
8,527
853
4
0
0
174,740
6
L
Yemoja
7,593
759
10
1
0
155,008
0
W
Freya
8,996
900
29
3
0
163,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role