Player Matchup

He Bo
He Bo
 
He Bo
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
BremerAldair
Merlin
Level 63
God Stats
1W - 0L
1,292 SR
Queue Stats
39W - 40L
1,413 Elo+
Solo
Achilles
Achilles
Cezk
Achilles
Level 64
God Stats
13W - 18L
1,391 SR
Queue Stats
431W - 463L
1,399 Elo+
Party 2
Chronos
Chronos
Claumar
Chronos
Level 98
God Stats
13W - 10L
1,660 SR
Queue Stats
427W - 459L
1,392 Elo+
Party 2
Susano
Susano
Warforts
Susano
Level 143
God Stats
8W - 9L
1,507 SR
Queue Stats
376W - 407L
1,444 Elo+
Party 2
Team Averages
Level 98
1,470 SR
1,429 Elo+

VS

Team Averages
Level 72
1,339 SR
1,461 Elo+
Artio
Artio
BlackyTheWolfy7
Artio
Level 68
God Stats
2W - 1L
1,409 SR
Queue Stats
7W - 10L
1,442 Elo+
Party 1
Cerberus
Cerberus
MR N0 M0DZ
Cerberus
Level 88
God Stats
0W - 1L
1,516 SR
Queue Stats
2W - 4L
1,779 Elo+
Party 1
King Arthur
King Arthur
StonelessLeek57
King Arthur
Level 33
God Stats
0W - 1L
1,262 SR
Queue Stats
2W - 5L
1,391 Elo+
Party 1
Nu Wa
Nu Wa
Violent Action
Nu Wa
Level 146
God Stats
2W - 3L
1,239 SR
Queue Stats
533W - 611L
1,466 Elo+
Solo
Hou Yi
Hou Yi
iBeholdOblivion
Hou Yi
Level 27
God Stats
0W - 1L
1,267 SR
Queue Stats
0W - 4L
1,228 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
20
7 / 3 / 17
12,094
756
13,343
9,735
3,303
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
20
6 / 1 / 21
12,330
771
18,912
8,738
3,441
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Cezk
Achilles
19
7 / 5 / 19
11,976
749
14,796
17,368
17,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
Claumar
Chronos
17
3 / 3 / 22
10,924
683
13,540
17,054
6,400
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
Warforts
Susano
20
14 / 3 / 18
12,977
811
25,467
14,574
5,858
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 5 / 7
11,270
704
8,387
24,136
21,199
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
MR N0 M0DZ
Cerberus
19
5 / 8 / 8
12,357
772
11,067
25,572
28,467
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
StonelessLeek57
King Arthur
15
1 / 9 / 6
10,204
638
7,096
19,967
18,999
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
5 / 6 / 6
11,446
715
15,530
13,808
4,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 9 / 4
9,577
599
12,109
14,226
4,742
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
46
37
Kills
15
15
Deaths
37
97
Assists
31
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
3
17
5.17
L
3
5
7
1.3
W
Merlin
6
1
21
16.5
W
Achilles
Cezk
Achilles
7
5
19
3.3
W
Chronos
Claumar
Chronos
3
3
22
4.67
L
Cerberus
MR N0 M0DZ
Cerberus
5
8
8
1.13
L
King Arthur
StonelessLeek57
King Arthur
1
9
6
0.44
L
5
6
6
1.33
W
Susano
Warforts
Susano
14
3
18
7.67
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,058
Damage
54,189
67,469
Taken
97,709
36,737
Mitigated
78,134
30,658
Healing
23,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
13,343
595
2,683
1,588
9,735
3,303
1,047
6,223
3,512
30,112
0
L
8,387
736
2,889
8,757
24,136
21,199
905
11,641
11,974
24,067
0
W
Merlin
18,912
1,724
2,814
2,611
8,738
3,441
955
5,207
3,531
53,868
0
W
Achilles
Cezk
Achilles
14,796
1,685
2,045
3,835
17,368
17,735
441
8,070
9,298
0
23,798
W
Chronos
Claumar
Chronos
13,540
4,195
3,591
5,450
17,054
6,400
1,962
7,821
9,233
37,157
0
L
Cerberus
MR N0 M0DZ
Cerberus
11,067
175
1,321
5,312
25,572
28,467
297
11,493
13,380
28,353
0
L
King Arthur
StonelessLeek57
King Arthur
7,096
526
965
950
19,967
18,999
200
10,736
9,036
0
15,536
L
15,530
4,555
849
2,884
13,808
4,727
2,048
6,091
7,614
32,895
0
W
Susano
Warforts
Susano
25,467
4,493
2,187
3,854
14,574
5,858
671
7,663
6,911
114
41,681
L
12,109
2,837
0
12
14,226
4,742
245
5,918
8,038
0
19,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,301
Gold Earned
54,854
196
Minions Killed
160
0
Camps Cleared
0
1,543,537
Distance Traveled
1,227,366
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,094
756
30
2
0
310,430
2
L
Artio
11,270
704
30
2
0
285,195
2
W
Merlin
12,330
771
70
4
0
299,207
4
W
Achilles
11,976
749
20
1
0
312,540
0
W
Chronos
10,924
683
47
3
0
296,758
0
L
Cerberus
12,357
772
37
2
0
256,718
0
L
King Arthur
10,204
638
22
1
0
229,317
0
L
Nu Wa
11,446
715
39
2
0
229,915
1
W
Susano
12,977
811
29
2
0
324,602
1
L
Hou Yi
9,577
599
32
2
0
226,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role