Player Matchup

Artemis
Artemis
 
Artemis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Anora
Ah Puch
Level 121
God Stats
31W - 20L
1,636 SR
Queue Stats
94W - 81L
1,551 Elo+
Party 1
Bacchus
Bacchus
Dapose
Bacchus
Level 119
God Stats
7W - 2L
1,482 SR
Queue Stats
96W - 74L
1,570 Elo+
Party 1
Nemesis
Nemesis
DarthConstantine
Nemesis
Level 87
God Stats
3W - 1L
1,525 SR
Queue Stats
9W - 14L
1,359 Elo+
Solo
Izanami
Izanami
IHATELIFE23
Izanami
Level 64
God Stats
13W - 19L
1,446 SR
Queue Stats
210W - 247L
1,327 Elo+
Solo
Team Averages
Level 102
1,518 SR
1,461 Elo+

VS

Team Averages
Level 74
1,521 SR
1,315 Elo+
Ganesha
Ganesha
AliTheShortGirl
Ganesha
Level 69
God Stats
2W - 4L
1,554 SR
Queue Stats
36W - 67L
1,376 Elo+
Solo
He Bo
He Bo
LIL_SPEED-BOAT
He Bo
Level 106
God Stats
3W - 5L
1,511 SR
Queue Stats
305W - 361L
1,414 Elo+
Solo
Achilles
Achilles
SoftInting
Achilles
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 11L
1,130 Elo+
Solo
Izanami
Izanami
Stikly
Izanami
Level 55
God Stats
9W - 8L
1,474 SR
Queue Stats
38W - 44L
1,236 Elo+
Solo
Fenrir
Fenrir
amJello
Fenrir
Level 52
God Stats
29W - 24L
1,568 SR
Queue Stats
257W - 302L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
7 / 2 / 4
8,962
640
9,353
7,393
2,602
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Anora
Ah Puch
14
3 / 1 / 7
8,807
629
9,222
5,009
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Dapose
Bacchus
13
4 / 0 / 7
8,550
611
4,332
7,480
8,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
0 / 2 / 5
7,710
551
4,242
7,890
3,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
IHATELIFE23
Izanami
15
8 / 2 / 2
9,810
701
8,801
6,795
2,377
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 4
6,207
443
1,819
9,422
5,557
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 5 / 0
7,550
539
2,862
11,165
4,073
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
SoftInting
Achilles
12
2 / 5 / 3
6,969
498
4,773
11,112
7,729
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Izanami
Stikly
Izanami
10
1 / 4 / 1
6,544
467
2,792
9,207
2,342
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
amJello
Fenrir
11
1 / 3 / 1
6,596
471
5,102
9,681
3,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
22
Kills
6
7
Deaths
22
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
2
4
4.5
L
0
5
4
0.4
W
Ah Puch
Anora
Ah Puch
3
1
7
6.5
W
Bacchus
Dapose
Bacchus
4
0
7
7.5
W
0
2
5
1.25
W
Izanami
IHATELIFE23
Izanami
8
2
2
4.5
L
2
5
0
0.4
L
Achilles
SoftInting
Achilles
2
5
3
0.7
L
Izanami
Stikly
Izanami
1
4
1
0.38
L
Fenrir
amJello
Fenrir
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,950
Damage
17,348
34,567
Taken
50,587
18,282
Mitigated
22,884
8,586
Healing
8,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,353
5,260
0
2,332
7,393
2,602
1,605
672
6,721
0
65,283
L
1,819
224
375
805
9,422
5,557
0
2,675
6,747
13,834
0
W
Ah Puch
Anora
Ah Puch
9,222
373
0
1,486
5,009
1,767
647
1,292
3,717
53,574
0
W
Bacchus
Dapose
Bacchus
4,332
324
0
1,204
7,480
8,305
207
1,514
5,966
14,064
0
W
4,242
1,906
0
1,436
7,890
3,231
584
1,203
6,687
0
44,234
W
Izanami
IHATELIFE23
Izanami
8,801
5,658
0
2,128
6,795
2,377
4,011
0
6,795
0
64,043
L
2,862
62
88
3,228
11,165
4,073
0
5,697
5,468
39,718
0
L
Achilles
SoftInting
Achilles
4,773
1,630
0
1,627
11,112
7,729
252
934
10,178
0
22,001
L
Izanami
Stikly
Izanami
2,792
1,783
0
1,082
9,207
2,342
437
2,308
6,899
0
34,864
L
Fenrir
amJello
Fenrir
5,102
746
0
1,133
9,681
3,183
0
1,940
7,741
0
39,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,839
Gold Earned
33,866
423
Minions Killed
304
0
Camps Cleared
0
1,416,017
Distance Traveled
1,297,712
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,962
640
109
8
0
252,902
1
L
Ganesha
6,207
443
18
1
0
236,396
7
W
Ah Puch
8,807
629
102
7
0
274,671
6
W
Bacchus
8,550
611
20
1
0
304,818
4
W
Nemesis
7,710
551
76
5
0
305,627
2
W
Izanami
9,810
701
116
8
0
277,999
1
L
He Bo
7,550
539
91
7
0
234,117
2
L
Achilles
6,969
498
37
3
0
262,911
0
L
Izanami
6,544
467
87
6
0
259,072
3
L
Fenrir
6,596
471
71
5
0
305,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role