Player Matchup

Artemis
Artemis
AMBientGaming
Artemis
Level 49
God Stats
2W - 6L
1,701 SR
Queue Stats
107W - 110L
1,466 Elo+
Party 2
Bellona
Bellona
GRIMMREAPERofDEA
Bellona
Level 44
God Stats
0W - 1L
1,303 SR
Queue Stats
29W - 52L
1,280 Elo+
Party 1
Ne Zha
Ne Zha
REIDM8310
Ne Zha
Level 25
God Stats
12W - 17L
1,498 SR
Queue Stats
32W - 36L
1,414 Elo+
Party 2
Horus
Horus
TheSlyCat20
Horus
Level 27
God Stats
3W - 4L
1,503 SR
Queue Stats
33W - 62L
1,252 Elo+
Party 1
Zeus
Zeus
kennan29
Zeus
Level 59
God Stats
7W - 10L
1,479 SR
Queue Stats
200W - 202L
1,449 Elo+
Party 2
Team Averages
Level 41
1,497 SR
1,372 Elo+

VS

Team Averages
Level 65
1,467 SR
1,445 Elo+
Ares
Ares
Grimlyn3351
Ares
Level 69
God Stats
13W - 17L
1,520 SR
Queue Stats
574W - 738L
1,336 Elo+
Party 3
Tiamat
Tiamat
LostSoul115
Tiamat
Level 41
God Stats
11W - 21L
1,330 SR
Queue Stats
379W - 446L
1,337 Elo+
Party 3
Fenrir
Fenrir
Riversword-
Fenrir
Level 127
God Stats
5W - 4L
1,565 SR
Queue Stats
151W - 145L
1,586 Elo+
Party 3
Chaac
Chaac
TsF Mackey
Chaac
Level 47
God Stats
72W - 73L
1,599 SR
Queue Stats
134W - 150L
1,430 Elo+
Party 3
Charybdis
Charybdis
yAc_O
Charybdis
Level 43
God Stats
21W - 26L
1,323 SR
Queue Stats
215W - 208L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
4 / 2 / 1
5,310
531
6,995
6,077
1,797
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

5
0 / 2 / 0
3,958
396
593
3,195
1,376
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
REIDM8310
Ne Zha
7
1 / 3 / 4
4,831
483
2,628
5,742
1,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 5 / 0
4,258
426
1,281
6,544
2,241
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
9
0 / 2 / 0
4,894
489
1,457
3,644
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 2
5,488
549
2,793
8,511
4,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
11
1 / 0 / 0
6,056
606
794
2,455
818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
10
5 / 0 / 2
6,372
637
2,751
3,968
1,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
13
6 / 0 / 1
7,185
719
4,104
4,442
1,707
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
yAc_O
Charybdis
8
0 / 3 / 2
4,798
480
2,815
5,710
1,119
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
5
Kills
14
14
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
4
2
1
2.25
L
0
2
0
0
W
2
2
2
1.5
W
Tiamat
1
0
0
1
L
Ne Zha
REIDM8310
Ne Zha
1
3
4
1
W
Fenrir
5
0
2
6
L
0
5
0
0
W
Chaac
6
0
1
6.5
L
Zeus
0
2
0
0
W
Charybdis
yAc_O
Charybdis
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,954
Damage
13,257
25,202
Taken
25,086
8,073
Mitigated
9,172
3,550
Healing
9,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
6,995
3,813
0
1,910
6,077
1,797
492
1,890
4,187
0
23,842
L
593
125
0
462
3,195
1,376
0
0
3,195
0
9,127
W
2,793
100
255
2,566
8,511
4,245
46
0
8,511
11,348
0
W
Tiamat
794
103
0
1,703
2,455
818
214
554
1,809
29,747
0
L
Ne Zha
REIDM8310
Ne Zha
2,628
862
0
109
5,742
1,730
588
903
4,839
0
12,143
W
Fenrir
2,751
941
0
1,180
3,968
1,283
0
721
3,157
0
28,046
L
1,281
746
0
427
6,544
2,241
102
0
6,544
0
13,590
W
Chaac
4,104
860
0
1,294
4,442
1,707
0
0
4,378
0
38,522
L
Zeus
1,457
165
0
642
3,644
929
0
691
2,850
23,051
0
W
Charybdis
yAc_O
Charybdis
2,815
1,564
429
1,615
5,710
1,119
0
0
5,710
0
23,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,251
Gold Earned
29,899
172
Minions Killed
291
0
Camps Cleared
0
787,731
Distance Traveled
921,528
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,310
531
46
5
0
175,728
4
L
Bellona
3,958
396
22
2
0
91,005
0
W
Ares
5,488
549
17
2
0
181,243
1
W
Tiamat
6,056
606
74
7
0
180,581
4
L
Ne Zha
4,831
483
17
2
0
185,525
1
W
Fenrir
6,372
637
51
5
0
206,183
1
L
Horus
4,258
426
27
3
0
185,386
0
W
Chaac
7,185
719
97
10
0
197,986
0
L
Zeus
4,894
489
60
6
0
150,087
5
W
Charybdis
4,798
480
52
5
0
155,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role