Player Matchup

Sobek
Sobek
KingBobsley
Sobek
Level 95
God Stats
10W - 4L
1,666 SR
Queue Stats
329W - 244L
1,553 Elo+
Party 2
Hou Yi
Hou Yi
MisterXenki
Hou Yi
Level 29
God Stats
5W - 0L
1,945 SR
Queue Stats
191W - 190L
1,443 Elo+
Solo
Sol
Sol
Snappera
Sol
Level 87
God Stats
6W - 4L
1,695 SR
Queue Stats
367W - 250L
1,484 Elo+
Party 2
Neith
Neith
Varghov
Neith
Level 62
God Stats
10W - 7L
1,611 SR
Queue Stats
791W - 627L
1,467 Elo+
Party 2
Cerberus
Cerberus
odysseyguard
Cerberus
Level 25
God Stats
1W - 2L
1,192 SR
Queue Stats
185W - 131L
1,505 Elo+
Party 2
Team Averages
Level 60
1,622 SR
1,491 Elo+

VS

Team Averages
Level 73
1,540 SR
1,513 Elo+
Bakasura
Bakasura
B1bek
Bakasura
Level 119
God Stats
2W - 1L
1,574 SR
Queue Stats
185W - 123L
1,518 Elo+
Solo
Olorun
Olorun
DENISER
Olorun
Level 147
God Stats
4W - 5L
1,497 SR
Queue Stats
184W - 191L
1,614 Elo+
Party 1
Apollo
Apollo
Datsima
Apollo
Level 29
God Stats
2W - 2L
1,596 SR
Queue Stats
52W - 60L
1,460 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Onaw3
Tsukuyomi
Level 42
God Stats
1W - 3L
1,531 SR
Queue Stats
166W - 201L
1,545 Elo+
Party 3
Sun Wukong
Sun Wukong
wOop3r4FuN
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
319W - 383L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 16
8,341
834
4,133
15,706
18,521
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
15
7 / 4 / 11
9,663
966
11,646
8,278
3,843
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
10 / 1 / 10
9,667
967
13,485
6,990
3,183
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
Varghov
Neith
15
7 / 1 / 9
9,210
921
10,950
7,632
3,562
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
odysseyguard
Cerberus
12
0 / 4 / 10
7,715
772
3,850
10,575
12,793
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
B1bek
Bakasura
13
4 / 4 / 5
7,702
770
7,001
8,163
2,611
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Olorun
DENISER
Olorun
14
1 / 3 / 9
7,465
747
8,856
7,505
2,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
Datsima
Apollo
13
1 / 7 / 5
7,507
751
6,483
10,494
2,953
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tsukuyomi
Onaw3
Tsukuyomi
15
3 / 6 / 5
8,677
868
6,830
10,672
3,865
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
wOop3r4FuN
Sun Wukong
14
3 / 4 / 5
7,958
796
3,790
11,505
6,540
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
41
24
Kills
12
12
Deaths
24
56
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bakasura
B1bek
Bakasura
4
4
5
1.63
L
Olorun
DENISER
Olorun
1
3
9
1.83
L
Apollo
Datsima
Apollo
1
7
5
0.5
W
0
2
16
4
W
Hou Yi
7
4
11
3.13
L
Tsukuyomi
Onaw3
Tsukuyomi
3
6
5
0.92
W
10
1
10
15
W
Neith
Varghov
Neith
7
1
9
11.5
W
Cerberus
odysseyguard
Cerberus
0
4
10
1.25
L
Sun Wukong
wOop3r4FuN
Sun Wukong
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,064
Damage
32,960
49,181
Taken
48,339
41,902
Mitigated
18,651
12,353
Healing
13,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
B1bek
Bakasura
7,001
3,274
1,278
1,595
8,163
2,611
0
4,980
3,183
0
6,455
L
Olorun
DENISER
Olorun
8,856
4,371
3,456
2,774
7,505
2,682
0
2,437
5,068
17,109
0
L
Apollo
Datsima
Apollo
6,483
2,450
882
870
10,494
2,953
0
4,758
5,736
0
15,142
W
4,133
249
512
4,162
15,706
18,521
78
2,486
12,575
10,346
0
W
Hou Yi
11,646
3,537
1,087
710
8,278
3,843
1,064
3,183
4,857
0
21,528
L
Tsukuyomi
Onaw3
Tsukuyomi
6,830
1,892
33
1,119
10,672
3,865
0
4,632
6,040
0
17,821
W
13,485
3,568
55
1,807
6,990
3,183
2,415
431
6,559
29,442
0
W
Neith
Varghov
Neith
10,950
2,135
1,050
1,806
7,632
3,562
1,164
1,098
5,918
0
28,215
W
Cerberus
odysseyguard
Cerberus
3,850
153
208
956
10,575
12,793
346
1,658
7,947
8,061
0
L
Sun Wukong
wOop3r4FuN
Sun Wukong
3,790
770
49
1,294
11,505
6,540
0
4,661
6,844
0
13,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,596
Gold Earned
39,309
110
Minions Killed
82
0
Camps Cleared
0
935,477
Distance Traveled
849,564
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,702
770
9
1
0
176,155
2
L
Olorun
7,465
747
15
2
0
184,059
0
L
Apollo
7,507
751
22
2
0
167,391
0
W
Sobek
8,341
834
9
1
0
207,768
0
W
Hou Yi
9,663
966
26
3
0
152,522
1
L
Tsukuyomi
8,677
868
17
2
0
159,920
2
W
Sol
9,667
967
36
4
0
200,349
3
W
Neith
9,210
921
28
3
0
216,691
3
W
Cerberus
7,715
772
11
1
0
158,147
0
L
Sun Wukong
7,958
796
19
2
0
162,039
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role