Player Matchup

Fenrir
Fenrir
CLUTCH FR0ST
Fenrir
Level 65
God Stats
17W - 20L
1,487 SR
Queue Stats
273W - 281L
1,490 Elo+
Party 2
Freya
Freya
HairlessJew
Freya
Level 117
God Stats
1W - 1L
1,264 SR
Queue Stats
185W - 198L
1,529 Elo+
Party 2
Neith
Neith
RioT Effect
Neith
Level 129
God Stats
8W - 4L
1,792 SR
Queue Stats
177W - 172L
1,562 Elo+
Party 2
Nike
Nike
Sweebi
Nike
Level 86
God Stats
56W - 45L
1,574 SR
Queue Stats
325W - 331L
1,474 Elo+
Party 2
Sylvanus
Sylvanus
benjytv
Sylvanus
Level 29
God Stats
18W - 30L
1,473 SR
Queue Stats
209W - 261L
1,361 Elo+
Party 2
Team Averages
Level 85
1,518 SR
1,483 Elo+

VS

Team Averages
Level 72
1,529 SR
1,477 Elo+
Khepri
Khepri
 
Khepri
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
Chizuru_mi_bbuwu
Amaterasu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,438 Elo+
Party 1
Apollo
Apollo
David_Brando_TW
Apollo
Level 100
God Stats
11W - 15L
1,541 SR
Queue Stats
268W - 292L
1,471 Elo+
Party 1
Tiamat
Tiamat
Jose_Avilaax
Tiamat
Level 127
God Stats
5W - 8L
1,389 SR
Queue Stats
387W - 382L
1,475 Elo+
Party 1
Thanatos
Thanatos
ValarHatake
Thanatos
Level 49
God Stats
0W - 1L
1,713 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
5 / 2 / 2
6,234
623
4,334
7,872
2,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
2 / 1 / 5
5,549
555
3,362
6,250
1,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 5
6,835
684
3,576
5,441
1,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
Sweebi
Nike
11
3 / 0 / 0
6,433
643
4,725
6,678
3,078
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sylvanus
benjytv
Sylvanus
10
2 / 0 / 3
5,771
577
4,623
5,406
4,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
7
0 / 2 / 1
4,758
476
2,618
5,664
2,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Amaterasu
11
2 / 2 / 0
6,395
640
3,559
8,316
5,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 3 / 0
4,943
494
4,025
7,058
1,923
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
11
1 / 2 / 0
5,889
589
3,709
4,551
2,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
ValarHatake
Thanatos
8
0 / 5 / 1
4,965
497
1,506
7,240
2,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
13
Kills
4
4
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
2
1
0.25
W
Fenrir
5
2
2
3
L
Amaterasu
2
2
0
1
L
1
3
0
0.33
W
2
1
5
4.5
L
Tiamat
1
2
0
0.5
W
1
1
5
3.5
W
Nike
Sweebi
Nike
3
0
0
3
L
Thanatos
ValarHatake
Thanatos
0
5
1
0.1
W
Sylvanus
benjytv
Sylvanus
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,620
Damage
15,417
31,647
Taken
32,829
13,613
Mitigated
15,544
9,328
Healing
11,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,618
895
0
390
5,664
2,856
0
3,610
2,054
9,107
0
W
Fenrir
4,334
1,551
0
1,500
7,872
2,625
0
1,533
6,339
0
31,756
L
Amaterasu
3,559
1,343
0
3,670
8,316
5,320
0
646
7,670
0
31,381
L
4,025
2,602
0
2,187
7,058
1,923
0
3,403
3,655
0
26,306
W
3,362
1,167
0
1,783
6,250
1,921
0
1,263
4,987
26,727
0
L
Tiamat
3,709
728
0
1,236
4,551
2,952
0
0
4,551
31,586
0
W
3,576
1,121
0
1,391
5,441
1,836
110
2,176
3,265
0
50,520
W
Nike
Sweebi
Nike
4,725
1,065
0
2,515
6,678
3,078
116
0
6,678
2,685
32,913
L
Thanatos
ValarHatake
Thanatos
1,506
625
0
3,964
7,240
2,493
0
139
7,101
0
27,913
W
Sylvanus
benjytv
Sylvanus
4,623
1,636
785
1,354
5,406
4,153
128
1,355
4,051
18,006
6,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,822
Gold Earned
26,950
360
Minions Killed
264
0
Camps Cleared
0
997,740
Distance Traveled
975,507
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
4,758
476
14
1
0
199,725
1
W
Fenrir
6,234
623
69
7
0
222,191
1
L
Amaterasu
6,395
640
79
8
0
206,618
3
L
Apollo
4,943
494
53
5
0
179,189
0
W
Freya
5,549
555
54
5
0
194,770
4
L
Tiamat
5,889
589
72
7
0
195,298
4
W
Neith
6,835
684
112
11
0
199,625
1
W
Nike
6,433
643
82
8
0
187,534
0
L
Thanatos
4,965
497
46
5
0
194,677
5
W
Sylvanus
5,771
577
43
4
0
193,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role