Player Matchup

Pele
Pele
Antirecoil21
Pele
Level 46
God Stats
2W - 0L
1,637 SR
Queue Stats
9W - 7L
1,477 Elo+
Party 1
Skadi
Skadi
SuperShady
Skadi
Level 41
God Stats
7W - 1L
1,718 SR
Queue Stats
8W - 4L
1,528 Elo+
Party 1
Yemoja
Yemoja
jross9814
Yemoja
Level 29
God Stats
2W - 2L
1,349 SR
Queue Stats
92W - 72L
1,520 Elo+
Solo
Merlin
Merlin
way2dvs
Merlin
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,694 Elo+
Party 1
Fenrir
Fenrir
winalways
Fenrir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,676 Elo+
Party 1
Team Averages
Level 30
1,541 SR
1,579 Elo+

VS

Team Averages
Level 19
1,546 SR
1,485 Elo+
Hel
Hel
ABULHAJ
Hel
Level 6
God Stats
2W - 4L
1,781 SR
Queue Stats
13W - 14L
1,475 Elo+
Party 3
Khepri
Khepri
Hasnaweed
Khepri
Level 14
God Stats
1W - 2L
1,354 SR
Queue Stats
23W - 23L
1,498 Elo+
Party 3
Loki
Loki
abymaelMMA
Loki
Level 15
God Stats
0W - 2L
1,348 SR
Queue Stats
10W - 11L
1,636 Elo+
Party 2
Rama
Rama
bubalo2
Rama
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,416 Elo+
Party 2
Ra
Ra
perrosinCola
Ra
Level 44
God Stats
1W - 1L
1,746 SR
Queue Stats
62W - 84L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 3
6,143
614
3,439
4,177
1,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Skadi
8
3 / 2 / 6
5,525
553
6,456
6,080
1,974
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
jross9814
Yemoja
6
0 / 1 / 5
4,939
494
1,928
4,603
3,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
way2dvs
Merlin
11
7 / 1 / 5
6,689
669
6,339
3,558
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
winalways
Fenrir
10
3 / 2 / 0
6,102
610
2,158
4,623
1,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
8
1 / 4 / 2
4,963
496
3,245
5,138
1,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
Hasnaweed
Khepri
7
2 / 4 / 1
5,327
533
2,283
8,897
4,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 2 / 2
5,990
599
2,454
5,790
1,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
bubalo2
Rama
7
0 / 5 / 2
4,475
448
1,949
5,461
1,163
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
1 / 3 / 0
4,820
482
1,075
3,722
1,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
18
Kills
6
6
Deaths
18
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hel
1
4
2
0.5
W
5
0
3
6.5
L
Khepri
Hasnaweed
Khepri
2
4
1
0.63
W
Skadi
3
2
6
3
L
2
2
2
1.5
L
Rama
bubalo2
Rama
0
5
2
0.2
W
Yemoja
jross9814
Yemoja
0
1
5
2.5
L
1
3
0
0.33
W
Merlin
way2dvs
Merlin
7
1
5
9.5
W
Fenrir
winalways
Fenrir
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,320
Damage
11,006
23,041
Taken
29,008
9,436
Mitigated
9,348
8,149
Healing
6,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
3,245
300
257
1,577
5,138
1,236
483
1,046
4,092
18,531
0
W
3,439
1,106
0
1,325
4,177
1,499
195
258
3,919
0
31,019
L
Khepri
Hasnaweed
Khepri
2,283
303
0
1,940
8,897
4,120
0
2,919
5,978
12,206
0
W
Skadi
6,456
4,701
0
1,812
6,080
1,974
233
2,017
3,924
0
20,772
L
2,454
334
0
2,252
5,790
1,652
0
424
5,366
0
24,387
L
Rama
bubalo2
Rama
1,949
1,733
0
90
5,461
1,163
0
1,860
3,601
0
16,524
W
Yemoja
jross9814
Yemoja
1,928
904
1,437
1,690
4,603
3,213
424
1,766
2,727
6,064
0
L
1,075
147
219
584
3,722
1,177
0
2,018
1,704
18,254
0
W
Merlin
way2dvs
Merlin
6,339
679
0
373
3,558
1,247
736
794
2,764
36,221
0
W
Fenrir
winalways
Fenrir
2,158
783
0
1,512
4,623
1,503
634
1,519
3,104
0
21,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,398
Gold Earned
25,575
218
Minions Killed
164
0
Camps Cleared
0
905,017
Distance Traveled
901,904
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,963
496
31
3
0
168,950
0
W
Pele
6,143
614
56
6
0
215,559
3
L
Khepri
5,327
533
14
1
0
165,348
3
W
Skadi
5,525
553
34
3
0
169,323
1
L
Loki
5,990
599
58
6
0
212,342
2
L
Rama
4,475
448
32
3
0
167,945
0
W
Yemoja
4,939
494
6
1
0
182,454
0
L
Ra
4,820
482
29
3
0
187,319
1
W
Merlin
6,689
669
62
6
0
191,757
3
W
Fenrir
6,102
610
60
6
0
145,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role