Player Matchup

Fenrir
Fenrir
Furúnculo
Fenrir
Level 49
God Stats
4W - 2L
1,854 SR
Queue Stats
77W - 27L
1,830 Elo+
Party 1
Tiamat
Tiamat
Mascoxx
Tiamat
Level 26
God Stats
12W - 12L
1,521 SR
Queue Stats
60W - 61L
1,484 Elo+
Party 3
Kuzenbo
Kuzenbo
SwaggyQQ
Kuzenbo
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 60L
1,748 Elo+
Party 1
Sol
Sol
Vilarda
Sol
Level 158
God Stats
2W - 0L
1,867 SR
Queue Stats
36W - 22L
1,743 Elo+
Party 1
Mulan
Mulan
benji_657
Mulan
Level 149
God Stats
12W - 3L
1,815 SR
Queue Stats
244W - 184L
1,577 Elo+
Party 3
Team Averages
Level 108
1,711 SR
1,676 Elo+

VS

Team Averages
Level 59
1,655 SR
1,563 Elo+
Horus
Horus
Devilee
Horus
Level 43
God Stats
2W - 1L
1,732 SR
Queue Stats
69W - 74L
1,482 Elo+
Solo
Sun Wukong
Sun Wukong
SomalianGiant
Sun Wukong
Level 48
God Stats
11W - 13L
1,655 SR
Queue Stats
89W - 98L
1,541 Elo+
Party 2
Danzaburou
Danzaburou
Will1s
Danzaburou
Level 65
God Stats
1W - 1L
1,764 SR
Queue Stats
99W - 103L
1,595 Elo+
Party 2
Loki
Loki
jGULE
Loki
Level 41
God Stats
4W - 3L
1,632 SR
Queue Stats
98W - 106L
1,564 Elo+
Solo
Zeus
Zeus
nextlevelgamer
Zeus
Level 96
God Stats
5W - 6L
1,490 SR
Queue Stats
222W - 210L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Furúnculo
Fenrir
18
10 / 2 / 7
11,126
654
13,004
13,066
6,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tiamat
Mascoxx
Tiamat
16
3 / 3 / 4
9,281
546
4,159
7,900
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
SwaggyQQ
Kuzenbo
15
3 / 1 / 4
9,612
565
11,952
11,310
14,839
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sol
18
7 / 1 / 7
11,340
667
16,601
10,873
3,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
benji_657
Mulan
13
4 / 3 / 8
8,724
513
7,924
12,237
11,262
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Devilee
Horus
12
0 / 4 / 7
8,001
471
4,738
16,682
15,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
SomalianGiant
Sun Wukong
14
1 / 5 / 0
8,276
487
5,348
17,869
9,440
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Will1s
Danzaburou
14
2 / 6 / 1
8,344
491
6,403
14,393
4,753
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
jGULE
Loki
10
0 / 9 / 2
6,739
396
5,390
13,235
3,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 3 / 0
9,412
554
9,626
7,416
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
27
Kills
10
10
Deaths
27
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
Devilee
Horus
0
4
7
0.88
W
Fenrir
Furúnculo
Fenrir
10
2
7
6.75
W
Tiamat
Mascoxx
Tiamat
3
3
4
1.67
L
Sun Wukong
SomalianGiant
Sun Wukong
1
5
0
0.2
W
Kuzenbo
SwaggyQQ
Kuzenbo
3
1
4
5
W
Sol
7
1
7
10.5
L
Danzaburou
Will1s
Danzaburou
2
6
1
0.42
W
Mulan
benji_657
Mulan
4
3
8
2.67
L
Loki
jGULE
Loki
0
9
2
0.11
L
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,640
Damage
31,505
55,386
Taken
69,595
40,604
Mitigated
36,186
18,072
Healing
20,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Devilee
Horus
4,738
2,160
1,685
4,927
16,682
15,645
0
9,169
7,297
0
10,124
W
Fenrir
Furúnculo
Fenrir
13,004
3,726
0
1,077
13,066
6,919
26
1,966
11,100
0
92,249
W
Tiamat
Mascoxx
Tiamat
4,159
351
0
3,017
7,900
4,275
173
3,484
4,416
55,516
0
L
Sun Wukong
SomalianGiant
Sun Wukong
5,348
1,360
0
6,120
17,869
9,440
480
9,796
7,062
0
49,984
W
Kuzenbo
SwaggyQQ
Kuzenbo
11,952
3,407
0
4,269
11,310
14,839
141
0
11,310
57,568
0
W
Sol
16,601
7,003
0
8,066
10,873
3,309
1,835
1,145
9,728
95,775
0
L
Danzaburou
Will1s
Danzaburou
6,403
3,111
0
3,599
14,393
4,753
0
6,791
7,430
0
65,999
W
Mulan
benji_657
Mulan
7,924
1,607
120
1,523
12,237
11,262
0
3,102
9,135
3,686
28,877
L
Loki
jGULE
Loki
5,390
1,225
0
2,434
13,235
3,671
0
4,979
8,007
0
29,701
L
9,626
1,564
0
1,311
7,416
2,677
0
1,286
5,961
63,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,083
Gold Earned
40,772
561
Minions Killed
422
0
Camps Cleared
0
1,700,971
Distance Traveled
1,517,249
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,001
471
9
1
0
348,385
0
W
Fenrir
11,126
654
125
7
0
378,212
1
W
Tiamat
9,281
546
123
7
0
323,411
1
L
Sun Wukong
8,276
487
121
7
0
282,541
2
W
Kuzenbo
9,612
565
108
6
0
324,153
3
W
Sol
11,340
667
158
9
0
338,799
3
L
Danzaburou
8,344
491
127
7
0
297,257
1
W
Mulan
8,724
513
47
3
0
336,396
4
L
Loki
6,739
396
61
4
0
309,733
1
L
Zeus
9,412
554
104
6
0
279,333
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role