Player Matchup

Chaac
Chaac
Bronze III
CripKilla76159
Chaac
Bronze III
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Ra
Ra
Bronze III
LukeThighwalkerr
Ra
Bronze III
Level 69
God Stats
0W - 2L
1,067 SR
Queue Stats
2W - 2L
1,600 MMR
Party 2
Ao Kuang
Ao Kuang
Gold I
SDFHAREGT
Ao Kuang
Gold I
Level 145
God Stats
28W - 32L
1,501 SR
Queue Stats
439W - 418L
1,579 MMR
Solo
Geb
Geb
Gold IV
SoH2F
Geb
Gold IV
Level 146
God Stats
13W - 18L
1,449 SR
Queue Stats
340W - 346L
1,554 MMR
Solo
Hachiman
Hachiman
Gold III
juaners
Hachiman
Gold III
Level 101
God Stats
9W - 8L
1,612 SR
Queue Stats
82W - 88L
1,572 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,426 SR
1,561 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 110
1,590 SR
1,557 MMR
Loki
Loki
Gold I
Adibibi
Loki
Gold I
Level 69
God Stats
183W - 141L
1,647 SR
Queue Stats
270W - 260L
1,587 MMR
Solo
Kukulkan
Kukulkan
Gold V
DarTaRaithwall
Kukulkan
Gold V
Level 88
God Stats
4W - 0L
1,712 SR
Queue Stats
28W - 25L
1,412 MMR
Party 1
Cthulhu
Cthulhu
Gold I
Rotaa613
Cthulhu
Gold I
Level 105
God Stats
3W - 1L
1,346 SR
Queue Stats
237W - 235L
1,529 MMR
Solo
Cerberus
Cerberus
Gold I
Rubsuah
Cerberus
Gold I
Level 152
God Stats
10W - 11L
1,547 SR
Queue Stats
344W - 347L
1,717 MMR
Party 1
Anhur
Anhur
Gold V
dennisboy1
Anhur
Gold V
Level 136
God Stats
9W - 6L
1,699 SR
Queue Stats
40W - 46L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 12 / 1
9,880
449
9,625
24,385
14,020
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
2 / 10 / 2
10,893
495
9,866
19,517
6,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
SDFHAREGT
Ao Kuang
16
3 / 13 / 2
11,017
501
12,704
25,601
7,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
SoH2F
Geb
10
0 / 2 / 0
7,317
333
2,191
12,391
8,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
juaners
Hachiman
16
1 / 10 / 2
9,784
445
6,759
17,193
4,638
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
TiamatGilgameshMorgan Le FayAthenaPele

VS

Bans
OdinYmirYemojaHorusPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Adibibi
Loki
20
16 / 1 / 9
14,546
661
15,641
14,309
7,526
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
20
9 / 1 / 15
14,020
637
21,053
11,110
5,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Rotaa613
Cthulhu
16
3 / 3 / 13
11,810
537
11,715
24,357
23,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
Rubsuah
Cerberus
19
8 / 0 / 13
12,910
587
12,256
18,825
21,518
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
20
11 / 3 / 8
13,725
624
18,013
19,390
7,539
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
105
8
Kills
47
47
Deaths
8
7
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Loki
Adibibi
Loki
16
1
9
20.5
L
2
12
1
0.21
W
Kukulkan
9
1
15
16.5
L
2
10
2
0.3
W
Cthulhu
Rotaa613
Cthulhu
3
3
13
3.17
W
Cerberus
Rubsuah
Cerberus
8
0
13
14.5
L
Ao Kuang
SDFHAREGT
Ao Kuang
3
13
2
0.31
L
Geb
SoH2F
Geb
0
2
0
0
W
Anhur
11
3
8
5
L
Hachiman
juaners
Hachiman
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,145
Damage
78,678
99,087
Taken
87,991
40,810
Mitigated
65,345
17,690
Healing
33,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
Adibibi
Loki
15,641
6,379
0
6,792
14,309
7,526
0
4,691
8,299
0
101,813
L
9,625
1,710
0
4,743
24,385
14,020
0
15,678
8,537
0
45,158
W
Kukulkan
21,053
3,261
0
1,728
11,110
5,171
2,090
2,917
8,147
130,239
0
L
9,866
311
831
2,838
19,517
6,857
0
11,247
7,953
82,349
0
W
Cthulhu
Rotaa613
Cthulhu
11,715
1,111
745
7,426
24,357
23,591
603
6,904
17,243
45,213
0
W
Cerberus
Rubsuah
Cerberus
12,256
797
0
8,018
18,825
21,518
1,025
4,128
13,247
74,829
0
L
Ao Kuang
SDFHAREGT
Ao Kuang
12,704
3,377
0
6,396
25,601
7,264
0
9,859
15,590
65,198
0
L
Geb
SoH2F
Geb
2,191
87
0
250
12,391
8,031
0
5,729
6,416
9,407
0
W
Anhur
18,013
11,563
0
9,140
19,390
7,539
3,978
8,171
11,171
0
108,184
L
Hachiman
juaners
Hachiman
6,759
4,598
0
2,632
17,193
4,638
1,253
2,262
14,821
0
73,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,891
Gold Earned
67,011
476
Minions Killed
682
0
Camps Cleared
0
1,724,757
Distance Traveled
2,196,941
10
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
14,546
661
132
6
0
522,258
9
L
Chaac
9,880
449
94
4
0
362,434
0
W
Kukulkan
14,020
637
196
9
0
434,482
4
L
Ra
10,893
495
154
7
0
348,495
4
W
Cthulhu
11,810
537
49
2
0
440,639
12
W
Cerberus
12,910
587
140
6
0
408,151
6
L
Ao Kuang
11,017
501
102
5
0
355,419
3
L
Geb
7,317
333
7
0
0
312,839
1
W
Anhur
13,725
624
165
8
0
391,411
6
L
Hachiman
9,784
445
119
5
0
345,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role