Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver I
CertIfied QC
Skadi
Silver I
Level 106
God Stats
4W - 1L
1,628 SR
Queue Stats
117W - 118L
1,242 MMR
Party 3
Chang'e
Chang'e
Silver II
LonelyLycanroc
Chang'e
Silver II
Level 157
God Stats
3W - 6L
1,560 SR
Queue Stats
36W - 47L
1,199 MMR
Party 1
Awilix
Awilix
Silver I
OTB Rick
Awilix
Silver I
Level 105
God Stats
2W - 2L
1,485 SR
Queue Stats
57W - 58L
1,233 MMR
Party 3
Izanami
Izanami
Gold III
SecretSnacc
Izanami
Gold III
Level 159
God Stats
4W - 2L
1,620 SR
Queue Stats
91W - 105L
1,327 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,558 SR
1,300 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 110
1,604 SR
1,253 MMR
Yemoja
Yemoja
Silver I
CountyToast530
Yemoja
Silver I
Level 89
God Stats
19W - 7L
1,851 SR
Queue Stats
200W - 203L
1,111 MMR
Party 2
Bellona
Bellona
Silver I
Mystic chayote
Bellona
Silver I
Level 56
God Stats
17W - 20L
1,599 SR
Queue Stats
171W - 174L
1,242 MMR
Solo
Janus
Janus
Gold II
The CheekThief
Janus
Gold II
Level 140
God Stats
18W - 19L
1,530 SR
Queue Stats
72W - 72L
1,389 MMR
Party 2
Gilgamesh
Gilgamesh
Silver II
WingingLife
Gilgamesh
Silver II
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 49L
1,229 MMR
Solo
Heimdallr
Heimdallr
Gold V
X_jameslX
Heimdallr
Gold V
Level 124
God Stats
2W - 2L
1,542 SR
Queue Stats
136W - 153L
1,295 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 5 / 0
9,861
411
7,656
15,163
6,616
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
1 / 10 / 2
11,684
487
8,791
21,039
8,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

13
0 / 5 / 1
8,540
356
6,178
18,752
6,745
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Awilix
OTB Rick
Awilix
16
3 / 5 / 0
10,593
441
7,882
19,500
8,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
SecretSnacc
Izanami
16
1 / 6 / 1
9,847
410
7,866
14,836
4,929
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
LokiArtemisMorgan Le FayZhong KuiAthena

VS

Bans
SetOdinThanatosCabrakanGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 12
12,936
539
4,493
15,498
23,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
10 / 2 / 3
16,305
679
12,855
22,878
25,656
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
6 / 0 / 9
16,398
683
16,687
11,160
5,488
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
WingingLife
Gilgamesh
18
8 / 1 / 8
13,370
557
13,446
20,939
27,440
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
X_jameslX
Heimdallr
20
5 / 2 / 9
13,757
573
21,980
17,292
7,546
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
72
5
Kills
31
31
Deaths
5
4
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
0
0
L
1
10
2
0.2
W
2
0
12
8
L
0
5
1
0.1
W
10
2
3
5.75
L
Awilix
OTB Rick
Awilix
3
5
0
0.6
L
Izanami
SecretSnacc
Izanami
1
6
1
0.25
W
6
0
9
10.5
W
Gilgamesh
WingingLife
Gilgamesh
8
1
8
12
W
Heimdallr
X_jameslX
Heimdallr
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,373
Damage
69,461
89,290
Taken
87,767
34,559
Mitigated
89,223
20,114
Healing
38,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,656
232
0
2,512
15,163
6,616
68
5,755
9,142
55,957
0
L
8,791
4,702
0
1,995
21,039
8,257
1,160
4,172
16,785
0
63,588
W
4,493
1,631
9,303
7,017
15,498
23,093
468
3,041
12,457
24,365
0
L
6,178
0
1,683
6,389
18,752
6,745
0
4,882
13,806
32,732
0
W
12,855
5,015
0
7,957
22,878
25,656
5,312
4,650
18,228
0
148,491
L
Awilix
OTB Rick
Awilix
7,882
3,557
0
2,829
19,500
8,012
0
2,788
16,644
0
67,138
L
Izanami
SecretSnacc
Izanami
7,866
4,939
0
4,706
14,836
4,929
1,402
3,614
11,134
0
72,524
W
16,687
478
0
3,503
11,160
5,488
2,565
4,026
7,134
138,875
0
W
Gilgamesh
WingingLife
Gilgamesh
13,446
3,659
0
4,153
20,939
27,440
701
2,438
18,501
2,067
63,897
W
Heimdallr
X_jameslX
Heimdallr
21,980
8,972
0
6,296
17,292
7,546
8,689
4,209
13,083
0
123,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,525
Gold Earned
72,766
520
Minions Killed
774
0
Camps Cleared
0
2,060,236
Distance Traveled
2,329,233
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,861
411
118
5
0
365,093
0
L
Skadi
11,684
487
102
4
0
342,108
6
W
Yemoja
12,936
539
28
1
0
416,002
6
L
Chang'e
8,540
356
52
2
0
451,997
5
W
Bellona
16,305
679
216
9
0
500,912
1
L
Awilix
10,593
441
95
4
0
475,415
0
L
Izanami
9,847
410
153
6
0
425,623
12
W
Janus
16,398
683
269
11
0
559,012
8
W
Gilgamesh
13,370
557
96
4
0
429,622
5
W
Heimdallr
13,757
573
165
7
0
423,685
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role