Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
NOturno7k
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,752 Elo+
Solo
Agni
Agni
Rinaª
Agni
Level 28
God Stats
9W - 11L
1,610 SR
Queue Stats
70W - 65L
1,608 Elo+
Solo
Cerberus
Cerberus
hayweyquerayos3
Cerberus
Level 16
God Stats
0W - 1L
1,251 SR
Queue Stats
29W - 25L
1,644 Elo+
Solo
Thor
Thor
xxqqcc
Thor
Level 17
God Stats
2W - 3L
1,690 SR
Queue Stats
33W - 17L
1,708 Elo+
Solo
Team Averages
Level 19
1,510 SR
1,642 Elo+

VS

Team Averages
Level 22
1,581 SR
1,636 Elo+
Agni
Agni
Angel986
Agni
Level 25
God Stats
12W - 9L
1,612 SR
Queue Stats
56W - 36L
1,633 Elo+
Solo
Charybdis
Charybdis
LeFuzz
Charybdis
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 25L
1,635 Elo+
Solo
Hercules
Hercules
McCheetoSmurf
Hercules
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 36L
1,681 Elo+
Solo
Ares
Ares
Sogwild
Ares
Level 17
God Stats
13W - 3L
1,684 SR
Queue Stats
61W - 55L
1,602 Elo+
Solo
Gilgamesh
Gilgamesh
waistingtime
Gilgamesh
Level 28
God Stats
8W - 11L
1,611 SR
Queue Stats
190W - 166L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
1 / 7 / 1
10,586
529
19,408
20,085
21,384
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
NOturno7k
Neith
15
1 / 7 / 3
9,381
469
8,346
15,382
4,896
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Agni
Rinaª
Agni
15
2 / 7 / 2
10,090
505
9,366
16,408
6,821
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
12
1 / 2 / 3
8,815
441
1,782
9,659
7,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Thor
xxqqcc
Thor
17
15 / 8 / 2
12,198
610
17,185
19,665
6,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
19
8 / 3 / 5
12,548
627
14,573
11,313
4,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
LeFuzz
Charybdis
17
6 / 6 / 4
11,578
579
12,197
17,609
5,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
McCheetoSmurf
Hercules
18
3 / 1 / 7
11,372
569
11,456
24,461
18,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ares
Sogwild
Ares
16
6 / 3 / 10
11,566
578
7,753
17,137
16,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
waistingtime
Gilgamesh
18
7 / 7 / 5
11,401
570
9,901
21,141
14,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
61
20
Kills
30
31
Deaths
20
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
7
1
0.21
W
Agni
8
3
5
3.5
W
Charybdis
LeFuzz
Charybdis
6
6
4
1.33
W
Hercules
McCheetoSmurf
Hercules
3
1
7
6.5
L
Neith
NOturno7k
Neith
1
7
3
0.36
L
Agni
Rinaª
Agni
2
7
2
0.43
W
Ares
Sogwild
Ares
6
3
10
3.67
L
Cerberus
1
2
3
1.25
W
Gilgamesh
waistingtime
Gilgamesh
7
7
5
1.36
L
Thor
xxqqcc
Thor
15
8
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,087
Damage
55,880
81,199
Taken
91,661
47,694
Mitigated
59,134
22,524
Healing
33,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
19,408
3,014
0
6,218
20,085
21,384
0
2,944
15,876
84,704
0
W
Agni
14,573
1,118
122
2,327
11,313
4,847
3,483
4,921
6,392
91,557
0
W
Charybdis
LeFuzz
Charybdis
12,197
7,476
0
7,970
17,609
5,480
528
2,390
15,219
0
77,201
W
Hercules
McCheetoSmurf
Hercules
11,456
3,705
477
15,332
24,461
18,255
1,978
15,466
8,995
0
62,571
L
Neith
NOturno7k
Neith
8,346
4,490
57
5,482
15,382
4,896
1,421
2,286
13,046
0
62,375
L
Agni
Rinaª
Agni
9,366
621
0
4,658
16,408
6,821
1,100
7,936
8,419
64,472
0
W
Ares
Sogwild
Ares
7,753
763
0
4,302
17,137
16,369
880
4,059
13,078
27,188
0
L
Cerberus
1,782
88
0
705
9,659
7,785
0
968
8,691
32,065
0
W
Gilgamesh
waistingtime
Gilgamesh
9,901
3,201
0
3,147
21,141
14,183
102
9,680
11,461
0
76,196
L
Thor
xxqqcc
Thor
17,185
5,235
0
5,404
19,665
6,808
487
8,350
11,223
0
56,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,070
Gold Earned
58,465
535
Minions Killed
508
0
Camps Cleared
0
1,439,519
Distance Traveled
1,920,988
11
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,586
529
152
8
0
331,501
3
W
Agni
12,548
627
155
8
0
412,759
4
W
Charybdis
11,578
579
108
5
0
313,423
9
W
Hercules
11,372
569
117
6
0
392,859
7
L
Neith
9,381
469
97
5
0
296,193
1
L
Agni
10,090
505
114
6
0
280,286
3
W
Ares
11,566
578
36
2
0
395,917
7
L
Cerberus
8,815
441
94
5
0
191,717
2
W
Gilgamesh
11,401
570
92
5
0
406,030
0
L
Thor
12,198
610
78
4
0
339,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role