Player Matchup

Ganesha
Ganesha
Dnx23
Ganesha
Level 23
God Stats
76W - 66L
1,535 SR
Queue Stats
120W - 127L
1,428 Elo+
Party 2
Fenrir
Fenrir
ImperialPuma658
Fenrir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,360 Elo+
Party 2
Scylla
Scylla
deltamajin
Scylla
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 263L
1,474 Elo+
Party 2
Chang'e
Chang'e
krysteldegyves
Chang'e
Level 128
God Stats
61W - 66L
1,529 SR
Queue Stats
209W - 197L
1,492 Elo+
Party 2
Gilgamesh
Gilgamesh
lIo Sasuke oIl
Gilgamesh
Level 29
God Stats
108W - 95L
1,552 SR
Queue Stats
270W - 282L
1,465 Elo+
Party 2
Team Averages
Level 51
1,523 SR
1,444 Elo+

VS

Team Averages
Level 37
1,487 SR
1,433 Elo+
Zeus
Zeus
Bruttary
Zeus
Level 45
God Stats
7W - 6L
1,475 SR
Queue Stats
20W - 28L
1,413 Elo+
Solo
Izanami
Izanami
Goatsuba4863
Izanami
Level 41
God Stats
4W - 6L
1,587 SR
Queue Stats
8W - 9L
1,763 Elo+
Solo
Ymir
Ymir
IVIr_Frank_Dad
Ymir
Level 36
God Stats
5W - 2L
1,658 SR
Queue Stats
19W - 20L
1,355 Elo+
Solo
Cthulhu
Cthulhu
Whitedudecam5
Cthulhu
Level 16
God Stats
40W - 57L
1,285 SR
Queue Stats
71W - 112L
1,260 Elo+
Party 1
Jing Wei
Jing Wei
dannybriar
Jing Wei
Level 48
God Stats
16W - 16L
1,432 SR
Queue Stats
88W - 97L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dnx23
Ganesha
18
0 / 9 / 13
10,608
964
11,745
24,480
11,529
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 6 / 7
10,496
954
4,190
19,225
10,285
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
deltamajin
Scylla
17
4 / 8 / 6
11,310
1,028
11,408
17,989
6,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
6 / 7 / 6
11,979
1,089
21,783
25,010
9,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
lIo Sasuke oIl
Gilgamesh
17
4 / 6 / 10
11,384
1,035
14,218
23,057
17,959
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
19
4 / 3 / 21
11,508
1,046
33,633
10,536
3,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Goatsuba4863
Izanami
20
19 / 6 / 13
15,040
1,367
31,980
13,024
7,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
4 / 4 / 30
12,384
1,126
12,217
20,064
19,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
19
2 / 1 / 24
12,070
1,097
10,337
14,591
18,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
dannybriar
Jing Wei
19
7 / 2 / 20
12,224
1,111
16,766
11,496
3,984
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
144
16
Kills
36
36
Deaths
16
42
Assists
108
Player
Kills
Deaths
Assists
KDA
W
Zeus
4
3
21
4.83
L
Ganesha
Dnx23
Ganesha
0
9
13
0.72
W
Izanami
Goatsuba4863
Izanami
19
6
13
4.25
W
4
4
30
4.75
L
2
6
7
0.92
W
Cthulhu
2
1
24
14
W
Jing Wei
dannybriar
Jing Wei
7
2
20
8.5
L
Scylla
deltamajin
Scylla
4
8
6
0.88
L
6
7
6
1.29
L
Gilgamesh
lIo Sasuke oIl
Gilgamesh
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,344
Damage
104,933
109,761
Taken
69,711
55,297
Mitigated
52,226
10,072
Healing
6,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
33,633
2,812
0
508
10,536
3,708
0
8,493
2,043
55,258
0
L
Ganesha
Dnx23
Ganesha
11,745
1,223
0
12
24,480
11,529
0
10,685
13,795
22,078
0
W
Izanami
Goatsuba4863
Izanami
31,980
28,697
1,024
687
13,024
7,167
0
6,775
6,249
0
67,898
W
12,217
1,456
0
1,916
20,064
19,286
0
14,473
5,591
23,860
0
L
4,190
726
825
323
19,225
10,285
0
11,646
7,579
0
11,585
W
Cthulhu
10,337
382
484
1,728
14,591
18,081
0
8,716
5,875
21,918
0
W
Jing Wei
dannybriar
Jing Wei
16,766
14,413
0
0
11,496
3,984
0
6,563
4,933
0
30,262
L
Scylla
deltamajin
Scylla
11,408
1,251
0
27
17,989
6,351
0
8,082
9,907
27,777
0
L
21,783
1,385
4,264
4,486
25,010
9,173
0
15,163
9,847
54,457
0
L
Gilgamesh
lIo Sasuke oIl
Gilgamesh
14,218
3,446
0
135
23,057
17,959
0
10,611
12,446
84
21,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,777
Gold Earned
63,226
173
Minions Killed
222
4
Camps Cleared
3
1,051,246
Distance Traveled
996,677
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,508
1,046
50
5
1
189,303
0
L
Ganesha
10,608
964
0
0
0
202,849
0
W
Izanami
15,040
1,367
90
8
0
166,003
0
W
Ymir
12,384
1,126
37
3
2
198,292
0
L
Fenrir
10,496
954
41
4
0
212,809
2
W
Cthulhu
12,070
1,097
14
1
0
226,274
0
W
Jing Wei
12,224
1,111
31
3
0
216,805
0
L
Scylla
11,310
1,028
45
4
0
194,696
0
L
Chang'e
11,979
1,089
75
7
1
199,772
0
L
Gilgamesh
11,384
1,035
12
1
3
241,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role