Player Matchup

Merlin
Merlin
 
Merlin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
PureWolfy
Fenrir
Level 79
God Stats
2W - 0L
1,682 SR
Queue Stats
77W - 54L
1,745 Elo+
Solo
Neith
Neith
Superkonar
Neith
Level 117
God Stats
11W - 9L
1,683 SR
Queue Stats
114W - 99L
1,672 Elo+
Party 2
Team Averages
Level 100
1,622 SR
1,639 Elo+

VS

Team Averages
Level 125
1,558 SR
1,706 Elo+
Cerberus
Cerberus
CocoMaster
Cerberus
Level 115
God Stats
10W - 9L
1,555 SR
Queue Stats
74W - 57L
1,632 Elo+
Party 1
Ra
Ra
Dylan91
Ra
Level 104
God Stats
1W - 2L
1,636 SR
Queue Stats
134W - 74L
1,718 Elo+
Party 1
Hou Yi
Hou Yi
Spudlehhh
Hou Yi
Level 156
God Stats
10W - 13L
1,484 SR
Queue Stats
266W - 141L
1,768 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
8 / 0 / 8
9,739
812
13,075
6,036
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
PureWolfy
Fenrir
13
5 / 1 / 10
9,299
775
8,779
14,134
15,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
13
4 / 2 / 12
9,133
761
11,797
8,628
3,127
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CocoMaster
Cerberus
10
1 / 4 / 2
8,018
668
3,918
14,182
9,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 8 / 1
7,666
639
6,249
10,326
5,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hou Yi
Spudlehhh
Hou Yi
10
1 / 5 / 1
7,236
603
7,535
13,012
4,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
17
Kills
3
3
Deaths
17
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
0
8
12
L
Cerberus
CocoMaster
Cerberus
1
4
2
0.5
L
1
8
1
0.19
W
Fenrir
PureWolfy
Fenrir
5
1
10
10
L
Hou Yi
Spudlehhh
Hou Yi
1
5
1
0.3
W
Neith
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,651
Damage
17,702
28,798
Taken
37,520
20,881
Mitigated
18,594
9,569
Healing
7,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,075
1,009
227
1,528
6,036
2,356
903
2,449
3,435
45,131
0
L
Cerberus
CocoMaster
Cerberus
3,918
191
0
3,362
14,182
9,097
0
6,005
7,600
12,641
0
L
6,249
349
1,133
1,752
10,326
5,232
0
3,242
6,654
21,179
0
W
Fenrir
PureWolfy
Fenrir
8,779
2,112
0
5,432
14,134
15,398
851
4,206
9,676
0
16,278
L
Hou Yi
Spudlehhh
Hou Yi
7,535
4,307
0
1,495
13,012
4,265
75
2,992
9,270
0
23,923
W
Neith
11,797
6,250
0
2,382
8,628
3,127
904
3,278
5,196
0
38,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,171
Gold Earned
22,920
165
Minions Killed
115
8
Camps Cleared
2
714,403
Distance Traveled
645,419
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,739
812
77
6
5
241,841
3
L
Cerberus
8,018
668
28
2
1
231,354
1
L
Ra
7,666
639
41
3
0
223,894
1
W
Fenrir
9,299
775
16
1
1
251,292
2
L
Hou Yi
7,236
603
46
4
1
190,171
4
W
Neith
9,133
761
72
6
2
221,270
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role