Player Matchup

Yemoja
Yemoja
Kalach390
Yemoja
Level 34
God Stats
1W - 2L
1,670 SR
Queue Stats
120W - 124L
1,413 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MrMicki67
Cu Chulainn
Level 85
God Stats
26W - 25L
1,495 SR
Queue Stats
319W - 330L
1,477 Elo+
Party 1
Hel
Hel
Papa-di65
Hel
Level 88
God Stats
1W - 4L
1,591 SR
Queue Stats
270W - 278L
1,453 Elo+
Party 1
Fenrir
Fenrir
SpiritVast
Fenrir
Level 43
God Stats
9W - 10L
1,745 SR
Queue Stats
307W - 296L
1,521 Elo+
Solo
Sylvanus
Sylvanus
TheBoxGhost69
Sylvanus
Level 39
God Stats
64W - 61L
1,612 SR
Queue Stats
233W - 182L
1,645 Elo+
Solo
Team Averages
Level 58
1,623 SR
1,502 Elo+

VS

Team Averages
Level 63
1,567 SR
1,563 Elo+
Ra
Ra
FAoSNarrator
Ra
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 127L
1,505 Elo+
Party 2
Nemesis
Nemesis
VVXiiXVi
Nemesis
Level 23
God Stats
8W - 3L
1,655 SR
Queue Stats
85W - 26L
1,745 Elo+
Party 2
Persephone
Persephone
YtDistinctGaming
Persephone
Level 87
God Stats
21W - 14L
1,528 SR
Queue Stats
189W - 196L
1,457 Elo+
Party 2
Izanami
Izanami
ghostrider00008
Izanami
Level 103
God Stats
42W - 29L
1,641 SR
Queue Stats
373W - 317L
1,602 Elo+
Party 2
Hel
Hel
lTlXITl
Hel
Level 46
God Stats
10W - 14L
1,513 SR
Queue Stats
89W - 102L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kalach390
Yemoja
12
0 / 6 / 4
8,096
405
3,836
20,268
18,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
MrMicki67
Cu Chulainn
18
1 / 5 / 0
10,632
532
7,851
13,001
9,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 6 / 7
8,878
444
4,393
14,428
6,257
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
SpiritVast
Fenrir
15
9 / 6 / 4
10,362
518
11,597
21,581
8,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
TheBoxGhost69
Sylvanus
19
7 / 3 / 2
11,656
583
13,545
17,041
9,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 5
12,725
636
6,875
13,802
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
VVXiiXVi
Nemesis
18
6 / 4 / 9
11,593
580
10,179
14,876
7,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
YtDistinctGaming
Persephone
17
5 / 4 / 4
11,946
597
16,435
11,606
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
9 / 0 / 5
15,262
763
17,449
11,942
4,868
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
15
3 / 3 / 12
10,039
502
13,330
13,733
4,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
61
17
Kills
26
26
Deaths
17
17
Assists
35
Player
Kills
Deaths
Assists
KDA
W
3
6
5
0.92
L
Yemoja
Kalach390
Yemoja
0
6
4
0.33
L
Cu Chulainn
MrMicki67
Cu Chulainn
1
5
0
0.2
L
0
6
7
0.58
L
Fenrir
SpiritVast
Fenrir
9
6
4
1.83
L
Sylvanus
TheBoxGhost69
Sylvanus
7
3
2
2.67
W
Nemesis
VVXiiXVi
Nemesis
6
4
9
2.63
W
Persephone
YtDistinctGaming
Persephone
5
4
4
1.75
W
9
0
5
11.5
W
Hel
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,222
Damage
64,268
86,319
Taken
65,959
52,445
Mitigated
25,727
27,693
Healing
26,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,875
831
1,037
3,902
13,802
4,588
1,949
6,366
7,436
82,049
0
L
Yemoja
Kalach390
Yemoja
3,836
343
960
3,410
20,268
18,223
121
11,440
8,466
24,630
0
L
Cu Chulainn
MrMicki67
Cu Chulainn
7,851
892
0
3,224
13,001
9,948
0
1,443
11,514
10,815
81,146
L
4,393
297
2,849
4,517
14,428
6,257
116
4,728
9,556
57,919
0
L
Fenrir
SpiritVast
Fenrir
11,597
2,517
0
6,003
21,581
8,848
420
7,830
13,585
0
47,687
L
Sylvanus
TheBoxGhost69
Sylvanus
13,545
2,850
886
5,844
17,041
9,169
1,029
10,327
6,558
66,352
12,848
W
Nemesis
VVXiiXVi
Nemesis
10,179
4,791
0
4,214
14,876
7,957
773
4,338
10,538
0
75,124
W
Persephone
YtDistinctGaming
Persephone
16,435
1,039
321
2,943
11,606
3,319
482
4,722
6,880
60,968
0
W
17,449
12,583
0
3,974
11,942
4,868
10,334
1,748
10,194
0
170,300
W
Hel
13,330
193
3,121
7,373
13,733
4,995
812
5,016
8,717
31,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,624
Gold Earned
61,565
561
Minions Killed
703
0
Camps Cleared
0
1,826,397
Distance Traveled
1,874,594
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,725
636
182
9
0
341,596
2
L
Yemoja
8,096
405
31
2
0
352,601
7
L
Cu Chulainn
10,632
532
179
9
0
401,785
11
L
Hel
8,878
444
114
6
0
357,646
4
L
Fenrir
10,362
518
67
3
0
376,873
0
L
Sylvanus
11,656
583
170
9
0
337,492
0
W
Nemesis
11,593
580
107
5
0
398,078
6
W
Persephone
11,946
597
91
5
0
352,349
0
W
Izanami
15,262
763
276
14
0
395,535
6
W
Hel
10,039
502
47
2
0
387,036
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role