Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ComixZonez
Yemoja
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,479 Elo+
Solo
Tiamat
Tiamat
HowBoutNooo
Tiamat
Level 29
God Stats
4W - 15L
1,345 SR
Queue Stats
135W - 127L
1,579 Elo+
Solo
Arachne
Arachne
ImpyStan
Arachne
Level 22
God Stats
3W - 7L
1,582 SR
Queue Stats
172W - 156L
1,608 Elo+
Solo
Artemis
Artemis
Sančez
Artemis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,400 Elo+
Solo
Team Averages
Level 13
1,485 SR
1,513 Elo+

VS

Team Averages
Level 21
1,616 SR
1,534 Elo+
Ymir
Ymir
WerRolf
Ymir
Level 29
God Stats
4W - 0L
1,881 SR
Queue Stats
34W - 35L
1,548 Elo+
Solo
Danzaburou
Danzaburou
WilloFire
Danzaburou
Level 29
God Stats
22W - 24L
1,499 SR
Queue Stats
205W - 244L
1,464 Elo+
Solo
Ra
Ra
jporf
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,685 Elo+
Solo
Loki
Loki
putosminions
Loki
Level 20
God Stats
3W - 0L
1,500 SR
Queue Stats
69W - 62L
1,463 Elo+
Solo
Cthulhu
Cthulhu
skinnynerd30kg
Cthulhu
Level 26
God Stats
2W - 2L
1,699 SR
Queue Stats
96W - 95L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
5
0 / 1 / 0
3,753
469
1,349
2,267
609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
ComixZonez
Yemoja
6
0 / 5 / 2
4,236
530
3,022
5,850
2,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tiamat
9
0 / 0 / 0
5,099
637
1,135
2,375
1,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
ImpyStan
Arachne
6
2 / 2 / 0
4,551
569
1,981
3,713
1,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Sančez
Artemis
8
2 / 3 / 0
4,785
598
2,899
4,705
1,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
WerRolf
Ymir
8
1 / 0 / 6
5,076
635
1,908
5,134
2,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
WilloFire
Danzaburou
8
6 / 3 / 1
5,622
703
4,688
5,156
1,426
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ra
8
1 / 0 / 1
4,929
616
2,129
3,174
761
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 0 / 1
4,819
602
1,009
3,931
935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
2 / 1 / 1
5,151
644
2,426
4,822
3,472
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
4
Kills
11
11
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
1
0
0
L
Yemoja
ComixZonez
Yemoja
0
5
2
0.2
L
Tiamat
0
0
0
0
L
Arachne
ImpyStan
Arachne
2
2
0
1
L
Artemis
Sančez
Artemis
2
3
0
0.67
W
Ymir
WerRolf
Ymir
1
0
6
4
W
Danzaburou
WilloFire
Danzaburou
6
3
1
2.17
W
Ra
1
0
1
1.5
W
1
0
1
1.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,386
Damage
12,160
18,910
Taken
22,217
7,315
Mitigated
9,264
3,762
Healing
6,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
1,349
1,005
0
327
2,267
609
0
1,387
880
0
7,004
L
Yemoja
ComixZonez
Yemoja
3,022
943
204
20
5,850
2,816
0
2,448
3,402
9,561
0
L
Tiamat
1,135
108
0
1,210
2,375
1,250
243
931
1,444
29,170
0
L
Arachne
ImpyStan
Arachne
1,981
1,314
0
943
3,713
1,138
0
1,176
2,537
0
14,518
L
Artemis
Sančez
Artemis
2,899
1,209
31
1,027
4,705
1,502
0
521
4,184
0
19,994
W
Ymir
WerRolf
Ymir
1,908
352
0
1,302
5,134
2,670
0
1,663
3,471
12,972
0
W
Danzaburou
WilloFire
Danzaburou
4,688
1,900
0
940
5,156
1,426
27
641
4,515
0
21,403
W
Ra
2,129
401
69
604
3,174
761
0
1,383
1,791
21,351
0
W
1,009
436
0
2,022
3,931
935
382
185
3,746
0
17,805
W
2,426
422
29
1,967
4,822
3,472
0
285
4,537
17,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,424
Gold Earned
25,597
153
Minions Killed
215
0
Camps Cleared
0
696,651
Distance Traveled
779,282
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
3,753
469
17
2
0
97,123
0
L
Yemoja
4,236
530
17
2
0
143,017
1
L
Tiamat
5,099
637
58
7
0
159,524
1
L
Arachne
4,551
569
22
3
0
176,831
2
L
Artemis
4,785
598
39
5
0
120,156
0
W
Ymir
5,076
635
25
3
0
146,850
2
W
Danzaburou
5,622
703
38
5
0
137,687
3
W
Ra
4,929
616
57
7
0
166,010
0
W
Loki
4,819
602
50
6
0
176,081
0
W
Cthulhu
5,151
644
45
6
0
152,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role