Player Matchup

Fenrir
Fenrir
Beinfamous123
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,143 Elo+
Party 1
Odin
Odin
Bonsuraimu
Odin
Level 23
God Stats
5W - 3L
1,618 SR
Queue Stats
103W - 106L
1,508 Elo+
Party 1
Ra
Ra
Caan4
Ra
Level 29
God Stats
1W - 5L
1,712 SR
Queue Stats
57W - 83L
1,482 Elo+
Solo
Thor
Thor
GoldenG_gg
Thor
Level 4
God Stats
1W - 3L
1,157 SR
Queue Stats
115W - 121L
1,075 Elo+
Party 1
Cernunnos
Cernunnos
かんきち
Cernunnos
Level 21
God Stats
2W - 4L
1,544 SR
Queue Stats
120W - 149L
1,490 Elo+
Solo
Team Averages
Level 16
1,506 SR
1,340 Elo+

VS

Team Averages
Level 24
1,527 SR
1,443 Elo+
Sol
Sol
BIGBOYNICE
Sol
Level 27
God Stats
90W - 66L
1,496 SR
Queue Stats
127W - 118L
1,371 Elo+
Solo
Danzaburou
Danzaburou
Crovens
Danzaburou
Level 26
God Stats
13W - 4L
1,500 SR
Queue Stats
247W - 239L
1,531 Elo+
Solo
Neith
Neith
DEPREST1771
Neith
Level 7
God Stats
6W - 2L
1,626 SR
Queue Stats
8W - 7L
1,464 Elo+
Solo
Zeus
Zeus
STORMING KNIGHT
Zeus
Level 29
God Stats
14W - 6L
1,588 SR
Queue Stats
167W - 157L
1,474 Elo+
Solo
Ares
Ares
pitbullshelton7
Ares
Level 29
God Stats
12W - 8L
1,422 SR
Queue Stats
14W - 23L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 9 / 8
11,396
950
8,753
16,033
10,395
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
3 / 6 / 8
12,262
1,022
11,335
20,331
15,956
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ra
19
6 / 10 / 6
13,535
1,128
19,486
20,157
8,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 12 / 9
12,463
1,039
13,799
21,816
13,101
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
かんきち
Cernunnos
12
0 / 1 / 4
10,043
837
742
4,899
1,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

0

VS

Team 2 Tickets

210

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 21
13,370
1,114
19,614
12,208
9,148
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Crovens
Danzaburou
20
8 / 4 / 18
13,639
1,137
16,839
10,736
5,119
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 3 / 17
12,245
1,020
12,510
13,387
6,255
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
19 / 5 / 11
15,335
1,278
22,513
10,097
4,477
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
3 / 1 / 21
13,094
1,091
6,181
14,705
14,212
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
126
15
Kills
38
38
Deaths
15
35
Assists
88
Player
Kills
Deaths
Assists
KDA
W
5
2
21
7.75
L
2
9
8
0.67
L
3
6
8
1.17
L
Ra
6
10
6
0.9
W
Danzaburou
Crovens
Danzaburou
8
4
18
4.25
W
3
3
17
3.83
L
4
12
9
0.71
W
19
5
11
4.9
W
3
1
21
13.5
L
Cernunnos
かんきち
Cernunnos
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,115
Damage
77,657
83,236
Taken
61,133
49,111
Mitigated
39,211
5,857
Healing
13,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,614
8,867
0
4,685
12,208
9,148
0
4,580
7,628
42,211
0
L
8,753
2,259
0
218
16,033
10,395
0
10,688
5,345
0
18,803
L
11,335
5,055
0
1,081
20,331
15,956
0
9,036
11,295
0
20,556
L
Ra
19,486
2,216
1,550
3,008
20,157
8,251
0
11,374
8,783
62,213
0
W
Danzaburou
Crovens
Danzaburou
16,839
9,423
0
655
10,736
5,119
0
3,220
7,516
0
43,614
W
12,510
4,591
0
1,264
13,387
6,255
0
2,791
10,596
0
34,212
L
13,799
2,220
0
0
21,816
13,101
0
14,210
7,606
0
28,969
W
22,513
2,873
0
210
10,097
4,477
0
4,286
5,811
37,803
0
W
6,181
263
696
5,903
14,705
14,212
0
4,609
10,096
22,788
0
L
Cernunnos
かんきち
Cernunnos
742
191
0
0
4,899
1,408
0
3,000
1,899
0
5,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,699
Gold Earned
67,683
187
Minions Killed
235
3
Camps Cleared
9
864,655
Distance Traveled
953,477
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,370
1,114
68
6
0
210,037
0
L
Fenrir
11,396
950
17
1
0
156,939
1
L
Odin
12,262
1,022
15
1
0
231,034
0
L
Ra
13,535
1,128
110
9
1
204,460
0
W
Danzaburou
13,639
1,137
66
6
0
189,301
0
W
Neith
12,245
1,020
41
3
5
228,844
1
L
Thor
12,463
1,039
35
3
2
212,854
0
W
Zeus
15,335
1,278
38
3
1
161,516
0
W
Ares
13,094
1,091
22
2
3
163,779
0
L
Cernunnos
10,043
837
10
1
0
59,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role