Player Matchup

Hachiman
Hachiman
Gankyspank
Hachiman
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
VyleQuinne
Merlin
Level 132
God Stats
3W - 1L
1,563 SR
Queue Stats
11W - 5L
1,777 Elo+
Party 1
Fafnir
Fafnir
acgreenfield
Fafnir
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,731 Elo+
Party 1
Team Averages
Level 108
1,521 SR
1,669 Elo+

VS

Team Averages
Level 130
1,469 SR
1,514 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
LovelyBunny946
Chaac
Level 154
God Stats
3W - 4L
1,407 SR
Queue Stats
247W - 274L
1,493 Elo+
Solo
Charybdis
Charybdis
School Preps
Charybdis
Level 113
God Stats
4W - 11L
1,500 SR
Queue Stats
172W - 212L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Gankyspank
Hachiman
10
1 / 5 / 2
6,496
650
4,187
7,264
2,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
VyleQuinne
Merlin
11
5 / 1 / 1
7,487
749
6,955
5,070
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
9
1 / 2 / 4
7,200
720
2,275
7,148
6,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 3 / 6
7,282
728
3,024
8,115
5,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
3 / 2 / 3
7,346
735
7,605
8,803
4,096
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
School Preps
Charybdis
12
3 / 2 / 4
7,665
767
5,088
5,636
1,813
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
7
Kills
8
8
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
3
6
1.67
L
Hachiman
Gankyspank
Hachiman
1
5
2
0.4
W
3
2
3
2.25
W
Charybdis
School Preps
Charybdis
3
2
4
2.5
L
Merlin
VyleQuinne
Merlin
5
1
1
5.5
L
Fafnir
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,417
Damage
15,717
19,482
Taken
22,554
10,150
Mitigated
11,706
1,119
Healing
3,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,024
152
270
489
8,115
5,797
225
3,112
4,743
16,173
0
L
Hachiman
Gankyspank
Hachiman
4,187
1,775
0
191
7,264
2,033
0
774
6,278
0
20,221
W
7,605
1,102
0
2,229
8,803
4,096
76
3,909
4,599
0
17,382
W
Charybdis
School Preps
Charybdis
5,088
2,818
0
969
5,636
1,813
1,365
2,242
3,110
0
28,409
L
Merlin
VyleQuinne
Merlin
6,955
315
0
0
5,070
1,299
0
1,186
3,767
23,466
0
L
Fafnir
2,275
606
0
928
7,148
6,818
0
1,117
5,781
5,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,183
Gold Earned
22,293
84
Minions Killed
109
4
Camps Cleared
5
492,891
Distance Traveled
551,816
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,282
728
18
2
1
190,074
3
L
Hachiman
6,496
650
32
3
1
154,237
3
W
Chaac
7,346
735
20
2
2
178,447
2
W
Charybdis
7,665
767
71
7
2
183,295
4
L
Merlin
7,487
749
46
5
3
176,983
3
L
Fafnir
7,200
720
6
1
0
161,671
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role