Player Matchup

Charybdis
Charybdis
AchillesFoul
Charybdis
Level 95
God Stats
3W - 0L
1,452 SR
Queue Stats
87W - 83L
1,410 Elo+
Solo
Fafnir
Fafnir
Gregory The Peg
Fafnir
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,674 Elo+
Solo
Vulcan
Vulcan
Kiamantur
Vulcan
Level 146
God Stats
4W - 0L
1,500 SR
Queue Stats
630W - 663L
1,443 Elo+
Solo
Erlang Shen
Erlang Shen
NikushimiTheGod
Erlang Shen
Level 117
God Stats
16W - 8L
1,527 SR
Queue Stats
212W - 218L
1,411 Elo+
Solo
Neith
Neith
xXShadoLtXx
Neith
Level 103
God Stats
1W - 2L
1,681 SR
Queue Stats
99W - 89L
1,455 Elo+
Solo
Team Averages
Level 104
1,532 SR
1,479 Elo+

VS

Team Averages
Level 97
1,464 SR
1,407 Elo+
Bacchus
Bacchus
GGN Orphan
Bacchus
Level 89
God Stats
84W - 64L
1,614 SR
Queue Stats
579W - 595L
1,483 Elo+
Party 1
Rama
Rama
aubjew
Rama
Level 106
God Stats
22W - 24L
1,452 SR
Queue Stats
609W - 646L
1,379 Elo+
Party 1
Nu Wa
Nu Wa
ribeiro2185
Nu Wa
Level 129
God Stats
154W - 167L
1,509 SR
Queue Stats
430W - 499L
1,415 Elo+
Solo
Set
Set
sky-soldier20
Set
Level 60
God Stats
25W - 31L
1,473 SR
Queue Stats
156W - 209L
1,364 Elo+
Solo
Ne Zha
Ne Zha
xstormform
Ne Zha
Level 99
God Stats
2W - 7L
1,272 SR
Queue Stats
259W - 273L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AchillesFoul
Charybdis
17
0 / 5 / 1
10,032
502
4,736
14,125
6,027
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 2 / 11
9,390
470
7,271
8,938
5,821
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
Kiamantur
Vulcan
17
3 / 1 / 7
10,935
547
12,955
7,994
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
NikushimiTheGod
Erlang Shen
19
23 / 5 / 2
13,012
651
29,007
19,815
12,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
0 / 2 / 5
9,132
457
8,637
10,284
3,329
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GGN Orphan
Bacchus
13
2 / 5 / 5
8,614
431
7,197
21,011
25,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
aubjew
Rama
10
1 / 5 / 2
7,169
358
3,755
10,794
4,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 5 / 5
9,882
494
11,226
15,721
4,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 2 / 2
11,155
558
7,176
14,269
10,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
xstormform
Ne Zha
16
6 / 9 / 3
10,191
510
9,602
18,277
7,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
32
26
Kills
15
15
Deaths
26
26
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AchillesFoul
Charybdis
0
5
1
0.1
L
Bacchus
GGN Orphan
Bacchus
2
5
5
0.9
W
0
2
11
2.75
W
Vulcan
Kiamantur
Vulcan
3
1
7
6.5
W
Erlang Shen
NikushimiTheGod
Erlang Shen
23
5
2
4.8
L
Rama
aubjew
Rama
1
5
2
0.4
L
1
5
5
0.7
L
5
2
2
3
W
0
2
5
1.25
L
Ne Zha
xstormform
Ne Zha
6
9
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,606
Damage
38,956
61,156
Taken
80,072
30,453
Mitigated
52,686
18,369
Healing
16,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AchillesFoul
Charybdis
4,736
1,627
0
5,162
14,125
6,027
1,460
1,681
12,444
0
70,108
L
Bacchus
GGN Orphan
Bacchus
7,197
845
298
4,299
21,011
25,093
180
5,400
15,611
23,046
0
W
7,271
2,109
308
2,226
8,938
5,821
1,013
3,612
5,326
30,356
0
W
Vulcan
Kiamantur
Vulcan
12,955
7,037
519
1,803
7,994
2,598
950
4,853
3,141
81,136
0
W
Erlang Shen
NikushimiTheGod
Erlang Shen
29,007
19,208
0
4,712
19,815
12,678
631
5,578
14,237
0
79,035
L
Rama
aubjew
Rama
3,755
2,553
0
2,936
10,794
4,920
0
1,097
9,697
0
33,105
L
11,226
2,481
0
3,438
15,721
4,289
294
9,968
5,753
75,295
0
L
7,176
3,711
0
3,510
14,269
10,443
1,740
788
13,481
0
57,253
W
8,637
4,374
0
3,639
10,284
3,329
3,366
2,765
7,519
0
68,378
L
Ne Zha
xstormform
Ne Zha
9,602
3,255
0
2,511
18,277
7,941
0
2,973
15,304
0
62,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,501
Gold Earned
47,011
537
Minions Killed
454
0
Camps Cleared
0
1,759,442
Distance Traveled
1,641,512
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,032
502
139
7
0
289,462
3
L
Bacchus
8,614
431
32
2
0
378,395
4
W
Fafnir
9,390
470
33
2
0
395,399
5
W
Vulcan
10,935
547
150
8
0
357,083
0
W
Erlang Shen
13,012
651
90
5
0
361,277
5
L
Rama
7,169
358
66
3
0
227,387
1
L
Nu Wa
9,882
494
123
6
0
326,637
0
L
Set
11,155
558
129
6
0
363,501
0
W
Neith
9,132
457
125
6
0
356,221
4
L
Ne Zha
10,191
510
104
5
0
345,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role