Player Matchup

Janus
Janus
 
Janus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
ProbsAsh
Xbalanque
Level 153
God Stats
0W - 1L
1,700 SR
Queue Stats
170W - 164L
1,489 Elo+
Solo
Thanatos
Thanatos
Streamers
Thanatos
Level 122
God Stats
3W - 2L
1,496 SR
Queue Stats
9W - 8L
1,579 Elo+
Solo
Gilgamesh
Gilgamesh
T9mmAR
Gilgamesh
Level 77
God Stats
7W - 2L
1,715 SR
Queue Stats
57W - 51L
1,490 Elo+
Party 1
Team Averages
Level 107
1,582 SR
1,512 Elo+

VS

Team Averages
Level 140
1,559 SR
1,540 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Beouwolff
Charybdis
Level 119
God Stats
4W - 5L
1,491 SR
Queue Stats
343W - 282L
1,578 Elo+
Party 3
Hades
Hades
CalzinoBucato
Hades
Level 148
God Stats
8W - 4L
1,656 SR
Queue Stats
236W - 188L
1,560 Elo+
Party 3
Gilgamesh
Gilgamesh
Gaammiinn
Gilgamesh
Level 148
God Stats
2W - 7L
1,420 SR
Queue Stats
147W - 152L
1,479 Elo+
Party 2
Sol
Sol
MobileBlu
Sol
Level 160
God Stats
16W - 7L
1,730 SR
Queue Stats
635W - 548L
1,585 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 2 / 0
7,175
718
2,753
6,638
2,704
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
 
Merlin
13
0 / 3 / 1
6,587
659
7,832
6,941
2,055
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
ProbsAsh
Xbalanque
14
1 / 1 / 1
7,140
714
6,928
7,623
2,735
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Streamers
Thanatos
13
0 / 4 / 1
6,399
640
3,123
5,531
2,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
T9mmAR
Gilgamesh
12
0 / 3 / 1
6,237
624
5,952
8,257
6,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
3 / 1 / 9
8,221
822
5,891
8,719
6,701
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Beouwolff
Charybdis
15
0 / 1 / 2
7,569
757
1,839
5,561
2,262
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
5 / 0 / 8
9,333
933
7,153
5,792
2,364
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Gaammiinn
Gilgamesh
14
2 / 0 / 10
7,835
784
6,201
8,858
4,678
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 0 / 9
8,588
859
8,175
6,435
2,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
2
Kills
13
13
Deaths
2
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
0
0.5
L
Merlin
 
Merlin
0
3
1
0.17
W
Sun Wukong
 
Sun Wukong
3
1
9
7.5
W
Charybdis
Beouwolff
Charybdis
0
1
2
1
W
5
0
8
9
W
Gilgamesh
Gaammiinn
Gilgamesh
2
0
10
7
W
3
0
9
7.5
L
Xbalanque
ProbsAsh
Xbalanque
1
1
1
1.5
L
Thanatos
Streamers
Thanatos
0
4
1
0.13
L
Gilgamesh
T9mmAR
Gilgamesh
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,588
Damage
29,259
34,990
Taken
35,365
16,190
Mitigated
18,236
7,337
Healing
13,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,753
0
0
944
6,638
2,704
110
2,972
3,666
23,685
0
L
Merlin
 
Merlin
7,832
675
21
1,615
6,941
2,055
0
3,593
3,213
33,244
0
W
Sun Wukong
 
Sun Wukong
5,891
753
0
2,188
8,719
6,701
0
3,053
5,493
0
17,736
W
Charybdis
Beouwolff
Charybdis
1,839
1,000
0
2,187
5,561
2,262
1,544
1,135
4,339
0
28,333
W
7,153
740
664
4,411
5,792
2,364
128
2,527
3,265
29,543
0
W
Gilgamesh
Gaammiinn
Gilgamesh
6,201
964
0
1,586
8,858
4,678
52
2,312
6,200
0
19,278
W
8,175
1,431
0
2,730
6,435
2,231
1,384
2,048
4,170
33,085
0
L
Xbalanque
ProbsAsh
Xbalanque
6,928
1,761
0
710
7,623
2,735
0
2,671
4,908
0
29,256
L
Thanatos
Streamers
Thanatos
3,123
468
0
2,818
5,531
2,002
0
3,214
2,188
0
15,651
L
Gilgamesh
T9mmAR
Gilgamesh
5,952
197
0
1,229
8,257
6,694
0
3,652
4,373
0
13,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,538
Gold Earned
41,546
241
Minions Killed
286
7
Camps Cleared
10
1,050,715
Distance Traveled
1,045,140
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,175
718
70
7
0
213,554
1
L
Merlin
6,587
659
59
6
0
189,351
3
W
Sun Wukong
8,221
822
27
3
2
203,735
0
W
Charybdis
7,569
757
87
9
1
184,351
2
W
Hades
9,333
933
64
6
3
219,756
2
W
Gilgamesh
7,835
784
37
4
2
225,963
2
W
Sol
8,588
859
71
7
2
211,335
3
L
Xbalanque
7,140
714
62
6
4
197,268
4
L
Thanatos
6,399
640
33
3
2
216,236
1
L
Gilgamesh
6,237
624
17
2
1
234,306
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role