Player Matchup

Geb
Geb
 
Geb
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
ABYTHEN-110
Mercury
Level 68
God Stats
40W - 58L
1,525 SR
Queue Stats
90W - 95L
1,495 Elo+
Party 1
Anhur
Anhur
azumomi
Anhur
Level 79
God Stats
7W - 15L
1,414 SR
Queue Stats
537W - 527L
1,523 Elo+
Party 1
Osiris
Osiris
tatsuo12w
Osiris
Level 109
God Stats
8W - 9L
1,571 SR
Queue Stats
512W - 482L
1,530 Elo+
Party 1
Kukulkan
Kukulkan
un_kochin_chin
Kukulkan
Level 11
God Stats
2W - 4L
1,365 SR
Queue Stats
8W - 14L
1,185 Elo+
Party 1
Team Averages
Level 78
1,475 SR
1,446 Elo+

VS

Team Averages
Level 72
1,609 SR
1,474 Elo+
Neith
Neith
GaBrY_CrAzY_99
Neith
Level 26
God Stats
23W - 18L
1,430 SR
Queue Stats
57W - 57L
1,411 Elo+
Party 2
Bacchus
Bacchus
Pienotto
Bacchus
Level 86
God Stats
42W - 31L
1,521 SR
Queue Stats
351W - 380L
1,348 Elo+
Party 2
Charybdis
Charybdis
ReportGuy
Charybdis
Level 157
God Stats
2W - 0L
2,069 SR
Queue Stats
333W - 269L
1,648 Elo+
Party 2
Mercury
Mercury
Smirs-asb
Mercury
Level 83
God Stats
11W - 9L
1,645 SR
Queue Stats
327W - 340L
1,464 Elo+
Solo
Sol
Sol
susina_militare
Sol
Level 8
God Stats
2W - 0L
1,378 SR
Queue Stats
14W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 5 / 2
8,607
410
5,040
17,980
20,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
ABYTHEN-110
Mercury
16
3 / 4 / 4
9,619
458
7,324
15,716
6,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
azumomi
Anhur
15
1 / 5 / 2
8,859
422
6,686
12,892
4,687
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
tatsuo12w
Osiris
18
5 / 5 / 1
11,466
546
11,352
22,349
20,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
14
1 / 4 / 3
9,018
429
3,918
10,296
4,411
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 7
10,549
502
7,112
7,893
3,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Pienotto
Bacchus
15
0 / 1 / 12
9,984
475
9,748
11,309
12,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
ReportGuy
Charybdis
19
2 / 6 / 1
12,148
578
12,071
13,787
5,382
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Smirs-asb
Mercury
19
7 / 3 / 4
11,769
560
8,450
11,587
5,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
11 / 1 / 4
13,177
627
23,035
16,491
7,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
11
Kills
23
23
Deaths
11
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
5
2
0.4
L
Mercury
ABYTHEN-110
Mercury
3
4
4
1.25
W
3
0
7
6.5
W
Bacchus
Pienotto
Bacchus
0
1
12
6
W
Charybdis
ReportGuy
Charybdis
2
6
1
0.42
W
Mercury
Smirs-asb
Mercury
7
3
4
3
L
Anhur
azumomi
Anhur
1
5
2
0.4
W
11
1
4
13
L
Osiris
tatsuo12w
Osiris
5
5
1
1.1
L
Kukulkan
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,320
Damage
60,416
79,233
Taken
61,067
56,219
Mitigated
33,771
12,447
Healing
20,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,040
515
0
1,477
17,980
20,152
0
9,081
8,899
26,167
0
L
Mercury
ABYTHEN-110
Mercury
7,324
3,183
0
2,340
15,716
6,520
0
5,257
10,459
0
76,296
W
7,112
3,560
0
1,616
7,893
3,066
592
1,672
6,221
0
60,192
W
Bacchus
Pienotto
Bacchus
9,748
598
0
3,414
11,309
12,620
0
2,886
8,423
30,522
0
W
Charybdis
ReportGuy
Charybdis
12,071
6,510
0
2,772
13,787
5,382
7,338
798
12,989
0
85,698
W
Mercury
Smirs-asb
Mercury
8,450
2,830
0
1,213
11,587
5,063
90
1,227
10,360
0
92,642
L
Anhur
azumomi
Anhur
6,686
3,324
0
2,046
12,892
4,687
560
5,092
7,800
0
58,262
W
23,035
10,239
0
11,223
16,491
7,640
971
2,375
14,116
102,783
10,530
L
Osiris
tatsuo12w
Osiris
11,352
3,481
0
6,517
22,349
20,449
820
5,570
16,779
0
75,666
L
Kukulkan
3,918
551
0
67
10,296
4,411
0
5,778
4,518
50,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,569
Gold Earned
57,627
552
Minions Killed
603
0
Camps Cleared
0
1,967,325
Distance Traveled
1,914,520
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,607
410
33
2
0
371,239
2
L
Mercury
9,619
458
117
6
0
467,984
3
W
Neith
10,549
502
102
5
0
379,710
3
W
Bacchus
9,984
475
34
2
0
379,486
2
W
Charybdis
12,148
578
158
8
0
318,678
4
W
Mercury
11,769
560
129
6
0
465,907
1
L
Anhur
8,859
422
109
5
0
358,299
5
W
Sol
13,177
627
180
9
0
370,739
1
L
Osiris
11,466
546
164
8
0
378,504
4
L
Kukulkan
9,018
429
129
6
0
391,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role