Player Matchup

Pele
Pele
 
Pele
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BuDuBuBu
Tyr
Level 64
God Stats
7W - 8L
1,350 SR
Queue Stats
266W - 303L
1,411 Elo+
Solo
Izanami
Izanami
nightmare3672
Izanami
Level 38
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 5L
1,287 Elo+
Solo
Tiamat
Tiamat
sullie00
Tiamat
Level 108
God Stats
22W - 20L
1,505 SR
Queue Stats
89W - 111L
1,403 Elo+
Solo
Chaac
Chaac
xALXNDRx
Chaac
Level 121
God Stats
7W - 2L
1,581 SR
Queue Stats
53W - 63L
1,393 Elo+
Solo
Team Averages
Level 78
1,487 SR
1,399 Elo+

VS

Team Averages
Level 49
1,437 SR
1,337 Elo+
Bacchus
Bacchus
Bigblack42013
Bacchus
Level 28
God Stats
0W - 4L
1,247 SR
Queue Stats
25W - 42L
1,304 Elo+
Party 1
Charybdis
Charybdis
GrogCrusher
Charybdis
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 258L
1,364 Elo+
Party 1
Nemesis
Nemesis
Kaiixen
Nemesis
Level 42
God Stats
25W - 29L
1,414 SR
Queue Stats
77W - 101L
1,309 Elo+
Solo
Neith
Neith
Monsters33199
Neith
Level 104
God Stats
34W - 39L
1,526 SR
Queue Stats
171W - 213L
1,461 Elo+
Party 1
Ra
Ra
ThirdBlitzReich
Ra
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 13L
1,248 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
6 / 0 / 1
6,878
688
4,758
5,061
1,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
1 / 2 / 1
6,429
643
1,419
12,329
7,226
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
10
2 / 0 / 1
5,457
546
1,054
1,977
504
Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
sullie00
Tiamat
9
1 / 2 / 1
5,312
531
3,353
5,973
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
xALXNDRx
Chaac
11
2 / 1 / 2
5,842
584
3,861
5,874
2,314
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
8
0 / 1 / 1
5,164
516
1,165
4,723
3,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
GrogCrusher
Charybdis
9
0 / 2 / 1
5,157
516
1,254
5,428
1,433
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Kaiixen
Nemesis
7
2 / 4 / 0
5,326
533
2,965
6,104
2,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 2 / 0
6,707
671
8,785
4,052
1,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 1
5,266
527
1,971
5,910
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
12
Kills
5
5
Deaths
12
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
0
1
6.5
L
Bacchus
0
1
1
0.5
W
1
2
1
0.75
L
Charybdis
GrogCrusher
Charybdis
0
2
1
0.25
L
Nemesis
Kaiixen
Nemesis
2
4
0
0.5
L
3
2
0
1.5
L
0
3
1
0.17
W
Izanami
2
0
1
2.5
W
Tiamat
sullie00
Tiamat
1
2
1
0.75
W
Chaac
xALXNDRx
Chaac
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,445
Damage
16,140
31,214
Taken
26,217
14,142
Mitigated
10,852
11,683
Healing
7,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,758
2,193
184
476
5,061
1,442
673
388
4,673
0
45,643
L
Bacchus
1,165
202
0
1,540
4,723
3,697
217
0
4,723
9,450
0
W
1,419
64
0
5,285
12,329
7,226
0
0
12,329
0
31,684
L
Charybdis
GrogCrusher
Charybdis
1,254
612
0
2,046
5,428
1,433
0
0
5,428
0
30,252
L
Nemesis
Kaiixen
Nemesis
2,965
1,064
0
1,235
6,104
2,450
0
1,008
4,986
0
25,554
L
8,785
2,982
0
758
4,052
1,652
0
569
3,415
0
40,315
L
1,971
82
0
1,941
5,910
1,620
160
1,442
4,281
26,014
0
W
Izanami
1,054
849
0
500
1,977
504
301
806
1,171
0
19,980
W
Tiamat
sullie00
Tiamat
3,353
498
0
1,482
5,973
2,656
25
1,139
4,834
22,472
0
W
Chaac
xALXNDRx
Chaac
3,861
840
0
3,756
5,874
2,314
0
803
5,071
0
32,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,918
Gold Earned
27,620
296
Minions Killed
282
0
Camps Cleared
0
1,005,548
Distance Traveled
948,754
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,878
688
90
9
0
218,614
3
L
Bacchus
5,164
516
17
2
0
202,255
3
W
Tyr
6,429
643
71
7
0
191,113
2
L
Charybdis
5,157
516
70
7
0
187,495
4
L
Nemesis
5,326
533
45
5
0
210,384
3
L
Neith
6,707
671
105
11
0
150,696
2
L
Ra
5,266
527
45
5
0
197,924
4
W
Izanami
5,457
546
44
4
0
181,783
0
W
Tiamat
5,312
531
38
4
0
201,585
5
W
Chaac
5,842
584
53
5
0
212,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role