Player Matchup

Tiamat
Tiamat
Leafsomniac
Tiamat
Level 68
God Stats
35W - 43L
1,599 SR
Queue Stats
198W - 246L
1,430 Elo+
Solo
Horus
Horus
PyroJordi
Horus
Level 27
God Stats
1W - 2L
1,394 SR
Queue Stats
27W - 34L
1,405 Elo+
Party 2
Nemesis
Nemesis
adrinav83
Nemesis
Level 69
God Stats
0W - 3L
1,160 SR
Queue Stats
33W - 45L
1,391 Elo+
Party 2
Team Averages
Level 55
1,384 SR
1,408 Elo+

VS

Team Averages
Level 105
1,508 SR
1,556 Elo+
Cthulhu
Cthulhu
Adwenn
Cthulhu
Level 36
God Stats
2W - 2L
1,391 SR
Queue Stats
4W - 8L
1,225 Elo+
Solo
Charybdis
Charybdis
DNOZ
Charybdis
Level 150
God Stats
7W - 7L
1,519 SR
Queue Stats
130W - 89L
1,699 Elo+
Party 1
Janus
Janus
PR5H
Janus
Level 129
God Stats
26W - 13L
1,613 SR
Queue Stats
406W - 214L
1,745 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
6 / 9 / 4
10,719
766
9,940
17,055
9,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
PyroJordi
Horus
13
4 / 8 / 5
10,228
731
8,990
16,290
11,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
adrinav83
Nemesis
11
1 / 8 / 4
8,428
602
7,993
18,552
12,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adwenn
Cthulhu
13
3 / 6 / 17
10,094
721
6,790
14,389
12,503
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
DNOZ
Charybdis
16
12 / 2 / 8
12,207
872
21,478
11,584
3,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
PR5H
Janus
15
10 / 3 / 11
11,320
809
14,618
12,007
3,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
61
11
Kills
25
25
Deaths
11
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Adwenn
Cthulhu
3
6
17
1.92
W
Charybdis
DNOZ
Charybdis
12
2
8
8
L
Tiamat
6
9
4
0.89
W
Janus
PR5H
Janus
10
3
11
5.17
L
Horus
PyroJordi
Horus
4
8
5
0.81
L
Nemesis
adrinav83
Nemesis
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,923
Damage
42,886
51,897
Taken
37,980
32,892
Mitigated
19,877
8,098
Healing
11,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Adwenn
Cthulhu
6,790
420
452
3,466
14,389
12,503
435
3,909
9,751
19,218
0
W
Charybdis
DNOZ
Charybdis
21,478
16,335
0
3,386
11,584
3,744
1,181
2,802
8,224
0
46,856
L
Tiamat
9,940
759
25
2,160
17,055
9,017
0
7,161
9,528
31,020
0
W
Janus
PR5H
Janus
14,618
999
92
4,399
12,007
3,630
502
4,178
7,289
48,460
0
L
Horus
PyroJordi
Horus
8,990
4,975
1,098
1,779
16,290
11,518
0
6,196
9,836
0
18,502
L
Nemesis
adrinav83
Nemesis
7,993
1,927
0
3,036
18,552
12,357
0
7,219
11,019
795
19,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,375
Gold Earned
33,621
86
Minions Killed
156
2
Camps Cleared
9
695,636
Distance Traveled
765,368
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,094
721
22
2
0
255,258
0
W
Charybdis
12,207
872
63
5
2
238,491
1
L
Tiamat
10,719
766
44
3
1
227,437
4
W
Janus
11,320
809
71
5
7
271,619
6
L
Horus
10,228
731
15
1
0
236,708
5
L
Nemesis
8,428
602
27
2
1
231,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role