Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Ginger Slink
Bakasura
Level 13
God Stats
5W - 7L
1,667 SR
Queue Stats
7W - 10L
1,557 Elo+
Solo
Agni
Agni
HottestKrasava
Agni
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 98L
1,347 Elo+
Solo
Da Ji
Da Ji
SL4LRyy
Da Ji
Level 27
God Stats
3W - 6L
1,462 SR
Queue Stats
71W - 76L
1,479 Elo+
Solo
Apollo
Apollo
creeperWTF3342cr
Apollo
Level 17
God Stats
5W - 4L
1,475 SR
Queue Stats
16W - 28L
1,383 Elo+
Solo
Team Averages
Level 21
1,521 SR
1,453 Elo+

VS

Team Averages
Level 20
1,478 SR
1,581 Elo+
Fenrir
Fenrir
CaptainCuchulain
Fenrir
Level 25
God Stats
8W - 1L
1,500 SR
Queue Stats
257W - 106L
1,663 Elo+
Solo
Guan Yu
Guan Yu
Jamaru17
Guan Yu
Level 25
God Stats
2W - 1L
1,359 SR
Queue Stats
129W - 165L
1,427 Elo+
Solo
Ares
Ares
MangoMendes
Ares
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,551 Elo+
Solo
Bakasura
Bakasura
Sirgorepa35
Bakasura
Level 15
God Stats
6W - 2L
1,798 SR
Queue Stats
33W - 42L
1,681 Elo+
Solo
Danzaburou
Danzaburou
theChemosabe
Danzaburou
Level 28
God Stats
2W - 3L
1,230 SR
Queue Stats
78W - 88L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 4 / 2
6,951
434
3,277
10,013
8,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Ginger Slink
Bakasura
14
2 / 3 / 1
8,604
538
1,905
13,491
4,563
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 6 / 0
8,487
530
3,400
8,464
2,517
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
SL4LRyy
Da Ji
14
4 / 4 / 3
8,959
560
12,528
17,122
8,349
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 8 / 2
6,977
436
5,732
11,982
4,116
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 4
9,733
608
9,271
11,067
5,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Guan Yu
Jamaru17
Guan Yu
14
2 / 1 / 0
8,564
535
4,346
10,247
5,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 0 / 9
8,854
553
7,530
10,820
9,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
Sirgorepa35
Bakasura
15
4 / 4 / 6
9,117
570
6,487
12,993
4,723
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
theChemosabe
Danzaburou
14
5 / 1 / 7
8,675
542
8,066
9,157
3,733
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
9
Kills
24
25
Deaths
10
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
4
2
0.25
W
8
4
4
2.5
L
Bakasura
Ginger Slink
Bakasura
2
3
1
0.83
L
3
6
0
0.5
W
Guan Yu
Jamaru17
Guan Yu
2
1
0
2
W
5
0
9
9.5
L
Da Ji
SL4LRyy
Da Ji
4
4
3
1.38
W
Bakasura
Sirgorepa35
Bakasura
4
4
6
1.75
L
0
8
2
0.13
W
Danzaburou
theChemosabe
Danzaburou
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,842
Damage
35,700
61,072
Taken
54,284
27,576
Mitigated
28,467
12,949
Healing
19,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,277
901
1,185
639
10,013
8,031
116
1,972
7,738
23,775
0
W
9,271
2,713
0
4,487
11,067
5,169
0
2,291
8,660
0
56,522
L
Bakasura
Ginger Slink
Bakasura
1,905
1,178
0
4,905
13,491
4,563
0
1,146
11,855
0
49,353
L
3,400
559
0
1,258
8,464
2,517
616
301
8,163
40,507
0
W
Guan Yu
Jamaru17
Guan Yu
4,346
1,247
762
3,918
10,247
5,454
0
531
9,716
0
47,144
W
7,530
544
0
1,305
10,820
9,388
189
1,403
9,362
24,504
0
L
Da Ji
SL4LRyy
Da Ji
12,528
2,967
72
4,076
17,122
8,349
272
1,984
14,462
0
43,073
W
Bakasura
Sirgorepa35
Bakasura
6,487
4,151
0
5,465
12,993
4,723
1,892
789
12,039
0
53,058
L
5,732
3,079
0
814
11,982
4,116
1,119
2,662
9,320
0
35,032
W
Danzaburou
theChemosabe
Danzaburou
8,066
3,388
0
4,061
9,157
3,733
396
2,160
6,997
0
46,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,978
Gold Earned
44,943
371
Minions Killed
383
0
Camps Cleared
0
1,484,814
Distance Traveled
1,561,267
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,951
434
44
3
0
257,316
1
W
Fenrir
9,733
608
90
6
0
310,134
1
L
Bakasura
8,604
538
108
7
0
357,663
0
L
Agni
8,487
530
76
5
0
292,930
2
W
Guan Yu
8,564
535
93
6
0
312,027
0
W
Ares
8,854
553
19
1
0
321,688
2
L
Da Ji
8,959
560
75
5
0
307,190
2
W
Bakasura
9,117
570
106
7
0
316,736
0
L
Apollo
6,977
436
68
4
0
269,715
0
W
Danzaburou
8,675
542
75
5
0
300,682
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role