Player Matchup

Hachiman
Hachiman
AKXXT
Hachiman
Level 29
God Stats
42W - 32L
1,557 SR
Queue Stats
386W - 433L
1,497 Elo+
Solo
Ares
Ares
Dragonforse32
Ares
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,439 Elo+
Solo
Medusa
Medusa
Fladire
Medusa
Level 29
God Stats
23W - 18L
1,560 SR
Queue Stats
148W - 171L
1,428 Elo+
Solo
Da Ji
Da Ji
MarcoPants
Da Ji
Level 29
God Stats
9W - 9L
1,659 SR
Queue Stats
68W - 71L
1,494 Elo+
Solo
Anubis
Anubis
Y33H4W
Anubis
Level 23
God Stats
16W - 10L
1,528 SR
Queue Stats
82W - 97L
1,458 Elo+
Solo
Team Averages
Level 23
1,561 SR
1,463 Elo+

VS

Team Averages
Level 24
1,598 SR
1,432 Elo+
Apollo
Apollo
BroodjeBefKaas
Apollo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 107L
1,456 Elo+
Solo
Fenrir
Fenrir
DrMoisture
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 31L
1,317 Elo+
Solo
King Arthur
King Arthur
Nam31ess
King Arthur
Level 19
God Stats
11W - 6L
1,774 SR
Queue Stats
75W - 62L
1,448 Elo+
Solo
Serqet
Serqet
Nekonome6669
Serqet
Level 29
God Stats
8W - 5L
1,714 SR
Queue Stats
116W - 115L
1,461 Elo+
Party 1
Ra
Ra
yourild
Ra
Level 29
God Stats
5W - 4L
1,500 SR
Queue Stats
125W - 125L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AKXXT
Hachiman
17
2 / 4 / 4
11,234
591
8,781
9,605
3,474
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
6 / 4 / 10
10,277
541
8,226
12,862
12,228
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Fladire
Medusa
20
9 / 3 / 6
12,632
665
7,104
15,885
6,182
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
17
8 / 3 / 10
11,229
591
10,347
11,867
4,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Y33H4W
Anubis
18
10 / 5 / 7
11,795
621
20,166
14,450
6,478
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 5 / 3
6,755
356
1,074
5,763
1,492
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
DrMoisture
Fenrir
14
8 / 8 / 3
9,858
519
14,597
18,823
10,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Nam31ess
King Arthur
15
4 / 5 / 4
9,386
494
7,341
18,169
16,512
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
14
4 / 9 / 4
9,528
501
8,338
15,591
5,235
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

15
1 / 9 / 10
9,317
490
10,977
15,103
4,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
43
35
Kills
19
19
Deaths
36
37
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AKXXT
Hachiman
2
4
4
1
L
2
5
3
0.7
L
Fenrir
DrMoisture
Fenrir
8
8
3
1.19
W
6
4
10
2.75
W
Medusa
Fladire
Medusa
9
3
6
4
W
Da Ji
8
3
10
4.33
L
King Arthur
Nam31ess
King Arthur
4
5
4
1.2
L
Serqet
4
9
4
0.67
W
Anubis
Y33H4W
Anubis
10
5
7
2.7
L
1
9
10
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,624
Damage
42,327
64,669
Taken
73,449
33,101
Mitigated
38,401
22,807
Healing
13,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AKXXT
Hachiman
8,781
5,418
0
894
9,605
3,474
2,062
749
8,760
0
58,709
L
1,074
975
187
815
5,763
1,492
409
933
4,759
0
17,438
L
Fenrir
DrMoisture
Fenrir
14,597
4,462
0
2,458
18,823
10,405
0
8,640
10,183
619
46,290
W
8,226
749
0
238
12,862
12,228
963
2,114
10,346
27,306
0
W
Medusa
Fladire
Medusa
7,104
4,280
0
9,770
15,885
6,182
2,566
1,176
14,535
0
118,379
W
Da Ji
10,347
2,537
0
4,380
11,867
4,739
214
2,046
9,402
0
61,618
L
King Arthur
Nam31ess
King Arthur
7,341
840
0
2,608
18,169
16,512
318
5,561
12,608
0
44,814
L
Serqet
8,338
2,750
240
1,669
15,591
5,235
75
4,416
11,140
0
43,723
W
Anubis
Y33H4W
Anubis
20,166
1,093
0
7,525
14,450
6,478
507
5,498
8,544
67,302
0
L
10,977
1,538
2,679
2,557
15,103
4,757
760
8,842
6,212
54,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,167
Gold Earned
44,844
548
Minions Killed
361
0
Camps Cleared
0
1,743,532
Distance Traveled
1,514,601
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,234
591
137
7
0
309,138
1
L
Apollo
6,755
356
45
2
0
161,793
0
L
Fenrir
9,858
519
62
3
0
347,310
5
W
Ares
10,277
541
29
2
0
353,704
1
W
Medusa
12,632
665
171
9
0
334,919
1
W
Da Ji
11,229
591
91
5
0
383,017
3
L
King Arthur
9,386
494
80
4
0
353,249
1
L
Serqet
9,528
501
68
4
0
361,952
2
W
Anubis
11,795
621
120
6
0
362,754
7
L
Ra
9,317
490
106
6
0
290,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role