Player Matchup

Bellona
Bellona
Abirael
Bellona
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 21L
1,201 Elo+
Solo
Chernobog
Chernobog
DTable
Chernobog
Level 15
God Stats
2W - 7L
1,155 SR
Queue Stats
205W - 195L
1,380 Elo+
Solo
Serqet
Serqet
IIMolokoII
Serqet
Level 85
God Stats
5W - 0L
1,579 SR
Queue Stats
24W - 18L
1,680 Elo+
Party 1
Discordia
Discordia
LunarEclip3e684
Discordia
Level 5
God Stats
5W - 5L
1,185 SR
Queue Stats
5W - 7L
938 Elo+
Party 1
Set
Set
TRICKYWICKY3830
Set
Level 4
God Stats
2W - 2L
1,298 SR
Queue Stats
2W - 4L
938 Elo+
Party 1
Team Averages
Level 25
1,343 SR
1,227 Elo+

VS

Team Averages
Level 12
1,418 SR
1,392 Elo+
Tiamat
Tiamat
Bruh sammy
Tiamat
Level 15
God Stats
4W - 12L
1,207 SR
Queue Stats
59W - 69L
1,318 Elo+
Solo
Heimdallr
Heimdallr
IGotHerpsMan
Heimdallr
Level 19
God Stats
63W - 53L
1,470 SR
Queue Stats
208W - 204L
1,337 Elo+
Party 2
Raijin
Raijin
Milk2900
Raijin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,450 Elo+
Solo
King Arthur
King Arthur
SlyMRCandyman
King Arthur
Level 17
God Stats
53W - 71L
1,412 SR
Queue Stats
175W - 187L
1,357 Elo+
Party 2
Merlin
Merlin
imCOMPULSIXN
Merlin
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Abirael
Bellona
20
5 / 0 / 31
12,860
1,072
12,813
13,080
19,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chernobog
DTable
Chernobog
20
11 / 0 / 26
13,980
1,165
26,710
10,191
4,323
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
IIMolokoII
Serqet
20
26 / 1 / 17
16,181
1,348
27,844
11,011
5,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Discordia
LunarEclip3e684
Discordia
19
3 / 2 / 21
11,781
982
8,784
7,540
2,763
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
3 / 6 / 25
11,526
961
8,854
10,361
5,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Team 1 Tickets

238

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bruh sammy
Tiamat
17
1 / 8 / 5
10,222
852
8,717
14,152
6,674
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
IGotHerpsMan
Heimdallr
17
4 / 9 / 4
12,023
1,002
14,259
20,768
7,974
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Milk2900
Raijin
17
2 / 9 / 4
10,634
886
11,548
15,971
5,811
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
SlyMRCandyman
King Arthur
17
2 / 12 / 6
10,926
911
8,195
26,203
17,198
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
17
0 / 10 / 4
9,636
803
1,893
14,298
4,421
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

168
Kill Participation
32
48
Kills
9
9
Deaths
48
120
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
Abirael
Bellona
5
0
31
20.5
L
Tiamat
Bruh sammy
Tiamat
1
8
5
0.44
W
Chernobog
DTable
Chernobog
11
0
26
24
L
Heimdallr
IGotHerpsMan
Heimdallr
4
9
4
0.67
W
Serqet
IIMolokoII
Serqet
26
1
17
34.5
W
Discordia
LunarEclip3e684
Discordia
3
2
21
6.75
L
Raijin
Milk2900
Raijin
2
9
4
0.44
L
King Arthur
SlyMRCandyman
King Arthur
2
12
6
0.42
W
3
6
25
2.58
L
Merlin
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,005
Damage
44,612
52,183
Taken
91,392
38,215
Mitigated
42,078
8,766
Healing
7,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Abirael
Bellona
12,813
1,579
0
450
13,080
19,843
0
4,325
8,755
5,961
20,891
L
Tiamat
Bruh sammy
Tiamat
8,717
54
0
788
14,152
6,674
0
1,194
12,445
20,484
0
W
Chernobog
DTable
Chernobog
26,710
18,937
0
3,181
10,191
4,323
0
4,973
5,218
0
54,831
L
Heimdallr
IGotHerpsMan
Heimdallr
14,259
6,945
0
3,959
20,768
7,974
0
2,811
16,711
0
62,718
W
Serqet
IIMolokoII
Serqet
27,844
10,829
0
1,783
11,011
5,960
0
5,042
5,641
0
42,655
W
Discordia
LunarEclip3e684
Discordia
8,784
1,023
128
2,228
7,540
2,763
0
3,743
3,797
22,437
0
L
Raijin
Milk2900
Raijin
11,548
1,707
132
764
15,971
5,811
0
3,148
12,343
23,346
0
L
King Arthur
SlyMRCandyman
King Arthur
8,195
1,431
0
1,660
26,203
17,198
0
2,259
23,306
0
28,539
W
8,854
3,111
0
996
10,361
5,326
0
4,075
6,286
0
16,625
L
Merlin
1,893
613
26
363
14,298
4,421
0
1,372
12,536
7,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,328
Gold Earned
53,441
210
Minions Killed
188
4
Camps Cleared
3
1,193,958
Distance Traveled
911,963
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,860
1,072
36
3
0
301,779
0
L
Tiamat
10,222
852
11
1
0
199,486
0
W
Chernobog
13,980
1,165
74
6
0
236,500
0
L
Heimdallr
12,023
1,002
88
7
0
188,044
0
W
Serqet
16,181
1,348
46
4
2
262,500
0
W
Discordia
11,781
982
34
3
1
203,576
1
L
Raijin
10,634
886
33
3
2
157,777
3
L
King Arthur
10,926
911
45
4
1
231,095
0
W
Set
11,526
961
20
2
1
189,603
1
L
Merlin
9,636
803
11
1
0
135,561
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role