Player Matchup

Ra
Ra
GabeItchesThe2nd
Ra
Level 26
God Stats
0W - 2L
1,278 SR
Queue Stats
22W - 19L
1,592 Elo+
Solo
Hercules
Hercules
Slywind
Hercules
Level 33
God Stats
2W - 4L
1,565 SR
Queue Stats
73W - 75L
1,530 Elo+
Party 1
Fenrir
Fenrir
Valsteel
Fenrir
Level 24
God Stats
17W - 18L
1,477 SR
Queue Stats
62W - 71L
1,480 Elo+
Party 1
Bellona
Bellona
VividRapier5736
Bellona
Level 4
God Stats
3W - 2L
1,680 SR
Queue Stats
3W - 6L
1,389 Elo+
Party 3
Loki
Loki
arturo9546
Loki
Level 62
God Stats
7W - 8L
1,261 SR
Queue Stats
119W - 134L
1,294 Elo+
Party 3
Team Averages
Level 30
1,452 SR
1,457 Elo+

VS

Team Averages
Level 24
1,569 SR
1,550 Elo+
Raijin
Raijin
HAYDENMUS
Raijin
Level 30
God Stats
9W - 13L
1,468 SR
Queue Stats
176W - 224L
1,430 Elo+
Solo
Fenrir
Fenrir
OnlyThicc
Fenrir
Level 17
God Stats
2W - 0L
1,876 SR
Queue Stats
26W - 7L
1,725 Elo+
Party 2
Danzaburou
Danzaburou
RwbyMochiRose
Danzaburou
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 13L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
ThiccOnly
Baron Samedi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 7L
1,725 Elo+
Party 2
Yemoja
Yemoja
galarreta
Yemoja
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 47L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 0
9,608
873
7,427
10,307
3,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Slywind
Hercules
15
0 / 2 / 0
9,219
838
6,267
15,158
10,024
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
Valsteel
Fenrir
15
0 / 1 / 0
8,827
802
4,424
11,196
6,361
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
0 / 7 / 0
8,889
808
5,099
18,436
13,553
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 7 / 0
9,518
865
7,033
15,708
6,302
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

136

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
HAYDENMUS
Raijin
17
3 / 0 / 11
10,539
958
9,770
4,616
1,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
OnlyThicc
Fenrir
18
11 / 1 / 7
11,976
1,089
16,487
11,078
8,915
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
RwbyMochiRose
Danzaburou
17
2 / 0 / 12
10,490
954
7,580
5,005
2,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
ThiccOnly
Baron Samedi
18
4 / 0 / 14
11,475
1,043
22,117
7,481
4,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
galarreta
Yemoja
17
2 / 0 / 12
10,150
923
8,082
6,756
8,084
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
78
1
Kills
22
22
Deaths
1
0
Assists
56
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Raijin
HAYDENMUS
Raijin
3
0
11
8.5
W
Fenrir
OnlyThicc
Fenrir
11
1
7
14.5
W
Danzaburou
RwbyMochiRose
Danzaburou
2
0
12
8
L
Hercules
Slywind
Hercules
0
2
0
0
W
Baron Samedi
ThiccOnly
Baron Samedi
4
0
14
11
L
Fenrir
Valsteel
Fenrir
0
1
0
0
L
0
7
0
0
L
1
7
0
0.14
W
Yemoja
galarreta
Yemoja
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,250
Damage
64,036
70,805
Taken
34,936
40,222
Mitigated
25,843
6,072
Healing
13,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,427
603
2,291
869
10,307
3,982
0
5,196
5,009
46,812
0
W
Raijin
HAYDENMUS
Raijin
9,770
1,585
0
0
4,616
1,759
0
754
3,862
26,564
0
W
Fenrir
OnlyThicc
Fenrir
16,487
3,240
239
3,315
11,078
8,915
0
2,200
8,878
0
27,232
W
Danzaburou
RwbyMochiRose
Danzaburou
7,580
2,143
0
1,110
5,005
2,787
0
1,490
3,515
0
21,674
L
Hercules
Slywind
Hercules
6,267
2,314
85
2,450
15,158
10,024
0
7,917
6,867
0
27,014
W
Baron Samedi
ThiccOnly
Baron Samedi
22,117
2,367
1,652
4,079
7,481
4,298
0
1,527
5,954
53,361
0
L
Fenrir
Valsteel
Fenrir
4,424
501
0
166
11,196
6,361
0
7,786
3,140
0
9,197
L
5,099
1,274
0
193
18,436
13,553
0
11,232
6,651
0
8,615
L
7,033
1,210
0
18
15,708
6,302
0
6,832
8,390
0
22,283
W
Yemoja
galarreta
Yemoja
8,082
881
2,287
368
6,756
8,084
0
1,456
5,300
17,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,061
Gold Earned
54,630
186
Minions Killed
200
5
Camps Cleared
6
1,005,378
Distance Traveled
1,103,795
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,608
873
76
7
0
207,960
0
W
Raijin
10,539
958
51
5
1
192,526
0
W
Fenrir
11,976
1,089
18
2
5
259,977
0
W
Danzaburou
10,490
954
27
2
0
228,273
0
L
Hercules
9,219
838
48
4
1
211,799
0
W
Baron Samedi
11,475
1,043
95
9
0
238,589
0
L
Fenrir
8,827
802
23
2
2
172,180
0
L
Bellona
8,889
808
6
1
2
200,470
0
L
Loki
9,518
865
33
3
0
212,969
0
W
Yemoja
10,150
923
9
1
0
184,430
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role