Player Matchup

Da Ji
Da Ji
Adwenn
Da Ji
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,361 Elo+
Party 1
Nu Wa
Nu Wa
LucieChausette
Nu Wa
Level 43
God Stats
1W - 1L
1,371 SR
Queue Stats
2W - 6L
1,280 Elo+
Party 1
Serqet
Serqet
Momartic
Serqet
Level 104
God Stats
10W - 10L
1,345 SR
Queue Stats
75W - 87L
1,457 Elo+
Solo
Team Averages
Level 60
1,405 SR
1,366 Elo+

VS

Team Averages
Level 89
1,317 SR
1,336 Elo+
Bakasura
Bakasura
FearJudgement
Bakasura
Level 67
God Stats
1W - 1L
1,227 SR
Queue Stats
14W - 18L
1,395 Elo+
Solo
Cthulhu
Cthulhu
SenseiMuz
Cthulhu
Level 116
God Stats
22W - 9L
1,373 SR
Queue Stats
119W - 104L
1,427 Elo+
Solo
Agni
Agni
mosoliny
Agni
Level 83
God Stats
1W - 0L
1,351 SR
Queue Stats
24W - 64L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Adwenn
Da Ji
12
4 / 9 / 7
9,114
760
6,861
10,162
3,669
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 7 / 8
9,438
787
11,084
11,405
3,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
Momartic
Serqet
12
6 / 7 / 6
9,168
764
7,395
11,227
4,256
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FearJudgement
Bakasura
15
13 / 4 / 6
10,994
916
10,618
9,226
3,827
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
SenseiMuz
Cthulhu
15
6 / 4 / 15
10,519
877
11,733
14,735
10,933
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
12
4 / 6 / 6
8,952
746
4,440
8,303
6,855
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
50
14
Kills
23
23
Deaths
14
21
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Adwenn
Da Ji
4
9
7
0.83
W
Bakasura
FearJudgement
Bakasura
13
4
6
4
L
4
7
8
1.14
L
Serqet
Momartic
Serqet
6
7
6
1.29
W
Cthulhu
SenseiMuz
Cthulhu
6
4
15
3.38
W
Agni
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,340
Damage
26,791
32,794
Taken
32,264
10,971
Mitigated
21,615
3,826
Healing
6,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Adwenn
Da Ji
6,861
1,780
0
120
10,162
3,669
0
6,145
3,618
0
12,831
W
Bakasura
FearJudgement
Bakasura
10,618
7,862
0
1,499
9,226
3,827
838
3,749
5,075
0
24,222
L
11,084
2,478
117
1,658
11,405
3,046
0
3,787
6,667
38,850
0
L
Serqet
Momartic
Serqet
7,395
1,558
0
1,931
11,227
4,256
35
6,649
4,168
0
15,631
W
Cthulhu
SenseiMuz
Cthulhu
11,733
782
409
4,934
14,735
10,933
1,116
4,384
9,666
38,065
0
W
Agni
4,440
488
0
0
8,303
6,855
332
2,651
4,804
14,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,720
Gold Earned
30,465
110
Minions Killed
142
4
Camps Cleared
6
591,606
Distance Traveled
591,643
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,114
760
16
1
0
177,529
0
W
Bakasura
10,994
916
46
4
4
227,063
3
L
Nu Wa
9,438
787
68
6
1
189,445
2
L
Serqet
9,168
764
26
2
3
224,632
1
W
Cthulhu
10,519
877
66
6
2
219,093
1
W
Agni
8,952
746
30
3
0
145,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role