Player Matchup

Chang'e
Chang'e
Kenesu452
Chang'e
Level 155
God Stats
3W - 2L
1,451 SR
Queue Stats
575W - 605L
1,490 Elo+
Solo
Janus
Janus
Optic Matt7936
Janus
Level 89
God Stats
1W - 3L
1,327 SR
Queue Stats
78W - 81L
1,449 Elo+
Party 1
Kukulkan
Kukulkan
alejandroruiz98
Kukulkan
Level 89
God Stats
4W - 0L
1,742 SR
Queue Stats
235W - 209L
1,486 Elo+
Solo
Hera
Hera
paradiseman3
Hera
Level 146
God Stats
4W - 5L
1,351 SR
Queue Stats
151W - 139L
1,470 Elo+
Party 1
Artemis
Artemis
theman666
Artemis
Level 68
God Stats
2W - 2L
1,299 SR
Queue Stats
91W - 88L
1,553 Elo+
Solo
Team Averages
Level 109
1,434 SR
1,490 Elo+

VS

Team Averages
Level 120
1,523 SR
1,476 Elo+
Ra
Ra
Cowfish83
Ra
Level 123
God Stats
0W - 1L
1,451 SR
Queue Stats
23W - 20L
1,437 Elo+
Party 2
Medusa
Medusa
Nipolitis Nips
Medusa
Level 127
God Stats
4W - 3L
1,664 SR
Queue Stats
236W - 245L
1,546 Elo+
Solo
Hera
Hera
SharkFaceOooHaha
Hera
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,419 Elo+
Party 2
Susano
Susano
SymbioteVenom33
Susano
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,405 Elo+
Party 2
Vamana
Vamana
Tachyon Rhyan
Vamana
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Kenesu452
Chang'e
16
6 / 1 / 6
9,596
738
7,499
12,379
4,968
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
3 / 0 / 15
9,678
744
7,840
7,371
2,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
19
6 / 2 / 10
10,981
845
12,963
10,059
5,565
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 1 / 21
9,777
752
12,687
8,646
3,723
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
theman666
Artemis
18
7 / 4 / 12
10,833
833
16,725
12,292
5,226
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 3
10,020
771
11,405
12,552
7,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 5 / 5
8,105
623
6,505
10,066
4,487
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 5 / 5
8,030
618
13,309
11,104
5,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 6 / 3
8,011
616
7,357
10,223
5,125
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 6 / 7
7,918
609
5,094
18,899
25,631
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
31
24
Kills
8
8
Deaths
24
64
Assists
23
Player
Kills
Deaths
Assists
KDA
L
4
2
3
2.75
W
Chang'e
Kenesu452
Chang'e
6
1
6
9
L
1
5
5
0.7
W
3
0
15
10.5
L
1
5
5
0.7
L
2
6
3
0.58
L
0
6
7
0.58
W
Kukulkan
6
2
10
5.5
W
2
1
21
12.5
W
Artemis
theman666
Artemis
7
4
12
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,714
Damage
43,670
50,747
Taken
62,844
22,156
Mitigated
47,818
30,618
Healing
23,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,405
397
6,020
6,698
12,552
7,152
0
8,375
4,177
37,232
0
W
Chang'e
Kenesu452
Chang'e
7,499
167
10,388
8,566
12,379
4,968
880
6,523
5,856
13,508
0
L
6,505
1,269
880
1,557
10,066
4,487
0
6,669
3,397
0
17,178
W
7,840
395
794
875
7,371
2,674
467
3,378
3,993
19,203
0
L
13,309
2,572
904
1,557
11,104
5,423
0
7,415
3,689
25,390
0
L
7,357
1,105
506
277
10,223
5,125
0
7,026
3,197
0
13,993
L
5,094
3,014
371
4,579
18,899
25,631
33
11,504
7,395
0
13,871
W
Kukulkan
12,963
1,150
638
3,713
10,059
5,565
1,501
4,098
5,961
45,312
0
W
12,687
2,491
1,237
1,203
8,646
3,723
1,186
3,992
4,654
21,959
0
W
Artemis
theman666
Artemis
16,725
6,410
895
2,309
12,292
5,226
1,336
6,723
5,569
0
30,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,865
Gold Earned
42,084
143
Minions Killed
129
0
Camps Cleared
0
1,268,869
Distance Traveled
1,173,318
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,020
771
71
5
0
256,284
0
W
Chang'e
9,596
738
10
1
0
260,565
0
L
Medusa
8,105
623
17
1
0
254,557
3
W
Janus
9,678
744
21
2
0
248,680
0
L
Hera
8,030
618
20
2
0
234,537
2
L
Susano
8,011
616
8
1
0
210,542
0
L
Vamana
7,918
609
13
1
0
217,398
2
W
Kukulkan
10,981
845
69
5
0
255,171
0
W
Hera
9,777
752
17
1
0
269,863
2
W
Artemis
10,833
833
26
2
0
234,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role